文件名称:snake_OOP
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- 上传时间:2012-11-16
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文件大小:7.95mb
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已下载:0次
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介绍说明--下载内容来自于网络,使用问题请自行百度
Game Snake.
When application is running the game starts immediately. By default snake has length of 5. Its moving across the game board with some initial speed.
Using arrow keys (←↑→↓) to drive the snake. Use Esc button to pause/continue game.
When snake eat some cool things its length increased. New level starts after some cool things collected. Snake speed increased level by level. When snake eat herself leaves counter decrease. Initial amount of lives is 3. When lives counter is 0 we detect game over situation.
This is a simple example of using model view controller interface. There is no complex decoration of the game (score viewer, lives viewer and so on), no users and statistics.
When application is running the game starts immediately. By default snake has length of 5. Its moving across the game board with some initial speed.
Using arrow keys (←↑→↓) to drive the snake. Use Esc button to pause/continue game.
When snake eat some cool things its length increased. New level starts after some cool things collected. Snake speed increased level by level. When snake eat herself leaves counter decrease. Initial amount of lives is 3. When lives counter is 0 we detect game over situation.
This is a simple example of using model view controller interface. There is no complex decoration of the game (score viewer, lives viewer and so on), no users and statistics.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
snake_OOP/bin/
snake_OOP/bin/res/
snake_OOP/bin/res/background.ico
snake_OOP/bin/res/bee.ico
snake_OOP/bin/res/indi_red.ico
snake_OOP/bin/res/snake.ico
snake_OOP/bin/res/snake.rc2
snake_OOP/bin/snake.exe
snake_OOP/OOP_Nikolaeva.zip
snake_OOP/OOP_Nikolaeva/
snake_OOP/OOP_Nikolaeva/bin/
snake_OOP/OOP_Nikolaeva/bin/res/
snake_OOP/OOP_Nikolaeva/bin/res/background.ico
snake_OOP/OOP_Nikolaeva/bin/res/bee.ico
snake_OOP/OOP_Nikolaeva/bin/res/indi_red.ico
snake_OOP/OOP_Nikolaeva/bin/res/snake.ico
snake_OOP/OOP_Nikolaeva/bin/res/snake.rc2
snake_OOP/OOP_Nikolaeva/bin/snake.exe
snake_OOP/OOP_Nikolaeva/project/
snake_OOP/OOP_Nikolaeva/project/ChildView.cpp
snake_OOP/OOP_Nikolaeva/project/ChildView.h
snake_OOP/OOP_Nikolaeva/project/dcfieldview.cpp
snake_OOP/OOP_Nikolaeva/project/dcfieldview.h
snake_OOP/OOP_Nikolaeva/project/Debug/
snake_OOP/OOP_Nikolaeva/project/doc/
snake_OOP/OOP_Nikolaeva/project/doc/Drawing2.vsd
snake_OOP/OOP_Nikolaeva/project/events.h
snake_OOP/OOP_Nikolaeva/project/GameboardSizeDlg.cpp
snake_OOP/OOP_Nikolaeva/project/GameboardSizeDlg.h
snake_OOP/OOP_Nikolaeva/project/iconsprite.cpp
snake_OOP/OOP_Nikolaeva/project/iconsprite.h
snake_OOP/OOP_Nikolaeva/project/keyboardevent.h
snake_OOP/OOP_Nikolaeva/project/MainFrm.cpp
snake_OOP/OOP_Nikolaeva/project/MainFrm.h
