文件名称:zgengv1_6
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- 上传时间:2012-11-16
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文件大小:1.97mb
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初步设计的一个游戏辅助库,但代码完善,增加了一个连珠棋的演示,版本为V1.6 -Supporting the preliminary design of a game library, but the code is perfect, an increase of a Lianzhu chess demonstration version V1.6
(系统自动生成,下载前可以参看下载内容)
下载文件列表
XXXXXX
XXXXXX/zgeng.opt
XXXXXX/cengine.cpp
XXXXXX/zgeng.plg
XXXXXX/mesh_md2.cpp
XXXXXX/zgeng.cpp
XXXXXX/cengine.h
XXXXXX/zgeng.h
XXXXXX/mesh_x.h
XXXXXX/array.h
XXXXXX/math.h
XXXXXX/mesh_md2.h
XXXXXX/Quake3BSP.h
XXXXXX/geom2d.cpp
XXXXXX/fundef.def
XXXXXX/StdAfx.h
XXXXXX/TexManager.h
XXXXXX/geom2d.h
XXXXXX/Quake3BSP.cpp
XXXXXX/Ms3dLoader.cpp
XXXXXX/Gmath.cpp
XXXXXX/Ms3dLoader.h
XXXXXX/math.cpp
XXXXXX/mesh_x.cpp
XXXXXX/baseobject.h
XXXXXX/Gmath.h
XXXXXX/StdAfx.cpp
XXXXXX/ScenManager.cpp
XXXXXX/zgeng.dep
XXXXXX/zgeng.mak
XXXXXX/gpointsprite.h
XXXXXX/gpointsprite.cpp
XXXXXX/geometry2d.h
XXXXXX/ScenManager.h
XXXXXX/baseobject.cpp
XXXXXX/TexManager.cpp
XXXXXX/Example
XXXXXX/Example/ZG_geom2d.bas
XXXXXX/Example/ZG_ScenManager.bas
XXXXXX/Example/ZG_AIM.cls
XXXXXX/Example/Example3
XXXXXX/Example/Example3/MSSCCPRJ.SCC
XXXXXX/Example/Example3/load_md2.exe
XXXXXX/Example/Example3/load_md2.vbw
XXXXXX/Example/Example3/Data
XXXXXX/Example/Example3/Data/TRIS2.MD2
XXXXXX/Example/Example3/Data/BLADE.jpg
XXXXXX/Example/Example3/Form1.frm
XXXXXX/Example/Example3/load_md2.vbp
XXXXXX/Example/Example5
XXXXXX/Example/Example5/MSSCCPRJ.SCC
XXXXXX/Example/Example5/load_bsp.vbw
XXXXXX/Example/Example5/load_bsp.vbp
XXXXXX/Example/Example5/GC1.vbw
XXXXXX/Example/Example5/Form1.frm
XXXXXX/Example/Example5/load_bsp.exe
XXXXXX/Example/Example5/maps
XXXXXX/Example/Example5/maps/Level.bsp
XXXXXX/Example/Example5/textures
XXXXXX/Example/Example5/textures/gothic_ceiling
XXXXXX/Example/Example5/textures/gothic_ceiling/stucco7top.jpg
XXXXXX/Example/Example5/textures/gothic_ceiling/woodceiling1a.jpg
XXXXXX/Example/Example1
XXXXXX/Example/Example1/geom2d.vbp
XXXXXX/Example/Example1/geom2d.vbw
XXXXXX/Example/Example1/MSSCCPRJ.SCC
XXXXXX/Example/Example1/Form1.frm
XXXXXX/Example/Example1/geom2d.exe
XXXXXX/Example/Example2
XXXXXX/Example/Example2/MSSCCPRJ.SCC
XXXXXX/Example/Example2/Sky_box.vbp
XXXXXX/Example/Example2/Sky_box.vbw
XXXXXX/Example/Example2/Form1.frm
XXXXXX/Example/Example2/skybox_bottom.bmp
XXXXXX/Example/Example2/skybox_back.bmp
XXXXXX/Example/Example2/skybox_top.bmp
XXXXXX/Example/Example2/skybox_right.bmp
XXXXXX/Example/Example2/skybox_left.bmp
XXXXXX/Example/Example2/Sky_box.exe
XXXXXX/Example/Example2/skybox_front.bmp
XXXXXX/Example/Example4
XXXXXX/Example/Example4/skinr.tga
XXXXXX/Example/Example4/zrm.ms3d
XXXXXX/Example/Example4/load_Ms3d.vbw
XXXXXX/Example/Example4/MSSCCPRJ.SCC
XXXXXX/Example/Example4/load_Ms3d.exe
XXXXXX/Example/Example4/Data
XXXXXX/Example/Example4/Data/houseN.ms3d
XXXXXX/Example/Example4/textures
XXXXXX/Example/Example4/textures/roughwal.tga
XXXXXX/Example/Example4/textures/rustroof.tga
