文件名称:simple_lighting
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- 上传时间:2008-10-13
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文件大小:1.98mb
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opengl高级渲染语言可以允许用户自己在shader编程实现自己的光照代码.本代码摈弃了opengl传统的光照编程,在fragment program实现了phone光照模型。vc7.1+opengl2.0-opengl advanced rendering language allows users in shader programming their own illumination code. the code of opengl abandon traditional illumination programming, the fragment program to achieve a phone illumination model. Vc7.1 opengl2.0
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下载文件列表
DEMOS/
DEMOS/OpenGL/
DEMOS/OpenGL/bin/
DEMOS/OpenGL/bin/debug/
DEMOS/OpenGL/bin/debug/glut32.dll
DEMOS/OpenGL/bin/release/
DEMOS/OpenGL/bin/release/glsl_simple_lighting.exe
DEMOS/OpenGL/bin/release/glut32.dll
DEMOS/OpenGL/inc/
DEMOS/OpenGL/inc/glh/
DEMOS/OpenGL/inc/glh/glh_convenience.h
DEMOS/OpenGL/inc/glh/glh_glut.h
DEMOS/OpenGL/inc/glh/glh_linear.h
DEMOS/OpenGL/inc/shared/
DEMOS/OpenGL/inc/shared/data_path.h
DEMOS/OpenGL/inc/shared/objload.h
DEMOS/OpenGL/inc/shared/quitapp.h
DEMOS/OpenGL/inc/shared/read_text_file.h
DEMOS/OpenGL/src/
DEMOS/OpenGL/src/glsl_simple_lighting/
DEMOS/OpenGL/src/glsl_simple_lighting/docs/
DEMOS/OpenGL/src/glsl_simple_lighting/docs/screenshot.png
DEMOS/OpenGL/src/glsl_simple_lighting/Makefile
DEMOS/OpenGL/src/glsl_simple_lighting/simple_lighting.cpp
DEMOS/OpenGL/src/glsl_simple_lighting/simple_lighting.sln
DEMOS/OpenGL/src/glsl_simple_lighting/simple_lighting.vcproj
DEMOS/OpenGL/src/shared/
DEMOS/OpenGL/src/shared/data_path.cpp
DEMOS/OpenGL/src/shared/objload.cpp
DEMOS/OpenGL/src/shared/read_text_file.cpp
inc/
inc/GL/
inc/glh/
inc/glh/glh_extensions.h
inc/glh/glh_genext.h
inc/GL/gl.h
inc/GL/glext.h
inc/GL/glut.h
inc/GL/wglext.h
LIBS/
LIBS/implib/
LIBS/implib/debug/
LIBS/implib/debug/glut32.lib
LIBS/implib/release/
LIBS/implib/release/glut32.lib
LIBS/inc/
LIBS/inc/nvIO/
LIBS/inc/nvIO/nvMeshIO.h
LIBS/inc/nvIO/NVMeshMender.h
LIBS/inc/nvIO/nvObjReader.h
LIBS/lib/
LIBS/lib/debug/
LIBS/lib/debug/nvIO.lib
LIBS/lib/release/
LIBS/lib/release/nvIO.lib
MEDIA/
MEDIA/models/
MEDIA/models/Rayguns/
MEDIA/models/Rayguns/Raygun_01.OBJ
MEDIA/programs/
MEDIA/programs/glsl_simple_lighting/
MEDIA/programs/glsl_simple_lighting/fragment_lighting.glsl
MEDIA/programs/glsl_simple_lighting/passthrough_vp.glsl
MEDIA/programs/glsl_simple_lighting/vertex_lighting.glsl
DEMOS/OpenGL/
DEMOS/OpenGL/bin/
DEMOS/OpenGL/bin/debug/
DEMOS/OpenGL/bin/debug/glut32.dll
DEMOS/OpenGL/bin/release/
DEMOS/OpenGL/bin/release/glsl_simple_lighting.exe
DEMOS/OpenGL/bin/release/glut32.dll
DEMOS/OpenGL/inc/
DEMOS/OpenGL/inc/glh/
DEMOS/OpenGL/inc/glh/glh_convenience.h
DEMOS/OpenGL/inc/glh/glh_glut.h
DEMOS/OpenGL/inc/glh/glh_linear.h
DEMOS/OpenGL/inc/shared/
DEMOS/OpenGL/inc/shared/data_path.h
DEMOS/OpenGL/inc/shared/objload.h
DEMOS/OpenGL/inc/shared/quitapp.h
DEMOS/OpenGL/inc/shared/read_text_file.h
DEMOS/OpenGL/src/
DEMOS/OpenGL/src/glsl_simple_lighting/
DEMOS/OpenGL/src/glsl_simple_lighting/docs/
DEMOS/OpenGL/src/glsl_simple_lighting/docs/screenshot.png
DEMOS/OpenGL/src/glsl_simple_lighting/Makefile
DEMOS/OpenGL/src/glsl_simple_lighting/simple_lighting.cpp
DEMOS/OpenGL/src/glsl_simple_lighting/simple_lighting.sln
DEMOS/OpenGL/src/glsl_simple_lighting/simple_lighting.vcproj
DEMOS/OpenGL/src/shared/
DEMOS/OpenGL/src/shared/data_path.cpp
DEMOS/OpenGL/src/shared/objload.cpp
DEMOS/OpenGL/src/shared/read_text_file.cpp
inc/
inc/GL/
inc/glh/
inc/glh/glh_extensions.h
inc/glh/glh_genext.h
inc/GL/gl.h
inc/GL/glext.h
inc/GL/glut.h
inc/GL/wglext.h
LIBS/
LIBS/implib/
LIBS/implib/debug/
LIBS/implib/debug/glut32.lib
LIBS/implib/release/
LIBS/implib/release/glut32.lib
LIBS/inc/
LIBS/inc/nvIO/
LIBS/inc/nvIO/nvMeshIO.h
LIBS/inc/nvIO/NVMeshMender.h
LIBS/inc/nvIO/nvObjReader.h
LIBS/lib/
LIBS/lib/debug/
LIBS/lib/debug/nvIO.lib
LIBS/lib/release/
LIBS/lib/release/nvIO.lib
MEDIA/
MEDIA/models/
MEDIA/models/Rayguns/
MEDIA/models/Rayguns/Raygun_01.OBJ
MEDIA/programs/
MEDIA/programs/glsl_simple_lighting/
MEDIA/programs/glsl_simple_lighting/fragment_lighting.glsl
MEDIA/programs/glsl_simple_lighting/passthrough_vp.glsl
MEDIA/programs/glsl_simple_lighting/vertex_lighting.glsl
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