文件名称:IBDS-1.09
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- 上传时间:2012-11-16
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文件大小:1.24mb
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IBDS用于动态多体系统仿真,使用C++编写,可仿真刚体,粒子,不同铰接类型以及带摩擦碰撞。-IBDS is a library for dynamic simulation of multi-body systems in C++. It simulates rigid bodies, particles, many different joint types and collisions with friction. (ZLib license, free for commercial use) More infos: http://www.impulse-based.de
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下载文件列表
ibds/
ibds/VS8/
ibds/VS8/Math/
ibds/VS8/Math/Math.vcproj
ibds/VS8/ALL_BUILD.vcproj
ibds/VS8/qhull/
ibds/VS8/qhull/qhull.vcproj
ibds/VS8/CollisionDetection/
ibds/VS8/CollisionDetection/CollisionDetection.vcproj
ibds/VS8/bullet/
ibds/VS8/bullet/src/
ibds/VS8/bullet/src/BulletCollision/
ibds/VS8/bullet/src/BulletCollision/LibBulletCollision.vcproj
ibds/VS8/bullet/src/LinearMath/
ibds/VS8/bullet/src/LinearMath/LibLinearMath.vcproj
ibds/VS8/bullet/BULLET_PHYSICS.sln
ibds/VS8/bullet/ALL_BUILD.vcproj
ibds/VS8/bullet/ZERO_CHECK.vcproj
ibds/VS8/ZERO_CHECK.vcproj
ibds/VS8/DynamicSimulation/
ibds/VS8/DynamicSimulation/DynamicSimulation.vcproj
ibds/VS8/Samples/
ibds/VS8/Samples/ALL_BUILD.vcproj
ibds/VS8/Samples/Tree.vcproj
ibds/VS8/Samples/CarModel.vcproj
ibds/VS8/Samples/ZERO_CHECK.vcproj
ibds/VS8/Samples/JointModel2.vcproj
ibds/VS8/Samples/CollisionModel.vcproj
ibds/VS8/Samples/XMLModel.sln
ibds/VS8/Samples/Chain.vcproj
ibds/VS8/Samples/JointModel.vcproj
ibds/VS8/Samples/XMLModel.vcproj
ibds/VS8/freeglut/
ibds/VS8/freeglut/src/
ibds/VS8/freeglut/src/freeglut.vcproj
ibds/VS8/freeglut/ALL_BUILD.vcproj
ibds/VS8/freeglut/ZERO_CHECK.vcproj
ibds/VS8/freeglut/FREEGLUT.sln
ibds/VS8/IBDS.sln
ibds/VS8/CMakeCache.txt
ibds/VS9/
ibds/VS9/Math/
ibds/VS9/Math/Math.vcproj
ibds/VS9/ALL_BUILD.vcproj
ibds/VS9/qhull/
ibds/VS9/qhull/qhull.vcproj
ibds/VS9/CollisionDetection/
ibds/VS9/CollisionDetection/CollisionDetection.vcproj
ibds/VS9/bullet/
ibds/VS9/bullet/src/
ibds/VS9/bullet/src/BulletCollision/
ibds/VS9/bullet/src/BulletCollision/LibBulletCollision.vcproj
ibds/VS9/bullet/src/LinearMath/
ibds/VS9/bullet/src/LinearMath/LibLinearMath.vcproj
ibds/VS9/bullet/BULLET_PHYSICS.sln
ibds/VS9/bullet/ALL_BUILD.vcproj
ibds/VS9/bullet/ZERO_CHECK.vcproj
ibds/VS9/ZERO_CHECK.vcproj
ibds/VS9/DynamicSimulation/
ibds/VS9/DynamicSimulation/DynamicSimulation.vcproj
ibds/VS9/Samples/
ibds/VS9/Samples/ALL_BUILD.vcproj
ibds/VS9/Samples/Tree.vcproj
ibds/VS9/Samples/CarModel.vcproj
ibds/VS9/Samples/ZERO_CHECK.vcproj
ibds/VS9/Samples/JointModel2.vcproj
ibds/VS9/Samples/CollisionModel.vcproj
ibds/VS9/Samples/XMLModel.sln
ibds/VS9/Samples/Chain.vcproj
ibds/VS9/Samples/JointModel.vcproj