XXXXXX/Example/Example4/Form1.frm
XXXXXX/Example/Example4/load_Ms3d.vbp
XXXXXX/Example/Example6
XXXXXX/Example/Example6/geom2d.vbw
XXXXXX/Example/Example6/MSSCCPRJ.SCC
XXXXXX/Example/Example6/pointsprite.vbp
XXXXXX/Example/Example6/pointsprite.vbw
XXXXXX/Example/Example6/Form1.frm
XXXXXX/Example/Example6/particle3.BMP
XXXXXX/Example/Example6/particle4.BMP
XXXXXX/Example/Example6/smoke.bmp
XXXXXX/Example/Example6/particle1.bmp
XXXXXX/Example/Example6/pointsprite.exe
XXXXXX/Example/Example7
XXXXXX/Example/Example7/textur_f.tga
XXXXXX/Example/Example7/MSSCCPRJ.SCC
XXXXXX/Example/Example7/banda.bmp
XXXXXX/Example/Example7/CellShader.vbw
XXXXXX/Example/Example7/PLANE.ms3d
XXXXXX/Example/Example7/banda2.bmp
XXXXXX/Example/Example7/celShading.txt
XXXXXX/Example/Example7/SliShader.txt
XXXXXX/Example/Example7/CellShader.exe
XXXXXX/Example/Example7/P.x
XXXXXX/Example/Example7/Form1.frm
XXXXXX/Example/Example7/CellShader.vbp
XXXXXX/Example/DOME1
XXXXXX/Example/DOME1/my_move.bas
XXXXXX/Example/DOME1/BASSWD.JPG
XXXXXX/Example/DOME1/LZ.ms3d
XXXXXX/Example/DOME1/LZ.max
XXXXXX/Example/DOME1/QZ1.X
XXXXXX/Example/DOME1/banda.bmp
XXXXXX/Example/DOME1/QZL.X
XXXXXX/Example/DOME1/Form1.frm
XXXXXX/Example/DOME1/MSSCCPRJ.SCC
XXXXXX/Example/DOME1/LianZhuQi.vbw
XXXXXX/Example/DOME1/QIZ0.x
XXXXXX/Example/DOME1/QZ2.X
XXXXXX/Example/DOME1/GRND.JPG
XXXXXX/Example/DOME1/QIZ1.X
XXXXXX/Example/DOME1/BURLOAK.JPG
XXXXXX/Example/DOME1/QIZ2.X
XXXXXX/Example/DOME1/BM.X
XXXXXX/Example/DOME1/连珠棋.txt
XXXXXX/Example/DOME1/QIZ3.X
XXXXXX/Example/DOME1/LianZhuQi.exe
XXXXXX/Example/DOME1/LianZhuQi.vbp
XXXXXX/Example/zgeng.dll
XXXXXX/Debug
XXXXXX/ToonShader.h
XXXXXX/zgeng.ncb
XXXXXX/ToonShader.cpp
XXXXXX/zgeng.dsw
XXXXXX/zgeng.dsp
XXXXXX/zgeng.opt
XXXXXX/cengine.cpp
XXXXXX/zgeng.plg
XXXXXX/mesh_md2.cpp
XXXXXX/zgeng.cpp
XXXXXX/cengine.h
XXXXXX/zgeng.h
XXXXXX/mesh_x.h
XXXXXX/array.h
XXXXXX/math.h
XXXXXX/mesh_md2.h
XXXXXX/Quake3BSP.h
XXXXXX/geom2d.cpp
XXXXXX/fundef.def
XXXXXX/StdAfx.h
XXXXXX/TexManager.h
XXXXXX/geom2d.h
XXXXXX/Quake3BSP.cpp
XXXXXX/Ms3dLoader.cpp
XXXXXX/Gmath.cpp
XXXXXX/Ms3dLoader.h
XXXXXX/math.cpp
XXXXXX/mesh_x.cpp
XXXXXX/baseobject.h
XXXXXX/Gmath.h
XXXXXX/StdAfx.cpp
XXXXXX/ScenManager.cpp
XXXXXX/zgeng.dep
XXXXXX/zgeng.mak
XXXXXX/gpointsprite.h
XXXXXX/gpointsprite.cpp
XXXXXX/geometry2d.h
XXXXXX/ScenManager.h
XXXXXX/baseobject.cpp
XXXXXX/TexManager.cpp
XXXXXX/Example
XXXXXX/Example/ZG_geom2d.bas
XXXXXX/Example/ZG_ScenManager.bas
XXXXXX/Example/ZG_AIM.cls
XXXXXX/Example/Example3
XXXXXX/Example/Example3/MSSCCPRJ.SCC
XXXXXX/Example/Example3/load_md2.exe
XXXXXX/Example/Example3/load_md2.vbw
XXXXXX/Example/Example3/Data
XXXXXX/Example/Example3/Data/TRIS2.MD2
XXXXXX/Example/Example3/Data/BLADE.jpg
XXXXXX/Example/Example3/Form1.frm
XXXXXX/Example/Example3/load_md2.vbp
XXXXXX/Example/Example5
XXXXXX/Example/Example5/MSSCCPRJ.SCC
XXXXXX/Example/Example5/load_bsp.vbw
XXXXXX/Example/Example5/load_bsp.vbp
XXXXXX/Example/Example5/GC1.vbw
XXXXXX/Example/Example5/Form1.frm
XXXXXX/Example/Example5/load_bsp.exe
XXXXXX/Example/Example5/maps
