文件名称:2642-1
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//在tc3.0++在运行
//a数组用于随机产生1-6数表示每个方格后面的图形.用inita()函数来实现
//c数组用于记录方格的状态,用字符L(lock)表示没有打开的方格
//D(delete)表示已消去的方格.O(open)表示打开的方格.
//变量m表示按回车键的有效次数.也是记忆力参数,越小记忆力越好
//变量xpos,ypos用于表示当前光标所在的位置
//(x1,y1),(x2,y2)用于记录打开的两个方格的位置
//judge()函数用于控制光标范围,使其不能移出长方形
//win()函数用于判断游戏是否过关,通过判断每个方格是否全是 D 状态
//xago,yago 用于记录移动前的位置
//ax,ay表示行列式的行与列,用它们来控制游戏的关数,ax位于3-6之间,ay位于4-7之间
//z来控制方格后的图形
//第一关后面的图形用1-6代表的图形.第二关后面的图形用0-9十个数。第三关后面的图形用A-O十五个字母,
//第四关后面的图形用A-T二十一个字母-/ / tc3.0 running / / array for a randomly generated number, said 1-6 each box behind the plan fractal. with Inita () function to achieve / / c array used to record box at the state, characters used L (lock) had not opened the box / / D (delete) said it has been eliminated from the box. O (open) open the box. / / variable m expressed by the ENTER key to the effective number. also memory parameters, the smaller the better memory / / variable xpos, ypos said the current cursor for the location / / (x1, y1), (x2, y2) records for the two open box at the location / / judge () function used to control the cursor, it can not be moved out of a rectangular / / win () function used to judge whether the clearance game, each box by making a judgment whether the entire state of the D / / xago. Yago fir
//a数组用于随机产生1-6数表示每个方格后面的图形.用inita()函数来实现
//c数组用于记录方格的状态,用字符L(lock)表示没有打开的方格
//D(delete)表示已消去的方格.O(open)表示打开的方格.
//变量m表示按回车键的有效次数.也是记忆力参数,越小记忆力越好
//变量xpos,ypos用于表示当前光标所在的位置
//(x1,y1),(x2,y2)用于记录打开的两个方格的位置
//judge()函数用于控制光标范围,使其不能移出长方形
//win()函数用于判断游戏是否过关,通过判断每个方格是否全是 D 状态
//xago,yago 用于记录移动前的位置
//ax,ay表示行列式的行与列,用它们来控制游戏的关数,ax位于3-6之间,ay位于4-7之间
//z来控制方格后的图形
//第一关后面的图形用1-6代表的图形.第二关后面的图形用0-9十个数。第三关后面的图形用A-O十五个字母,
//第四关后面的图形用A-T二十一个字母-/ / tc3.0 running / / array for a randomly generated number, said 1-6 each box behind the plan fractal. with Inita () function to achieve / / c array used to record box at the state, characters used L (lock) had not opened the box / / D (delete) said it has been eliminated from the box. O (open) open the box. / / variable m expressed by the ENTER key to the effective number. also memory parameters, the smaller the better memory / / variable xpos, ypos said the current cursor for the location / / (x1, y1), (x2, y2) records for the two open box at the location / / judge () function used to control the cursor, it can not be moved out of a rectangular / / win () function used to judge whether the clearance game, each box by making a judgment whether the entire state of the D / / xago. Yago fir
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