ibds/VS9/Samples/XMLModel.vcproj
ibds/VS9/freeglut/
ibds/VS9/freeglut/src/
ibds/VS9/freeglut/src/freeglut.vcproj
ibds/VS9/freeglut/ALL_BUILD.vcproj
ibds/VS9/freeglut/ZERO_CHECK.vcproj
ibds/VS9/freeglut/FREEGLUT.sln
ibds/VS9/IBDS.sln
ibds/bin/
ibds/bin/XMLModels_Bricard_mechanism.bat
ibds/bin/XMLModels_Rattleback.bat
ibds/bin/XMLModels_Bricard_mechanism_mod.bat
ibds/bin/XMLModels_Tippetop.bat
ibds/bin/XMLModels_Tree127.bat
ibds/Math/
ibds/Math/Vector.h
ibds/Math/Quaternion.h
ibds/Math/Matrix2x2.h
ibds/Math/Matrix2x3.h
ibds/Math/Matrix3x2.h
ibds/Math/Matrix3x3.h
ibds/Math/Matrix4x4.h
ibds/Math/MatrixNxM.h
ibds/Math/CDMath.cpp
ibds/Math/Matrix.h
ibds/Math/CMakeLists.txt
ibds/Math/MathDefs.h
ibds/Math/Matrix2x2.cpp
ibds/Math/Matrix2x3.cpp
ibds/Math/CDMath.h
ibds/Math/Vector1D.cpp
ibds/Math/MatrixNxM.cpp
ibds/Math/Vector2D.cpp
ibds/Math/Vector3D.cpp
ibds/Math/Matrix3x2.cpp
ibds/Math/Matrix3x3.cpp
ibds/Math/Matrix4x4.cpp
ibds/Math/SimMath.cpp
ibds/Math/VectorND.cpp
ibds/Math/Quaternion.cpp
ibds/Math/SimMath.h
ibds/Math/Vector1D.h
ibds/Math/Vector2D.h
ibds/Math/Vector3D.h
ibds/Math/VectorND.h
ibds/TODO
ibds/Common/
ibds/Common/Config.h
ibds/Common/DataObject.h
ibds/XMLModels/
ibds/XMLModels/Bricard_mechanism_mod.xml
ibds/XMLModels/Car.xml
ibds/XMLModels/Rattleback.xml
ibds/XMLModels/Bricard_mechanism.xml
ibds/XMLModels/Tippetop.xml
ibds/XMLModels/Tree127.xml
ibds/qhull/
ibds/qhull/qhull.c
ibds/qhull/qhull.h
ibds/qhull/io.c
ibds/qhull/io.h
ibds/qhull/mem.c
ibds/qhull/mem.h
ibds/qhull/qhull_a.h
ibds/qhull/CMakeLists.txt
ibds/qhull/merge.c
ibds/qhull/merge.h
ibds/qhull/global.c
ibds/qhull/geom2.c
ibds/qhull/geom.c
ibds/qhull/geom.h
ibds/qhull/poly.c
ibds/qhull/poly.h
ibds/qhull/qset.c
ibds/qhull/qset.h
ibds/qhull/stat.c
ibds/qhull/stat.h
ibds/qhull/user.c
ibds/qhull/user.h
ibds/qhull/poly2.c
ibds/CollisionDetection/
ibds/CollisionDetection/CollisionGeometry.h
ibds/CollisionDetection/Defs.h
ibds/CollisionDetection/CollisionObjectBullet.h
ibds/CollisionDetection/CollisionDetectionBullet.h
ibds/CollisionDetection/CollisionObject.h
ibds/CollisionDetection/CollisionObject.cpp
ibds/CollisionDetection/ConvexPolygonIntersection.cpp
ibds/CollisionDetection/CollisionDetectionSolid.cpp
ibds/CollisionDetection/CollisionGeometrySolid.cpp
ibds/CollisionDetection/CMakeLists.txt
ibds/CollisionDetection/CollisionGeometryBullet.cpp
ibds/CollisionDetection/CollisionGeometrySolid.h
ibds/CollisionDetection/CollisionPairs.cpp
ibds/CollisionDetection/CollisionDetectionSolid.h
ibds/CollisionDetection/CollisionObjectSolid.cpp
ibds/CollisionDetection/CollisionDispatcher.cpp
ibds/CollisionDetection/CollisionPairs.h
ibds/CollisionDetection/ConvexPolygonIntersection.h
