文件名称:Example5
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- 上传时间:2012-11-16
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文件大小:6.91mb
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介绍说明--下载内容来自于网络,使用问题请自行百度
日前我已上传了《网络游戏客户端编程》第2、3、4章的示例程序,今再上传第5章的示例程序,源程序中对一些关键代码都有详细注释,望能对初学者有所帮助,也希望能得到朋友的指教。-I have uploaded a few days ago, " online game client programming," the first chapter 2,3,4 sample programs, and then upload this in Chapter 5 of the sample program source code against some of the key have detailed notes, I hope, be helpful for beginners, but also hope to get friends to appropriate advice.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Example5/Debug/Example5_1.exe
Example5/Debug/Example5_1.ilk
Example5/Debug/Example5_1.pdb
Example5/Debug/Example5_2.exe
Example5/Debug/Example5_2.ilk
Example5/Debug/Example5_2.pdb
Example5/Debug/Example5_3.exe
Example5/Debug/Example5_3.ilk
Example5/Debug/Example5_3.pdb
Example5/Debug/Example5_4.exe
Example5/Debug/Example5_4.ilk
Example5/Debug/Example5_4.pdb
Example5/Debug/Example5_5.exe
Example5/Debug/Example5_5.ilk
Example5/Debug/Example5_5.pdb
Example5/Example5.ncb
Example5/Example5.sln
Example5/Example5.suo
Example5/Example5_1/brick0.jpg
Example5/Example5_1/brick1.jpg
Example5/Example5_1/chap10_0.jpg
Example5/Example5_1/checker.jpg
Example5/Example5_1/d3dUtility.cpp
Example5/Example5_1/d3dUtility.h
Example5/Example5_1/Debug/BuildLog.htm
Example5/Example5_1/Debug/d3dUtility.obj
Example5/Example5_1/Debug/Example5_1.exe.intermediate.manifest
Example5/Example5_1/Debug/Example5_1.obj
Example5/Example5_1/Debug/mt.dep
Example5/Example5_1/Debug/vc90.idb
Example5/Example5_1/Debug/vc90.pdb
Example5/Example5_1/Example5_1.cpp
Example5/Example5_1/Example5_1.vcproj
Example5/Example5_1/Example5_1.vcproj.秦春.user.user
Example5/Example5_1/Mesh Dump.txt
Example5/Example5_2/coastMountain64.bmp
Example5/Example5_2/coastMountain64.jpg
Example5/Example5_2/coastMountain64.raw
Example5/Example5_2/d3dUtility.cpp
Example5/Example5_2/d3dUtility.h
Example5/Example5_2/Debug/BuildLog.htm
Example5/Example5_2/Debug/d3dUtility.obj
Example5/Example5_2/Debug/Example5_2.exe.intermediate.manifest
Example5/Example5_2/Debug/Example5_2.obj
Example5/Example5_2/Debug/mt.dep
Example5/Example5_2/Debug/Terrain.obj
Example5/Example5_2/Debug/vc90.idb
Example5/Example5_2/Debug/vc90.pdb
Example5/Example5_2/Example5_2.cpp
Example5/Example5_2/Example5_2.vcproj
Example5/Example5_2/Example5_2.vcproj.秦春.user.user
Example5/Example5_2/Terrain.cpp
Example5/Example5_2/Terrain.h
Example5/Example5_2/Terrain_128_RGB.bmp
Example5/Example5_2/Terrain_256.bmp
Example5/Example5_2/terr_dirt-grass.jpg
Example5/Example5_3/coastMountain64.bmp
Example5/Example5_3/coastMountain64.raw
Example5/Example5_3/d3dUtility.cpp
Example5/Example5_3/d3dUtility.h
Example5/Example5_3/Debug/BuildLog.htm
Example5/Example5_3/Debug/d3dUtility.obj
Example5/Example5_3/Debug/Example5_3.exe.intermediate.manifest
Example5/Example5_3/Debug/Example5_3.obj
Example5/Example5_3/Debug/mt.dep
Example5/Example5_3/Debug/Terrain.obj