snake_OOP/OOP_Nikolaeva/project/Release/
snake_OOP/OOP_Nikolaeva/project/Release/ChildView.obj
snake_OOP/OOP_Nikolaeva/project/Release/dcfieldview.obj
snake_OOP/OOP_Nikolaeva/project/Release/GameboardSizeDlg.obj
snake_OOP/OOP_Nikolaeva/project/Release/iconsprite.obj
snake_OOP/OOP_Nikolaeva/project/Release/MainFrm.obj
snake_OOP/OOP_Nikolaeva/project/Release/simplegamefactory.obj
snake_OOP/OOP_Nikolaeva/project/Release/snake.exe
snake_OOP/OOP_Nikolaeva/project/Release/snake.obj
snake_OOP/OOP_Nikolaeva/project/Release/snake.pch
snake_OOP/OOP_Nikolaeva/project/Release/snake.res
snake_OOP/OOP_Nikolaeva/project/Release/snakegame.obj
snake_OOP/OOP_Nikolaeva/project/Release/snakegamectrl.obj
snake_OOP/OOP_Nikolaeva/project/Release/StdAfx.obj
snake_OOP/OOP_Nikolaeva/project/Release/vc60.idb
snake_OOP/OOP_Nikolaeva/project/res/
snake_OOP/OOP_Nikolaeva/project/res/background.ico
snake_OOP/OOP_Nikolaeva/project/res/bee.ico
snake_OOP/OOP_Nikolaeva/project/res/indi_red.ico
snake_OOP/OOP_Nikolaeva/project/res/snake.ico
snake_OOP/OOP_Nikolaeva/project/res/snake.rc2
snake_OOP/OOP_Nikolaeva/project/Resource.h
snake_OOP/OOP_Nikolaeva/project/sdk/
snake_OOP/OOP_Nikolaeva/project/sdk/include/
snake_OOP/OOP_Nikolaeva/project/sdk/include/fieldview.h
snake_OOP/OOP_Nikolaeva/project/sdk/include/game.h
snake_OOP/OOP_Nikolaeva/project/sdk/include/gameboard.h
snake_OOP/OOP_Nikolaeva/project/sdk/include/gamecontroller.h
snake_OOP/OOP_Nikolaeva/project/sdk/include/gamedefs.h
snake_OOP/OOP_Nikolaeva/project/sdk/include/gameevent.h
snake_OOP/OOP_Nikolaeva/project/sdk/include/gamefactory.h
snake_OOP/OOP_Nikolaeva/project/sdk/include/gameobject.h
snake_OOP/OOP_Nikolaeva/project/sdk/include/sprite.h
snake_OOP/OOP_Nikolaeva/project/sdk/Release/
snake_OOP/OOP_Nikolaeva/project/sdk/Release/fieldview.obj
snake_OOP/OOP_Nikolaeva/project/sdk/Release/gameboard.obj
snake_OOP/OOP_Nikolaeva/project/sdk/Release/gamedev.lib
snake_OOP/OOP_Nikolaeva/project/sdk/Release/gameobject.obj
snake_OOP/OOP_Nikolaeva/project/sdk/Release/sdk.pch
snake_OOP/OOP_Nikolaeva/project/sdk/Release/vc60.idb
snake_OOP/OOP_Nikolaeva/project/sdk/sdk.dsp
snake_OOP/OOP_Nikolaeva/project/sdk/sdk.dsw
snake_OOP/OOP_Nikolaeva/project/sdk/sdk.plg
snake_OOP/OOP_Nikolaeva/project/sdk/src/
snake_OOP/OOP_Nikolaeva/project/sdk/src/fieldview.cpp
snake_OOP/OOP_Nikolaeva/project/sdk/src/gameboard.cpp
snake_OOP/OOP_Nikolaeva/project/sdk/src/gameobject.cpp
snake_OOP/OOP_Nikolaeva/project/simplegamefactory.cpp
snake_OOP/OOP_Nikolaeva/project/simplegamefactory.h
snake_OOP/OOP_Nikolaeva/project/snake.aps
snake_OOP/OOP_Nikolaeva/project/snake.clw
snake_OOP/OOP_Nikolaeva/project/snake.cpp
snake_OOP/OOP_Nikolaeva/project/snake.dsp
snake_OOP/OOP_Nikolaeva/project/snake.dsw
snake_OOP/OOP_Nikolaeva/project/snake.h
snake_OOP/OOP_Nikolaeva/project/snake.ncb
snake_OOP/OOP_Nikolaeva/project/snake.opt
snake_OOP/OOP_Nikolaeva/project/snake.plg
snake_OOP/OOP_Nikolaeva/project/snake.rc
snake_OOP/OOP_Nikolaeva/project/snakeevent.h
