文件名称:NVIDIAFrameWork
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- 上传时间:2012-11-16
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文件大小:62.65mb
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已下载:0次
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NVIDIA的一个开发库,适合用于NVIDIA 8级以上的显卡-NVIDIA' s a development library, suitable for NVIDIA 8 level and above graphics cards
相关搜索: nvidia
(系统自动生成,下载前可以参看下载内容)
下载文件列表
lib/DXUTd.lib
lib/DXUTOptd.lib
lib/NVUTd.lib
lib/zlibd.lib
Source/Common/DXUT/Core/DXUT.cpp
Source/Common/DXUT/Core/DXUTCore.ncb
Source/Common/DXUT/Core/DXUTCore.sln
Source/Common/DXUT/Core/DXUTCore.suo
Source/Common/DXUT/Core/DXUTCore.vcproj
Source/Common/DXUT/Core/DXUTCore.vcproj.SuperGame-PC.Super Game.user
Source/Common/DXUT/Core/DXUTenum.cpp
Source/Common/DXUT/Core/DXUTmisc.cpp
Source/Common/DXUT/Optional/DXUTcamera.cpp
Source/Common/DXUT/Optional/DXUTgui.cpp
Source/Common/DXUT/Optional/DXUTOptional.ncb
Source/Common/DXUT/Optional/DXUTOptional.sln
Source/Common/DXUT/Optional/DXUTOptional.suo
Source/Common/DXUT/Optional/DXUTOptional.vcproj
Source/Common/DXUT/Optional/DXUTOptional.vcproj.SuperGame-PC.Super Game.user
Source/Common/DXUT/Optional/DXUTres.cpp
Source/Common/DXUT/Optional/DXUTsettingsdlg.cpp
Source/Common/DXUT/Optional/DXUTShapes.cpp
Source/Common/DXUT/Optional/SDKmesh.cpp
Source/Common/DXUT/Optional/sdkmesh_old.cpp
Source/Common/DXUT/Optional/SDKmisc.cpp
Source/Common/DXUT/Optional/SDKsound.cpp
Source/Common/DXUT/Optional/SDKwavefile.cpp
Source/Common/FCollada_302/External/DevIL/COPYING
Source/Common/FCollada_302/External/DevIL/CREDITS
Source/Common/FCollada_302/External/DevIL/DevIL_lib.vcproj
Source/Common/FCollada_302/External/DevIL/DevIL_lib.vcproj.SuperGame-PC.Super Game.user
Source/Common/FCollada_302/External/DevIL/dummy.cpp
Source/Common/FCollada_302/External/DevIL/include/IL/config.h
Source/Common/FCollada_302/External/DevIL/include/IL/devil_internal_exports.h
Source/Common/FCollada_302/External/DevIL/include/IL/il.h
Source/Common/FCollada_302/External/DevIL/include/IL/ilu.h
Source/Common/FCollada_302/External/DevIL/include/IL/ilut.h
Source/Common/FCollada_302/External/DevIL/include/IL/ilu_region.h
Source/Common/FCollada_302/External/DevIL/include/IL/il_wrap.h
Source/Common/FCollada_302/External/DevIL/lib/DevIL.dll
Source/Common/FCollada_302/External/DevIL/lib/DevILU.dll
Source/Common/FCollada_302/External/DevIL/lib/DevILU_DLL.lib
Source/Common/FCollada_302/External/DevIL/lib/DevIL_DLL.lib
Source/Common/FCollada_302/External/DevIL/README
Source/Common/FCollada_302/FCollada/Copyright.txt
Source/Common/FCollada_302/FCollada/DLLEntry.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDAnimated.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDAnimated.h
Source/Common/FCollada_302/FCollada/FCDocument/FCDAnimation.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDAnimation.h
Source/Common/FCollada_302/FCollada/FCDocument/FCDAnimationChannel.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDAnimationChannel.h
Source/Common/FCollada_302/FCollada/FCDocument/FCDAnimationClip.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDAnimationClip.h
Source/Common/FCollada_302/FCollada/FCDocument/FCDAnimationClipTools.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDAnimationClipTools.h
Source/Common/FCollada_302/FCollada/FCDocument/FCDAnimationCurve.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDAnimationCurve.h
Source/Common/FCollada_302/FCollada/FCDocument/FCDAnimationMultiCurve.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDAnimationMultiCurve.h
