文件名称:HeightmapSceneLOD3232
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- 上传时间:2012-11-16
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文件大小:3.21mb
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已下载:1次
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一个加载了人、房屋、地表植被的战场环境模拟程序。实现了物体的LOD效果,即不同距离实现不同的绘制细节。希望对学习LOD的人有用。-One loaded with people, housing, ground vegetation of the battlefield environment simulation program. Achieved LOD objects effect that different from achieving the details of the different drawing. People who want to learn useful LOD.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
HeightmapSceneLOD3232/3dE.cpp
HeightmapSceneLOD3232/3dE.h
HeightmapSceneLOD3232/3dExplorer.cpp
HeightmapSceneLOD3232/3dExplorer.dsp
HeightmapSceneLOD3232/3dExplorer.dsw
HeightmapSceneLOD3232/3dExplorer.exe
HeightmapSceneLOD3232/3dExplorer.ncb
HeightmapSceneLOD3232/3dExplorer.opt
HeightmapSceneLOD3232/3dExplorer.plg
HeightmapSceneLOD3232/AmmoManager.cpp
HeightmapSceneLOD3232/AmmoManager.h
HeightmapSceneLOD3232/Audio.cpp
HeightmapSceneLOD3232/Audio.h
HeightmapSceneLOD3232/Bullet.cpp
HeightmapSceneLOD3232/Bullet.h
HeightmapSceneLOD3232/Camera.cpp
HeightmapSceneLOD3232/Camera.h
HeightmapSceneLOD3232/CGL.cpp
HeightmapSceneLOD3232/CGL.h
HeightmapSceneLOD3232/CMath.cpp
HeightmapSceneLOD3232/CMath.h
HeightmapSceneLOD3232/CoverManager.cpp
HeightmapSceneLOD3232/CoverManager.h
HeightmapSceneLOD3232/Debug/3dE.obj
HeightmapSceneLOD3232/Debug/3dE.sbr
HeightmapSceneLOD3232/Debug/3dExplorer.exe
HeightmapSceneLOD3232/Debug/3dExplorer.obj
HeightmapSceneLOD3232/Debug/3dExplorer.pdb
HeightmapSceneLOD3232/Debug/3dExplorer.sbr
HeightmapSceneLOD3232/Debug/AmmoManager.obj
HeightmapSceneLOD3232/Debug/AmmoManager.sbr
HeightmapSceneLOD3232/Debug/Bullet.obj
HeightmapSceneLOD3232/Debug/Bullet.sbr
HeightmapSceneLOD3232/Debug/Camera.obj
HeightmapSceneLOD3232/Debug/Camera.sbr
HeightmapSceneLOD3232/Debug/CGL.obj
HeightmapSceneLOD3232/Debug/CGL.sbr
HeightmapSceneLOD3232/Debug/CMath.obj
HeightmapSceneLOD3232/Debug/CMath.sbr
HeightmapSceneLOD3232/Debug/CoverManager.obj
HeightmapSceneLOD3232/Debug/CoverManager.sbr
HeightmapSceneLOD3232/Debug/FrustumCull.obj
HeightmapSceneLOD3232/Debug/FrustumCull.sbr
HeightmapSceneLOD3232/Debug/Heightmap.obj
HeightmapSceneLOD3232/Debug/Heightmap.sbr
HeightmapSceneLOD3232/Debug/HeightmapScene.obj
HeightmapSceneLOD3232/Debug/HeightmapScene.sbr
HeightmapSceneLOD3232/Debug/House.obj
HeightmapSceneLOD3232/Debug/House.sbr
HeightmapSceneLOD3232/Debug/LensFlare.obj