snake_OOP/OOP_Nikolaeva/project/snakegame.cpp
snake_OOP/OOP_Nikolaeva/project/snakegame.h
snake_OOP/OOP_Nikolaeva/project/snakegamectrl.cpp
snake_OOP/OOP_Nikolaeva/project/snakegamectrl.h
snake_OOP/OOP_Nikolaeva/project/StdAfx.cpp
snake_OOP/OOP_Nikolaeva/project/StdAfx.h
snake_OOP/project/
snake_OOP/project/ChildView.cpp
snake_OOP/project/ChildView.h
snake_OOP/project/dcfieldview.cpp
snake_OOP/project/dcfieldview.h
snake_OOP/project/Debug/
snake_OOP/project/doc/
snake_OOP/project/doc/Drawing2.vsd
snake_OOP/project/events.h
snake_OOP/project/GameboardSizeDlg.cpp
snake_OOP/project/GameboardSizeDlg.h
snake_OOP/project/iconsprite.cpp
snake_OOP/project/iconsprite.h
snake_OOP/project/keyboardevent.h
snake_OOP/project/MainFrm.cpp
snake_OOP/project/MainFrm.h
snake_OOP/project/Release/
snake_OOP/project/Release/ChildView.obj
snake_OOP/project/Release/d
snake_OOP/bin/res/
snake_OOP/bin/res/background.ico
snake_OOP/bin/res/bee.ico
snake_OOP/bin/res/indi_red.ico
snake_OOP/bin/res/snake.ico
snake_OOP/bin/res/snake.rc2
snake_OOP/bin/snake.exe
snake_OOP/OOP_Nikolaeva.zip
snake_OOP/OOP_Nikolaeva/
snake_OOP/OOP_Nikolaeva/bin/
snake_OOP/OOP_Nikolaeva/bin/res/
snake_OOP/OOP_Nikolaeva/bin/res/background.ico
snake_OOP/OOP_Nikolaeva/bin/res/bee.ico
snake_OOP/OOP_Nikolaeva/bin/res/indi_red.ico
snake_OOP/OOP_Nikolaeva/bin/res/snake.ico
snake_OOP/OOP_Nikolaeva/bin/res/snake.rc2
snake_OOP/OOP_Nikolaeva/bin/snake.exe
snake_OOP/OOP_Nikolaeva/project/
snake_OOP/OOP_Nikolaeva/project/ChildView.cpp
snake_OOP/OOP_Nikolaeva/project/ChildView.h
snake_OOP/OOP_Nikolaeva/project/dcfieldview.cpp
snake_OOP/OOP_Nikolaeva/project/dcfieldview.h
snake_OOP/OOP_Nikolaeva/project/Debug/
snake_OOP/OOP_Nikolaeva/project/doc/
snake_OOP/OOP_Nikolaeva/project/doc/Drawing2.vsd
snake_OOP/OOP_Nikolaeva/project/events.h
snake_OOP/OOP_Nikolaeva/project/GameboardSizeDlg.cpp
snake_OOP/OOP_Nikolaeva/project/GameboardSizeDlg.h
snake_OOP/OOP_Nikolaeva/project/iconsprite.cpp
snake_OOP/OOP_Nikolaeva/project/iconsprite.h
snake_OOP/OOP_Nikolaeva/project/keyboardevent.h
snake_OOP/OOP_Nikolaeva/project/MainFrm.cpp
snake_OOP/OOP_Nikolaeva/project/MainFrm.h
snake_OOP/OOP_Nikolaeva/project/Release/
snake_OOP/OOP_Nikolaeva/project/Release/ChildView.obj
snake_OOP/OOP_Nikolaeva/project/Release/dcfieldview.obj
snake_OOP/OOP_Nikolaeva/project/Release/GameboardSizeDlg.obj
snake_OOP/OOP_Nikolaeva/project/Release/iconsprite.obj
snake_OOP/OOP_Nikolaeva/project/Release/MainFrm.obj
snake_OOP/OOP_Nikolaeva/project/Release/simplegamefactory.obj
snake_OOP/OOP_Nikolaeva/project/Release/snake.exe
snake_OOP/OOP_Nikolaeva/project/Release/snake.obj
snake_OOP/OOP_Nikolaeva/project/Release/snake.pch
snake_OOP/OOP_Nikolaeva/project/Release/snake.res
snake_OOP/OOP_Nikolaeva/project/Release/snakegame.obj
snake_OOP/OOP_Nikolaeva/project/Release/snakegamectrl.obj
snake_OOP/OOP_Nikolaeva/project/Release/StdAfx.obj
snake_OOP/OOP_Nikolaeva/project/Release/vc60.idb
snake_OOP/OOP_Nikolaeva/project/res/
snake_OOP/OOP_Nikolaeva/project/res/background.ico