Source/Common/FCollada_302/FCollada/FCDocument/FCDAsset.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDAsset.h
Source/Common/FCollada_302/FCollada/FCDocument/FCDCamera.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDCamera.h
Source/Common/FCollada_302/FCollada/FCDocument/FCDController.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDController.h
Source/Common/FCollada_302/FCollada/FCDocument/FCDControllerInstance.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDControllerInstance.h
Source/Common/FCollada_302/FCollada/FCDocument/FCDEffect.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDEffect.h
Source/Common/FCollada_302/FCollada/FCDocument/FCDEffectCode.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDEffectCode.h
Source/Common/FCollada_302/FCollada/FCDocument/FCDEffectParameter.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDEffectParameter.h
Source/Common/FCollada_302/FCollada/FCDocument/FCDEffectParameterFactory.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDEffectParameterFactory.h
Source/Common/FCollada_302/FCollada/FCDocument/FCDEffectParameterList.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDEffectParameterList.h
Source/Common/FCollada_302/FCollada/FCDocument/FCDEffectParameterSampler.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDEffectParameterSampler.h
Source/Common/FCollada_302/FCollada/FCDocument/FCDEffectParameterSurface.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDEffectParameterSurface.h
Source/Common/FCollada_302/FCollada/FCDocument/FCDEffectPass.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDEffectPass.h
Source/Common/FCollada_302/FCollada/FCDocument/FCDEffectPassShader.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDEffectPassShader.h
Source/Common/FCollada_302/FCollada/FCDocument/FCDEffectPassState.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDEffectPassState.h
Source/Common/FCollada_302/FCollada/FCDocument/FCDEffectProfile.cpp
So
lib/DXUTOptd.lib
lib/NVUTd.lib
lib/zlibd.lib
Source/Common/DXUT/Core/DXUT.cpp
Source/Common/DXUT/Core/DXUTCore.ncb
Source/Common/DXUT/Core/DXUTCore.sln
Source/Common/DXUT/Core/DXUTCore.suo
Source/Common/DXUT/Core/DXUTCore.vcproj
Source/Common/DXUT/Core/DXUTCore.vcproj.SuperGame-PC.Super Game.user
Source/Common/DXUT/Core/DXUTenum.cpp
Source/Common/DXUT/Core/DXUTmisc.cpp
Source/Common/DXUT/Optional/DXUTcamera.cpp
Source/Common/DXUT/Optional/DXUTgui.cpp
Source/Common/DXUT/Optional/DXUTOptional.ncb
Source/Common/DXUT/Optional/DXUTOptional.sln
Source/Common/DXUT/Optional/DXUTOptional.suo
Source/Common/DXUT/Optional/DXUTOptional.vcproj
Source/Common/DXUT/Optional/DXUTOptional.vcproj.SuperGame-PC.Super Game.user
Source/Common/DXUT/Optional/DXUTres.cpp
Source/Common/DXUT/Optional/DXUTsettingsdlg.cpp
Source/Common/DXUT/Optional/DXUTShapes.cpp
Source/Common/DXUT/Optional/SDKmesh.cpp
Source/Common/DXUT/Optional/sdkmesh_old.cpp
Source/Common/DXUT/Optional/SDKmisc.cpp
Source/Common/DXUT/Optional/SDKsound.cpp
Source/Common/DXUT/Optional/SDKwavefile.cpp
Source/Common/FCollada_302/External/DevIL/COPYING
Source/Common/FCollada_302/External/DevIL/CREDITS
Source/Common/FCollada_302/External/DevIL/DevIL_lib.vcproj
Source/Common/FCollada_302/External/DevIL/DevIL_lib.vcproj.SuperGame-PC.Super Game.user
Source/Common/FCollada_302/External/DevIL/dummy.cpp
Source/Common/FCollada_302/External/DevIL/include/IL/config.h
Source/Common/FCollada_302/External/DevIL/include/IL/devil_internal_exports.h
Source/Common/FCollada_302/External/DevIL/include/IL/il.h
Source/Common/FCollada_302/External/DevIL/include/IL/ilu.h