ibds/CollisionDetection/CollisionDispatcher.h
ibds/CollisionDetection/CollisionGeometry.cpp
ibds/CollisionDetection/CollisionDetectionBullet.cpp
ibds/CollisionDetection/CollisionDetection.h
ibds/CollisionDetection/Structs.h
ibds/CollisionDetection/CollisionGeometryBullet.h
ibds/VS8/
ibds/VS8/Math/
ibds/VS8/Math/Math.vcproj
ibds/VS8/ALL_BUILD.vcproj
ibds/VS8/qhull/
ibds/VS8/qhull/qhull.vcproj
ibds/VS8/CollisionDetection/
ibds/VS8/CollisionDetection/CollisionDetection.vcproj
ibds/VS8/bullet/
ibds/VS8/bullet/src/
ibds/VS8/bullet/src/BulletCollision/
ibds/VS8/bullet/src/BulletCollision/LibBulletCollision.vcproj
ibds/VS8/bullet/src/LinearMath/
ibds/VS8/bullet/src/LinearMath/LibLinearMath.vcproj
ibds/VS8/bullet/BULLET_PHYSICS.sln
ibds/VS8/bullet/ALL_BUILD.vcproj
ibds/VS8/bullet/ZERO_CHECK.vcproj
ibds/VS8/ZERO_CHECK.vcproj
ibds/VS8/DynamicSimulation/
ibds/VS8/DynamicSimulation/DynamicSimulation.vcproj
ibds/VS8/Samples/
ibds/VS8/Samples/ALL_BUILD.vcproj
ibds/VS8/Samples/Tree.vcproj
ibds/VS8/Samples/CarModel.vcproj
ibds/VS8/Samples/ZERO_CHECK.vcproj
ibds/VS8/Samples/JointModel2.vcproj
ibds/VS8/Samples/CollisionModel.vcproj
ibds/VS8/Samples/XMLModel.sln
ibds/VS8/Samples/Chain.vcproj
ibds/VS8/Samples/JointModel.vcproj
ibds/VS8/Samples/XMLModel.vcproj
ibds/VS8/freeglut/
ibds/VS8/freeglut/src/
ibds/VS8/freeglut/src/freeglut.vcproj
ibds/VS8/freeglut/ALL_BUILD.vcproj
ibds/VS8/freeglut/ZERO_CHECK.vcproj
ibds/VS8/freeglut/FREEGLUT.sln
ibds/VS8/IBDS.sln
ibds/VS8/CMakeCache.txt
ibds/VS9/
ibds/VS9/Math/
ibds/VS9/Math/Math.vcproj
ibds/VS9/ALL_BUILD.vcproj
ibds/VS9/qhull/
ibds/VS9/qhull/qhull.vcproj
ibds/VS9/CollisionDetection/
ibds/VS9/CollisionDetection/CollisionDetection.vcproj
ibds/VS9/bullet/
ibds/VS9/bullet/src/
ibds/VS9/bullet/src/BulletCollision/
ibds/VS9/bullet/src/BulletCollision/LibBulletCollision.vcproj
ibds/VS9/bullet/src/LinearMath/
ibds/VS9/bullet/src/LinearMath/LibLinearMath.vcproj
ibds/VS9/bullet/BULLET_PHYSICS.sln
ibds/VS9/bullet/ALL_BUILD.vcproj
ibds/VS9/bullet/ZERO_CHECK.vcproj
ibds/VS9/ZERO_CHECK.vcproj
ibds/VS9/DynamicSimulation/
ibds/VS9/DynamicSimulation/DynamicSimulation.vcproj
ibds/VS9/Samples/
ibds/VS9/Samples/ALL_BUILD.vcproj
ibds/VS9/Samples/Tree.vcproj
ibds/VS9/Samples/CarModel.vcproj
ibds/VS9/Samples/ZERO_CHECK.vcproj
ibds/VS9/Samples/JointModel2.vcproj
ibds/VS9/Samples/CollisionModel.vcproj
ibds/VS9/Samples/XMLModel.sln
ibds/VS9/Samples/Chain.vcproj
ibds/VS9/Samples/JointModel.vcproj
ibds/VS9/Samples/XMLModel.vcproj
ibds/VS9/freeglut/
ibds/VS9/freeglut/src/
ibds/VS9/freeglut/src/freeglut.vcproj
ibds/VS9/freeglut/ALL_BUILD.vcproj
ibds/VS9/freeglut/ZERO_CHECK.vcproj
ibds/VS9/freeglut/FREEGLUT.sln
ibds/VS9/IBDS.sln
ibds/bin/
ibds/bin/XMLModels_Bricard_mechanism.bat
