文件名称:CmyFive
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C下实现的五子棋(非双人对下)。
光标的动态显示:采用setwritemode(1)函数,光标移动时在原位置再画一次,从而起到擦除原光标的效果。
判胜负的函数设计:为仅检验落子处的横、竖、斜三方向的胜负,节省了大量编程时间,并使运行效率大大提高。
游戏开始画面:本拟采用直接用程序画的方式,但效果不好。于是采用bmp图像显示方式,使开始画面更为美观。-under the C (121-under double right). Cursor dynamic display : setwritemode (1) function, cursor movements in the original painting a location, thereby erasing the original play cursor effect. - The outcome of a design function : to test the utility only the horizontal, vertical and oblique direction of the three results, save a lot of programming time, make operating efficiency has been greatly increased. The start of the game screen : to be used directly with the painting process, but the results are not satisfactory. Adopt a bmp image display mode, images began to be more attractive.
光标的动态显示:采用setwritemode(1)函数,光标移动时在原位置再画一次,从而起到擦除原光标的效果。
判胜负的函数设计:为仅检验落子处的横、竖、斜三方向的胜负,节省了大量编程时间,并使运行效率大大提高。
游戏开始画面:本拟采用直接用程序画的方式,但效果不好。于是采用bmp图像显示方式,使开始画面更为美观。-under the C (121-under double right). Cursor dynamic display : setwritemode (1) function, cursor movements in the original painting a location, thereby erasing the original play cursor effect. - The outcome of a design function : to test the utility only the horizontal, vertical and oblique direction of the three results, save a lot of programming time, make operating efficiency has been greatly increased. The start of the game screen : to be used directly with the painting process, but the results are not satisfactory. Adopt a bmp image display mode, images began to be more attractive.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Five/123.bmp
Five/BMP.C
Five/EGAVGA.BGI
Five/FIVE.C
Five/FIVE.EXE
Five/FIVE.PRJ
Five/Thumbs.db
Five
www.dssz.com.txt
Five/BMP.C
Five/EGAVGA.BGI
Five/FIVE.C
Five/FIVE.EXE
Five/FIVE.PRJ
Five/Thumbs.db
Five
www.dssz.com.txt
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