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3D游戏编程大师技巧1-16章源码,配书的没有改动-3D game programming skills master code chapter 1-16
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Source/readme.txt
Source/T3DIICHAP16/MD2ERROR.TXT
Source/T3DIICHAP16/T3DLIB11.CPP
Source/T3DIICHAP16/T3DLIB12.CPP
Source/T3DIICHAP16/T3DLIB13.CPP
Source/T3DIICHAP16/demoII16_1.cpp
Source/T3DIICHAP16/demoii16_1.exe
Source/T3DIICHAP16/demoii16_2.cpp
Source/T3DIICHAP16/demoii16_2.exe
Source/T3DIICHAP16/demoii16_3.cpp
Source/T3DIICHAP16/demoii16_3.exe
Source/T3DIICHAP16/heighlightmap_01.bmp
Source/T3DIICHAP16/height_grass_40_40_01.bmp
Source/T3DIICHAP16/paldata1.pal
Source/T3DIICHAP16/paldata2.pal
Source/T3DIICHAP16/paldata3.pal
Source/T3DIICHAP16/stationthrob.wav
Source/T3DIICHAP16/stone256_256_01.bmp
Source/T3DIICHAP16/sunset640_480_03.bmp
Source/T3DIICHAP16/sunset800_600_03.bmp
Source/T3DIICHAP16/t3dlib1.cpp
Source/T3DIICHAP16/t3dlib1.h
Source/T3DIICHAP16/t3dlib10.cpp
Source/T3DIICHAP16/t3dlib10.h
Source/T3DIICHAP16/t3dlib11.h
Source/T3DIICHAP16/t3dlib12.h
Source/T3DIICHAP16/t3dlib13.h
Source/T3DIICHAP16/t3dlib2.cpp
Source/T3DIICHAP16/t3dlib2.h
Source/T3DIICHAP16/t3dlib3.cpp
Source/T3DIICHAP16/t3dlib3.h
Source/T3DIICHAP16/t3dlib4.cpp
Source/T3DIICHAP16/t3dlib4.h
Source/T3DIICHAP16/t3dlib5.cpp
Source/T3DIICHAP16/t3dlib5.h
Source/T3DIICHAP16/t3dlib6.cpp
Source/T3DIICHAP16/t3dlib6.h
Source/T3DIICHAP16/t3dlib7.cpp
Source/T3DIICHAP16/t3dlib7.h
Source/T3DIICHAP16/t3dlib8.cpp
Source/T3DIICHAP16/t3dlib8.h
Source/T3DIICHAP16/t3dlib9.cpp
Source/T3DIICHAP16/t3dlib9.h
Source/T3DIICHAP16/md2/q2mdl-wham/Readme.txt
Source/T3DIICHAP16/md2/q2mdl-wham/bwidow.pcx
Source/T3DIICHAP16/md2/q2mdl-wham/bwidow_i.pcx
Source/T3DIICHAP16/md2/q2mdl-wham/camo.pcx
Source/T3DIICHAP16/md2/q2mdl-wham/camo2.pcx
Source/T3DIICHAP16/md2/q2mdl-wham/camo2_i.pcx
Source/T3DIICHAP16/md2/q2mdl-wham/camo3.pcx
Source/T3DIICHAP16/md2/q2mdl-wham/camo3_i.pcx
Source/T3DIICHAP16/md2/q2mdl-wham/camo_i.pcx
Source/T3DIICHAP16/md2/q2mdl-wham/camodark.pcx
Source/T3DIICHAP16/md2/q2mdl-wham/camodark_i.pcx
Source/T3DIICHAP16/md2/q2mdl-wham/ctf_b.pcx
Source/T3DIICHAP16/md2/q2mdl-wham/ctf_b_i.pcx
Source/T3DIICHAP16/md2/q2mdl-wham/ctf_r.bmp
Source/T3DIICHAP16/md2/q2mdl-wham/ctf_r.pcx
Source/T3DIICHAP16/md2/q2mdl-wham/ctf_r_i.pcx
Source/T3DIICHAP16/md2/q2mdl-wham/desert.bmp
Source/T3DIICHAP16/md2/q2mdl-wham/desert.pcx
Source/T3DIICHAP16/md2/q2mdl-wham/desert_i.pcx
Source/T3DIICHAP16/md2/q2mdl-wham/md2text.txt
Source/T3DIICHAP16/md2/q2mdl-wham/pspbrwse.jbf
Source/T3DIICHAP16/md2/q2mdl-wham/tris.MD2
Source/T3DIICHAP16/md2/q2mdl-wham/tundra.bmp
Source/T3DIICHAP16/md2/q2mdl-wham/tundra.pcx
Source/T3DIICHAP16/md2/q2mdl-wham/tundra_i.pcx
Source/T3DIICHAP16/md2/q2mdl-wham/weapon.md2
Source/T3DIICHAP16/md2/q2mdl-wham/weapon.pcx
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade.pcx
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade.txt
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_black.bmp
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_black.pcx
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_black_i.pcx
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_blue.bmp
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_blue.pcx
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_blue2.bmp
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_blue2.pcx
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_blue2_i.pcx
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_blue_i.pcx
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_brown.pcx
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_brown2.pcx
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_brown2_i.pcx