Example5/Example5_3/Debug/vc90.idb
Example5/Example5_3/Debug/vc90.pdb
Example5/Example5_3/Example5_3.cpp
Example5/Example5_3/Example5_3.vcproj
Example5/Example5_3/Example5_3.vcproj.秦春.user.user
Example5/Example5_3/Terrain.cpp
Example5/Example5_3/Terrain.h
Example5/Example5_3/Terrain_128_RGB.bmp
Example5/Example5_3/terr_dirt-grass.jpg
Example5/Example5_4/asa.X
Example5/Example5_4/chr_h_047.bmp
Example5/Example5_4/d3dUtility.cpp
Example5/Example5_4/d3dUtility.h
Example5/Example5_4/Debug/BuildLog.htm
Example5/Example5_4/Debug/d3dUtility.obj
Example5/Example5_4/Debug/Example5_4.exe.intermediate.manifest
Example5/Example5_4/Debug/Example5_4.obj
Example5/Example5_4/Debug/mt.dep
Example5/Example5_4/Debug/vc90.idb
Example5/Example5_4/Debug/vc90.pdb
Example5/Example5_4/Example5_4.cpp
Example5/Example5_4/Example5_4.vcproj
Example5/Example5_4/Example5_4.vcproj.秦春.user.user
Example5/Example5_5/Allocate.cpp
Example5/Example5_5/Allocate.h
Example5/Example5_5/d3dUtility.cpp
Example5/Example5_5/d3dUtility.h
Example5/Example5_5/Debug/Allocate.obj
Example5/Example5_5/Debug/BuildLog.htm
Example5/Example5_5/Debug/d3dUtility.obj
Example5/Example5_5/Debug/Example5_5.exe.intermediate.manifest
Example5/Example5_5/Debug/Example5_5.obj
Example5/Example5_5/Debug/mt.dep
Example5/Example5_5/Debug/SkinMesh.obj
Example5/Example5_5/Debug/vc90.idb
Example5/Example5_5/Debug/vc90.pdb
Example5/Example5_5/Example5_5.cpp
Example5/Example5_5/Example5_5.vcproj
Example5/Example5_5/Example5_5.vcproj.秦春.user.user
Example5/Example5_5/SkinMesh.cpp
Example5/Example5_5/SkinMesh.h
Example5/Example5_5/tiny.x
Example5/Example5_5/Tiny_skin.dds
Example5/Example5_1/Debug
Example5/Example5_2/Debug
Example5/Example5_3/Debug
Example5/Example5_4/Debug
Example5/Example5_5/Debug
Example5/Debug
Example5/Example5_1
Example5/Example5_2
Example5/Example5_3
Example5/Example5_4
Example5/Example5_5
Example5
Example5/Debug/Example5_1.ilk
Example5/Debug/Example5_1.pdb
Example5/Debug/Example5_2.exe
Example5/Debug/Example5_2.ilk
Example5/Debug/Example5_2.pdb
Example5/Debug/Example5_3.exe
Example5/Debug/Example5_3.ilk
Example5/Debug/Example5_3.pdb
Example5/Debug/Example5_4.exe
Example5/Debug/Example5_4.ilk
Example5/Debug/Example5_4.pdb
Example5/Debug/Example5_5.exe
Example5/Debug/Example5_5.ilk
Example5/Debug/Example5_5.pdb
Example5/Example5.ncb
Example5/Example5.sln
Example5/Example5.suo
Example5/Example5_1/brick0.jpg
Example5/Example5_1/brick1.jpg
Example5/Example5_1/chap10_0.jpg
Example5/Example5_1/checker.jpg
Example5/Example5_1/d3dUtility.cpp
Example5/Example5_1/d3dUtility.h
Example5/Example5_1/Debug/BuildLog.htm
Example5/Example5_1/Debug/d3dUtility.obj
Example5/Example5_1/Debug/Example5_1.exe.intermediate.manifest
Example5/Example5_1/Debug/Example5_1.obj
Example5/Example5_1/Debug/mt.dep
Example5/Example5_1/Debug/vc90.idb
Example5/Example5_1/Debug/vc90.pdb
Example5/Example5_1/Example5_1.cpp
Example5/Example5_1/Example5_1.vcproj
Example5/Example5_1/Example5_1.vcproj.秦春.user.user
Example5/Example5_1/Mesh Dump.txt
Example5/Example5_2/coastMountain64.bmp
Example5/Example5_2/coastMountain64.jpg