XXXXXX/Example/Example5/maps/Level.bsp
XXXXXX/Example/Example5/textures
XXXXXX/Example/Example5/textures/gothic_ceiling
XXXXXX/Example/Example5/textures/gothic_ceiling/stucco7top.jpg
XXXXXX/Example/Example5/textures/gothic_ceiling/woodceiling1a.jpg
XXXXXX/Example/Example1
XXXXXX/Example/Example1/geom2d.vbp
XXXXXX/Example/Example1/geom2d.vbw
XXXXXX/Example/Example1/MSSCCPRJ.SCC
XXXXXX/Example/Example1/Form1.frm
XXXXXX/Example/Example1/geom2d.exe
XXXXXX/Example/Example2
XXXXXX/Example/Example2/MSSCCPRJ.SCC
XXXXXX/Example/Example2/Sky_box.vbp
XXXXXX/Example/Example2/Sky_box.vbw
XXXXXX/Example/Example2/Form1.frm
XXXXXX/Example/Example2/skybox_bottom.bmp
XXXXXX/Example/Example2/skybox_back.bmp
XXXXXX/Example/Example2/skybox_top.bmp
XXXXXX/Example/Example2/skybox_right.bmp
XXXXXX/Example/Example2/skybox_left.bmp
XXXXXX/Example/Example2/Sky_box.exe
XXXXXX/Example/Example2/skybox_front.bmp
XXXXXX/Example/Example4
XXXXXX/Example/Example4/skinr.tga
XXXXXX/Example/Example4/zrm.ms3d
XXXXXX/Example/Example4/load_Ms3d.vbw
XXXXXX/Example/Example4/MSSCCPRJ.SCC
XXXXXX/Example/Example4/load_Ms3d.exe
XXXXXX/Example/Example4/Data
XXXXXX/Example/Example4/Data/houseN.ms3d
XXXXXX/Example/Example4/textures
XXXXXX/Example/Example4/textures/roughwal.tga
XXXXXX/Example/Example4/textures/rustroof.tga
XXXXXX/Example/Example4/Form1.frm
XXXXXX/Example/Example4/load_Ms3d.vbp
XXXXXX/Example/Example6
XXXXXX/Example/Example6/geom2d.vbw
XXXXXX/Example/Example6/MSSCCPRJ.SCC
XXXXXX/Example/Example6/pointsprite.vbp
XXXXXX/Example/Example6/pointsprite.vbw
XXXXXX/Example/Example6/Form1.frm
XXXXXX/Example/Example6/particle3.BMP
XXXXXX/Example/Example6/particle4.BMP
XXXXXX/Example/Example6/smoke.bmp
XXXXXX/Example/Example6/particle1.bmp
XXXXXX/Example/Example6/pointsprite.exe
XXXXXX/Example/Example7
XXXXXX/Example/Example7/textur_f.tga
XXXXXX/Example/Example7/MSSCCPRJ.SCC
XXXXXX/Example/Example7/banda.bmp
XXXXXX/Example/Example7/CellShader.vbw
XXXXXX/Example/Example7/PLANE.ms3d
XXXXXX/Example/Example7/banda2.bmp
XXXXXX/Example/Example7/celShading.txt
XXXXXX/Example/Example7/SliShader.txt
XXXXXX/Example/Example7/CellShader.exe
XXXXXX/Example/Example7/P.x
XXXXXX/Example/Example7/Form1.frm
XXXXXX/Example/Example7/CellShader.vbp
XXXXXX/Example/DOME1
XXXXXX/Example/DOME1/my_move.bas
XXXXXX/Example/DOME1/BASSWD.JPG
XXXXXX/Example/DOME1/LZ.ms3d
XXXXXX/Example/DOME1/LZ.max
XXXXXX/Example/DOME1/QZ1.X
XXXXXX/Example/DOME1/banda.bmp
XXXXXX/Example/DOME1/QZL.X
XXXXXX/Example/DOME1/Form1.frm
XXXXXX/Example/DOME1/MSSCCPRJ.SCC
XXXXXX/Example/DOME1/LianZhuQi.vbw
XXXXXX/Example/DOME1/QIZ0.x
XXXXXX/Example/DOME1/QZ2.X
XXXXXX/Example/DOME1/GRND.JPG
XXXXXX/Example/DOME1/QIZ1.X
XXXXXX/Example/DOME1/BURLOAK.JPG
XXXXXX/Example/DOME1/QIZ2.X
XXXXXX/Example/DOME1/BM.X
XXXXXX/Example/DOME1/连珠棋.txt
XXXXXX/Example/DOME1/QIZ3.X
XXXXXX/Example/DOME1/LianZhuQi.exe
XXXXXX/Example/DOME1/LianZhuQi.vbp
XXXXXX/Example/zgeng.dll
XXXXXX/Debug
XXXXXX/ToonShader.h
XXXXXX/zgeng.ncb
XXXXXX/ToonShader.cpp
XXXXXX/zgeng.dsw
XXXXXX/zgeng.dsp
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