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_brown_i.pcx
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_green.bmp
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_green.pcx
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_green2.bmp
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_green2.pcx
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_green2_i.pcx
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_green_i.pcx
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_i.pcx
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_red.bmp
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_yellow.bmp
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_yellow.pcx
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_yellow_i.pcx
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blograde.bmp
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blograde.pcx
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blograde_i.pcx
Source/T3DIICHAP16/md2/q2mdl-tekkblade/pspbrwse.jbf
Source/T3DIICHAP16/md2/q2mdl-tekkblade/tris.md2
Source/T3DIICHAP16/md2/q2mdl-tekkblade/weapon.md2
Source/T3DIICHAP16/md2/q2mdl-tekkblade/weapon.pcx
Source/T3DIICHAP16/md2/q2mdl-droideka/droideka/WEAPON.MD2
Source/T3DIICHAP16/md2/q2mdl-droideka/droideka/WEAPON.PCX
Source/T3DIICHAP16/md2/q2mdl-droideka/droideka/bump1.wav
Source/T3DIICHAP16/md2/q2mdl-droideka/droideka/ctf_b.bmp
Source/T3DIICHAP16/md2/q2mdl-droideka/droideka/ctf_b.pcx
Source/T3DIICHAP16/md2/q2mdl-droideka/droideka/ctf_b_i.pcx
Source/T3DIICHAP16/md2/q2mdl-droideka/droideka/ctf_r.bmp
Source/T3DIICHAP16/md2/q2mdl-droideka/droideka/ctf_r.pcx
Source/T3DIICHAP16/md2/q2mdl-droideka/droideka/ctf_r_i.pcx
Source/T3DIICHAP16/md2/q2mdl-droideka/droideka/death1.wav
Source/T3DIICHAP16/md2/q2mdl-droideka/droideka/death2.wav
Source/T3DIICHAP16/md2/q2mdl-droideka/droideka/death3.wav
Source/T3DIICHAP16/md2/q2mdl-droi
Source/T3DIICHAP16/MD2ERROR.TXT
Source/T3DIICHAP16/T3DLIB11.CPP
Source/T3DIICHAP16/T3DLIB12.CPP
Source/T3DIICHAP16/T3DLIB13.CPP
Source/T3DIICHAP16/demoII16_1.cpp
Source/T3DIICHAP16/demoii16_1.exe
Source/T3DIICHAP16/demoii16_2.cpp
Source/T3DIICHAP16/demoii16_2.exe
Source/T3DIICHAP16/demoii16_3.cpp
Source/T3DIICHAP16/demoii16_3.exe
Source/T3DIICHAP16/heighlightmap_01.bmp
Source/T3DIICHAP16/height_grass_40_40_01.bmp
Source/T3DIICHAP16/paldata1.pal
Source/T3DIICHAP16/paldata2.pal
Source/T3DIICHAP16/paldata3.pal
Source/T3DIICHAP16/stationthrob.wav
Source/T3DIICHAP16/stone256_256_01.bmp
Source/T3DIICHAP16/sunset640_480_03.bmp
Source/T3DIICHAP16/sunset800_600_03.bmp
Source/T3DIICHAP16/t3dlib1.cpp
Source/T3DIICHAP16/t3dlib1.h
Source/T3DIICHAP16/t3dlib10.cpp
Source/T3DIICHAP16/t3dlib10.h
Source/T3DIICHAP16/t3dlib11.h
Source/T3DIICHAP16/t3dlib12.h
Source/T3DIICHAP16/t3dlib13.h
Source/T3DIICHAP16/t3dlib2.cpp
Source/T3DIICHAP16/t3dlib2.h
Source/T3DIICHAP16/t3dlib3.cpp
Source/T3DIICHAP16/t3dlib3.h
Source/T3DIICHAP16/t3dlib4.cpp
Source/T3DIICHAP16/t3dlib4.h
Source/T3DIICHAP16/t3dlib5.cpp
Source/T3DIICHAP16/t3dlib5.h
Source/T3DIICHAP16/t3dlib6.cpp
Source/T3DIICHAP16/t3dlib6.h
Source/T3DIICHAP16/t3dlib7.cpp
Source/T3DIICHAP16/t3dlib7.h
Source/T3DIICHAP16/t3dlib8.cpp
Source/T3DIICHAP16/t3dlib8.h
Source/T3DIICHAP16/t3dlib9.cpp
Source/T3DIICHAP16/t3dlib9.h
Source/T3DIICHAP16/md2/q2mdl-wham/Readme.txt
Source/T3DIICHAP16/md2/q2mdl-wham/bwidow.pcx
Source/T3DIICHAP16/md2/q2mdl-wham/bwidow_i.pcx
Source/T3DIICHAP16/md2/q2mdl-wham/camo.pcx
Source/T3DIICHAP16/md2/q2mdl-wham/camo2.pcx
Source/T3DIICHAP16/md2/q2mdl-wham/camo2_i.pcx
Source/T3DIICHAP16/md2/q2mdl-wham/camo3.pcx
Source/T3DIICHAP16/md2/q2mdl-wham/camo3_i.pcx
Source/T3DIICHAP16/md2/q2mdl-wham/camo_i.pcx