Source/Common/FCollada_302/External/DevIL/include/IL/ilut.h
Source/Common/FCollada_302/External/DevIL/include/IL/ilu_region.h
Source/Common/FCollada_302/External/DevIL/include/IL/il_wrap.h
Source/Common/FCollada_302/External/DevIL/lib/DevIL.dll
Source/Common/FCollada_302/External/DevIL/lib/DevILU.dll
Source/Common/FCollada_302/External/DevIL/lib/DevILU_DLL.lib
Source/Common/FCollada_302/External/DevIL/lib/DevIL_DLL.lib
Source/Common/FCollada_302/External/DevIL/README
Source/Common/FCollada_302/FCollada/Copyright.txt
Source/Common/FCollada_302/FCollada/DLLEntry.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDAnimated.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDAnimated.h
Source/Common/FCollada_302/FCollada/FCDocument/FCDAnimation.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDAnimation.h
Source/Common/FCollada_302/FCollada/FCDocument/FCDAnimationChannel.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDAnimationChannel.h
Source/Common/FCollada_302/FCollada/FCDocument/FCDAnimationClip.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDAnimationClip.h
Source/Common/FCollada_302/FCollada/FCDocument/FCDAnimationClipTools.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDAnimationClipTools.h
Source/Common/FCollada_302/FCollada/FCDocument/FCDAnimationCurve.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDAnimationCurve.h
Source/Common/FCollada_302/FCollada/FCDocument/FCDAnimationMultiCurve.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDAnimationMultiCurve.h
Source/Common/FCollada_302/FCollada/FCDocument/FCDAsset.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDAsset.h
Source/Common/FCollada_302/FCollada/FCDocument/FCDCamera.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDCamera.h
Source/Common/FCollada_302/FCollada/FCDocument/FCDController.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDController.h
Source/Common/FCollada_302/FCollada/FCDocument/FCDControllerInstance.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDControllerInstance.h
Source/Common/FCollada_302/FCollada/FCDocument/FCDEffect.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDEffect.h
Source/Common/FCollada_302/FCollada/FCDocument/FCDEffectCode.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDEffectCode.h
Source/Common/FCollada_302/FCollada/FCDocument/FCDEffectParameter.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDEffectParameter.h
Source/Common/FCollada_302/FCollada/FCDocument/FCDEffectParameterFactory.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDEffectParameterFactory.h
Source/Common/FCollada_302/FCollada/FCDocument/FCDEffectParameterList.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDEffectParameterList.h
Source/Common/FCollada_302/FCollada/FCDocument/FCDEffectParameterSampler.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDEffectParameterSampler.h
Source/Common/FCollada_302/FCollada/FCDocument/FCDEffectParameterSurface.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDEffectParameterSurface.h
Source/Common/FCollada_302/FCollada/FCDocument/FCDEffectPass.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDEffectPass.h
Source/Common/FCollada_302/FCollada/FCDocument/FCDEffectPassShader.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDEffectPassShader.h
Source/Common/FCollada_302/FCollada/FCDocument/FCDEffectPassState.cpp
Source/Common/FCollada_302/FCollada/FCDocument/FCDEffectPassState.h
Source/Common/FCollada_302/FCollada/FCDocument/FCDEffectProfile.cpp
So
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