Example5/Example5_2/coastMountain64.raw
Example5/Example5_2/d3dUtility.cpp
Example5/Example5_2/d3dUtility.h
Example5/Example5_2/Debug/BuildLog.htm
Example5/Example5_2/Debug/d3dUtility.obj
Example5/Example5_2/Debug/Example5_2.exe.intermediate.manifest
Example5/Example5_2/Debug/Example5_2.obj
Example5/Example5_2/Debug/mt.dep
Example5/Example5_2/Debug/Terrain.obj
Example5/Example5_2/Debug/vc90.idb
Example5/Example5_2/Debug/vc90.pdb
Example5/Example5_2/Example5_2.cpp
Example5/Example5_2/Example5_2.vcproj
Example5/Example5_2/Example5_2.vcproj.秦春.user.user
Example5/Example5_2/Terrain.cpp
Example5/Example5_2/Terrain.h
Example5/Example5_2/Terrain_128_RGB.bmp
Example5/Example5_2/Terrain_256.bmp
Example5/Example5_2/terr_dirt-grass.jpg
Example5/Example5_3/coastMountain64.bmp
Example5/Example5_3/coastMountain64.raw
Example5/Example5_3/d3dUtility.cpp
Example5/Example5_3/d3dUtility.h
Example5/Example5_3/Debug/BuildLog.htm
Example5/Example5_3/Debug/d3dUtility.obj
Example5/Example5_3/Debug/Example5_3.exe.intermediate.manifest
Example5/Example5_3/Debug/Example5_3.obj
Example5/Example5_3/Debug/mt.dep
Example5/Example5_3/Debug/Terrain.obj
Example5/Example5_3/Debug/vc90.idb
Example5/Example5_3/Debug/vc90.pdb
Example5/Example5_3/Example5_3.cpp
Example5/Example5_3/Example5_3.vcproj
Example5/Example5_3/Example5_3.vcproj.秦春.user.user
Example5/Example5_3/Terrain.cpp
Example5/Example5_3/Terrain.h
Example5/Example5_3/Terrain_128_RGB.bmp
Example5/Example5_3/terr_dirt-grass.jpg
Example5/Example5_4/asa.X
Example5/Example5_4/chr_h_047.bmp
Example5/Example5_4/d3dUtility.cpp
Example5/Example5_4/d3dUtility.h
Example5/Example5_4/Debug/BuildLog.htm
Example5/Example5_4/Debug/d3dUtility.obj
Example5/Example5_4/Debug/Example5_4.exe.intermediate.manifest
Example5/Example5_4/Debug/Example5_4.obj
Example5/Example5_4/Debug/mt.dep
Example5/Example5_4/Debug/vc90.idb
Example5/Example5_4/Debug/vc90.pdb
Example5/Example5_4/Example5_4.cpp
Example5/Example5_4/Example5_4.vcproj
Example5/Example5_4/Example5_4.vcproj.秦春.user.user
Example5/Example5_5/Allocate.cpp
Example5/Example5_5/Allocate.h
Example5/Example5_5/d3dUtility.cpp
Example5/Example5_5/d3dUtility.h
Example5/Example5_5/Debug/Allocate.obj
Example5/Example5_5/Debug/BuildLog.htm
Example5/Example5_5/Debug/d3dUtility.obj
Example5/Example5_5/Debug/Example5_5.exe.intermediate.manifest
Example5/Example5_5/Debug/Example5_5.obj
Example5/Example5_5/Debug/mt.dep
Example5/Example5_5/Debug/SkinMesh.obj
Example5/Example5_5/Debug/vc90.idb
Example5/Example5_5/Debug/vc90.pdb
Example5/Example5_5/Example5_5.cpp
Example5/Example5_5/Example5_5.vcproj
Example5/Example5_5/Example5_5.vcproj.秦春.user.user
Example5/Example5_5/SkinMesh.cpp
Example5/Example5_5/SkinMesh.h
Example5/Example5_5/tiny.x
Example5/Example5_5/Tiny_skin.dds
Example5/Example5_1/Debug
Example5/Example5_2/Debug
Example5/Example5_3/Debug
Example5/Example5_4/Debug
Example5/Example5_5/Debug
Example5/Debug
Example5/Example5_1
Example5/Example5_2
Example5/Example5_3
Example5/Example5_4
Example5/Example5_5
Example5
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