Source/T3DIICHAP16/md2/q2mdl-wham/camodark.pcx
Source/T3DIICHAP16/md2/q2mdl-wham/camodark_i.pcx
Source/T3DIICHAP16/md2/q2mdl-wham/ctf_b.pcx
Source/T3DIICHAP16/md2/q2mdl-wham/ctf_b_i.pcx
Source/T3DIICHAP16/md2/q2mdl-wham/ctf_r.bmp
Source/T3DIICHAP16/md2/q2mdl-wham/ctf_r.pcx
Source/T3DIICHAP16/md2/q2mdl-wham/ctf_r_i.pcx
Source/T3DIICHAP16/md2/q2mdl-wham/desert.bmp
Source/T3DIICHAP16/md2/q2mdl-wham/desert.pcx
Source/T3DIICHAP16/md2/q2mdl-wham/desert_i.pcx
Source/T3DIICHAP16/md2/q2mdl-wham/md2text.txt
Source/T3DIICHAP16/md2/q2mdl-wham/pspbrwse.jbf
Source/T3DIICHAP16/md2/q2mdl-wham/tris.MD2
Source/T3DIICHAP16/md2/q2mdl-wham/tundra.bmp
Source/T3DIICHAP16/md2/q2mdl-wham/tundra.pcx
Source/T3DIICHAP16/md2/q2mdl-wham/tundra_i.pcx
Source/T3DIICHAP16/md2/q2mdl-wham/weapon.md2
Source/T3DIICHAP16/md2/q2mdl-wham/weapon.pcx
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade.pcx
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade.txt
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_black.bmp
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_black.pcx
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_black_i.pcx
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_blue.bmp
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_blue.pcx
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_blue2.bmp
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_blue2.pcx
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_blue2_i.pcx
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_blue_i.pcx
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_brown.pcx
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_brown2.pcx
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_brown2_i.pcx
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_brown_i.pcx
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_green.bmp
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_green.pcx
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_green2.bmp
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_green2.pcx
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_green2_i.pcx
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_green_i.pcx
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_i.pcx
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_red.bmp
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_yellow.bmp
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_yellow.pcx
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blade_yellow_i.pcx
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blograde.bmp
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blograde.pcx
Source/T3DIICHAP16/md2/q2mdl-tekkblade/blograde_i.pcx
Source/T3DIICHAP16/md2/q2mdl-tekkblade/pspbrwse.jbf
Source/T3DIICHAP16/md2/q2mdl-tekkblade/tris.md2
Source/T3DIICHAP16/md2/q2mdl-tekkblade/weapon.md2
Source/T3DIICHAP16/md2/q2mdl-tekkblade/weapon.pcx
Source/T3DIICHAP16/md2/q2mdl-droideka/droideka/WEAPON.MD2
Source/T3DIICHAP16/md2/q2mdl-droideka/droideka/WEAPON.PCX
Source/T3DIICHAP16/md2/q2mdl-droideka/droideka/bump1.wav
Source/T3DIICHAP16/md2/q2mdl-droideka/droideka/ctf_b.bmp
Source/T3DIICHAP16/md2/q2mdl-droideka/droideka/ctf_b.pcx
Source/T3DIICHAP16/md2/q2mdl-droideka/droideka/ctf_b_i.pcx
Source/T3DIICHAP16/md2/q2mdl-droideka/droideka/ctf_r.bmp
Source/T3DIICHAP16/md2/q2mdl-droideka/droideka/ctf_r.pcx
Source/T3DIICHAP16/md2/q2mdl-droideka/droideka/ctf_r_i.pcx
Source/T3DIICHAP16/md2/q2mdl-droideka/droideka/death1.wav
Source/T3DIICHAP16/md2/q2mdl-droideka/droideka/death2.wav
Source/T3DIICHAP16/md2/q2mdl-droideka/droideka/death3.wav
Source/T3DIICHAP16/md2/q2mdl-droi
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