ibds/bin/XMLModels_Rattleback.bat
ibds/bin/XMLModels_Bricard_mechanism_mod.bat
ibds/bin/XMLModels_Tippetop.bat
ibds/bin/XMLModels_Tree127.bat
ibds/Math/
ibds/Math/Vector.h
ibds/Math/Quaternion.h
ibds/Math/Matrix2x2.h
ibds/Math/Matrix2x3.h
ibds/Math/Matrix3x2.h
ibds/Math/Matrix3x3.h
ibds/Math/Matrix4x4.h
ibds/Math/MatrixNxM.h
ibds/Math/CDMath.cpp
ibds/Math/Matrix.h
ibds/Math/CMakeLists.txt
ibds/Math/MathDefs.h
ibds/Math/Matrix2x2.cpp
ibds/Math/Matrix2x3.cpp
ibds/Math/CDMath.h
ibds/Math/Vector1D.cpp
ibds/Math/MatrixNxM.cpp
ibds/Math/Vector2D.cpp
ibds/Math/Vector3D.cpp
ibds/Math/Matrix3x2.cpp
ibds/Math/Matrix3x3.cpp
ibds/Math/Matrix4x4.cpp
ibds/Math/SimMath.cpp
ibds/Math/VectorND.cpp
ibds/Math/Quaternion.cpp
ibds/Math/SimMath.h
ibds/Math/Vector1D.h
ibds/Math/Vector2D.h
ibds/Math/Vector3D.h
ibds/Math/VectorND.h
ibds/TODO
ibds/Common/
ibds/Common/Config.h
ibds/Common/DataObject.h
ibds/XMLModels/
ibds/XMLModels/Bricard_mechanism_mod.xml
ibds/XMLModels/Car.xml
ibds/XMLModels/Rattleback.xml
ibds/XMLModels/Bricard_mechanism.xml
ibds/XMLModels/Tippetop.xml
ibds/XMLModels/Tree127.xml
ibds/qhull/
ibds/qhull/qhull.c
ibds/qhull/qhull.h
ibds/qhull/io.c
ibds/qhull/io.h
ibds/qhull/mem.c
ibds/qhull/mem.h
ibds/qhull/qhull_a.h
ibds/qhull/CMakeLists.txt
ibds/qhull/merge.c
ibds/qhull/merge.h
ibds/qhull/global.c
ibds/qhull/geom2.c
ibds/qhull/geom.c
ibds/qhull/geom.h
ibds/qhull/poly.c
ibds/qhull/poly.h
ibds/qhull/qset.c
ibds/qhull/qset.h
ibds/qhull/stat.c
ibds/qhull/stat.h
ibds/qhull/user.c
ibds/qhull/user.h
ibds/qhull/poly2.c
ibds/CollisionDetection/
ibds/CollisionDetection/CollisionGeometry.h
ibds/CollisionDetection/Defs.h
ibds/CollisionDetection/CollisionObjectBullet.h
ibds/CollisionDetection/CollisionDetectionBullet.h
ibds/CollisionDetection/CollisionObject.h
ibds/CollisionDetection/CollisionObject.cpp
ibds/CollisionDetection/ConvexPolygonIntersection.cpp
ibds/CollisionDetection/CollisionDetectionSolid.cpp
ibds/CollisionDetection/CollisionGeometrySolid.cpp
ibds/CollisionDetection/CMakeLists.txt
ibds/CollisionDetection/CollisionGeometryBullet.cpp
ibds/CollisionDetection/CollisionGeometrySolid.h
ibds/CollisionDetection/CollisionPairs.cpp
ibds/CollisionDetection/CollisionDetectionSolid.h
ibds/CollisionDetection/CollisionObjectSolid.cpp
ibds/CollisionDetection/CollisionDispatcher.cpp
ibds/CollisionDetection/CollisionPairs.h
ibds/CollisionDetection/ConvexPolygonIntersection.h
ibds/CollisionDetection/CollisionDispatcher.h
ibds/CollisionDetection/CollisionGeometry.cpp
ibds/CollisionDetection/CollisionDetectionBullet.cpp
ibds/CollisionDetection/CollisionDetection.h
ibds/CollisionDetection/Structs.h
ibds/CollisionDetection/CollisionGeometryBullet.h
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