snake_OOP/OOP_Nikolaeva/project/res/bee.ico
snake_OOP/OOP_Nikolaeva/project/res/indi_red.ico
snake_OOP/OOP_Nikolaeva/project/res/snake.ico
snake_OOP/OOP_Nikolaeva/project/res/snake.rc2
snake_OOP/OOP_Nikolaeva/project/Resource.h
snake_OOP/OOP_Nikolaeva/project/sdk/
snake_OOP/OOP_Nikolaeva/project/sdk/include/
snake_OOP/OOP_Nikolaeva/project/sdk/include/fieldview.h
snake_OOP/OOP_Nikolaeva/project/sdk/include/game.h
snake_OOP/OOP_Nikolaeva/project/sdk/include/gameboard.h
snake_OOP/OOP_Nikolaeva/project/sdk/include/gamecontroller.h
snake_OOP/OOP_Nikolaeva/project/sdk/include/gamedefs.h
snake_OOP/OOP_Nikolaeva/project/sdk/include/gameevent.h
snake_OOP/OOP_Nikolaeva/project/sdk/include/gamefactory.h
snake_OOP/OOP_Nikolaeva/project/sdk/include/gameobject.h
snake_OOP/OOP_Nikolaeva/project/sdk/include/sprite.h
snake_OOP/OOP_Nikolaeva/project/sdk/Release/
snake_OOP/OOP_Nikolaeva/project/sdk/Release/fieldview.obj
snake_OOP/OOP_Nikolaeva/project/sdk/Release/gameboard.obj
snake_OOP/OOP_Nikolaeva/project/sdk/Release/gamedev.lib
snake_OOP/OOP_Nikolaeva/project/sdk/Release/gameobject.obj
snake_OOP/OOP_Nikolaeva/project/sdk/Release/sdk.pch
snake_OOP/OOP_Nikolaeva/project/sdk/Release/vc60.idb
snake_OOP/OOP_Nikolaeva/project/sdk/sdk.dsp
snake_OOP/OOP_Nikolaeva/project/sdk/sdk.dsw
snake_OOP/OOP_Nikolaeva/project/sdk/sdk.plg
snake_OOP/OOP_Nikolaeva/project/sdk/src/
snake_OOP/OOP_Nikolaeva/project/sdk/src/fieldview.cpp
snake_OOP/OOP_Nikolaeva/project/sdk/src/gameboard.cpp
snake_OOP/OOP_Nikolaeva/project/sdk/src/gameobject.cpp
snake_OOP/OOP_Nikolaeva/project/simplegamefactory.cpp
snake_OOP/OOP_Nikolaeva/project/simplegamefactory.h
snake_OOP/OOP_Nikolaeva/project/snake.aps
snake_OOP/OOP_Nikolaeva/project/snake.clw
snake_OOP/OOP_Nikolaeva/project/snake.cpp
snake_OOP/OOP_Nikolaeva/project/snake.dsp
snake_OOP/OOP_Nikolaeva/project/snake.dsw
snake_OOP/OOP_Nikolaeva/project/snake.h
snake_OOP/OOP_Nikolaeva/project/snake.ncb
snake_OOP/OOP_Nikolaeva/project/snake.opt
snake_OOP/OOP_Nikolaeva/project/snake.plg
snake_OOP/OOP_Nikolaeva/project/snake.rc
snake_OOP/OOP_Nikolaeva/project/snakeevent.h
snake_OOP/OOP_Nikolaeva/project/snakegame.cpp
snake_OOP/OOP_Nikolaeva/project/snakegame.h
snake_OOP/OOP_Nikolaeva/project/snakegamectrl.cpp
snake_OOP/OOP_Nikolaeva/project/snakegamectrl.h
snake_OOP/OOP_Nikolaeva/project/StdAfx.cpp
snake_OOP/OOP_Nikolaeva/project/StdAfx.h
snake_OOP/project/
snake_OOP/project/ChildView.cpp
snake_OOP/project/ChildView.h
snake_OOP/project/dcfieldview.cpp
snake_OOP/project/dcfieldview.h
snake_OOP/project/Debug/
snake_OOP/project/doc/
snake_OOP/project/doc/Drawing2.vsd
snake_OOP/project/events.h
snake_OOP/project/GameboardSizeDlg.cpp
snake_OOP/project/GameboardSizeDlg.h
snake_OOP/project/iconsprite.cpp
snake_OOP/project/iconsprite.h
snake_OOP/project/keyboardevent.h
snake_OOP/project/MainFrm.cpp
snake_OOP/project/MainFrm.h
snake_OOP/project/Release/
snake_OOP/project/Release/ChildView.obj
snake_OOP/project/Release/d
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