HeightmapSceneLOD3232/Debug/LensFlare.sbr
HeightmapSceneLOD3232/Debug/MD2Loader.obj
HeightmapSceneLOD3232/Debug/MD2Loader.sbr
HeightmapSceneLOD3232/Debug/MD2Normal.obj
HeightmapSceneLOD3232/Debug/MD2Normal.sbr
HeightmapSceneLOD3232/Debug/Ms3dLoader.obj
HeightmapSceneLOD3232/Debug/Ms3dLoader.sbr
HeightmapSceneLOD3232/Debug/Normal.obj
HeightmapSceneLOD3232/Debug/Normal.sbr
HeightmapSceneLOD3232/Debug/Particle.obj
HeightmapSceneLOD3232/Debug/Particle.sbr
HeightmapSceneLOD3232/Debug/Plant.obj
HeightmapSceneLOD3232/Debug/Plant.sbr
HeightmapSceneLOD3232/Debug/Rifle.obj
HeightmapSceneLOD3232/Debug/Rifle.sbr
HeightmapSceneLOD3232/Debug/Rocket.obj
HeightmapSceneLOD3232/Debug/Rocket.sbr
HeightmapSceneLOD3232/Debug/SkyBox.obj
HeightmapSceneLOD3232/Debug/SkyBox.sbr
HeightmapSceneLOD3232/Debug/Sprite.obj
HeightmapSceneLOD3232/Debug/Sprite.sbr
HeightmapSceneLOD3232/Debug/SpritManager.obj
HeightmapSceneLOD3232/Debug/SpritManager.sbr
HeightmapSceneLOD3232/Debug/StdAfx.obj
HeightmapSceneLOD3232/Debug/StdAfx.sbr
HeightmapSceneLOD3232/Debug/Terrain.obj
HeightmapSceneLOD3232/Debug/Terrain.sbr
HeightmapSceneLOD3232/Debug/Text.obj
HeightmapSceneLOD3232/Debug/Text.sbr
HeightmapSceneLOD3232/Debug/Texture.obj
HeightmapSceneLOD3232/Debug/Texture.sbr
HeightmapSceneLOD3232/Debug/vc60.pdb
HeightmapSceneLOD3232/flare/Flare0.BMP
HeightmapSceneLOD3232/flare/Flare1.BMP
HeightmapSceneLOD3232/flare/Flare10.BMP
HeightmapSceneLOD3232/flare/Flare2.BMP
HeightmapSceneLOD3232/flare/Flare3.BMP
HeightmapSceneLOD3232/flare/Flare4.BMP
HeightmapSceneLOD3232/flare/Flare5.BMP
HeightmapSceneLOD3232/flare/Flare6.BMP
HeightmapSceneLOD3232/FrustumCull.cpp
HeightmapSceneLOD3232/FrustumCull.h
HeightmapSceneLOD3232/Heightmap.cpp
HeightmapSceneLOD3232/Heightmap.h
HeightmapSceneLOD3232/HeightmapScene.cpp
HeightmapSceneLOD3232/HeightmapScene.h
HeightmapSceneLOD3232/House.cpp
HeightmapSceneLOD3232/House.h
HeightmapSceneLOD3232/Icon1.ico
HeightmapSceneLOD3232/LensFlare.cpp
HeightmapSceneLOD3232/LensFlare.h
HeightmapSceneLOD3232/MD2Loader.cpp
HeightmapSceneLOD3232/MD2Loader.h
HeightmapSceneLOD3232/MD2Normal.cpp
HeightmapSceneLOD3232/MD2Normal.h
HeightmapSceneLOD3232/Menu.cpp
HeightmapSceneLOD3232/Menu.h
HeightmapSceneLOD3232/model/MAJOR.BMP
HeightmapSceneLOD3232/model/major.md2
HeightmapSceneLOD3232/model/majorWeapon.BMP
HeightmapSceneLOD3232/model/majorWeapon.md2
HeightmapSceneLOD3232/model/ms3d/brick.BMP
HeightmapSceneLOD3232/model/ms3d/door.BMP
HeightmapSceneLOD3232/model/ms3d/dormer_glass.BMP
HeightmapSceneLOD3232/model/ms3d/house.ms3d
HeightmapSceneLOD3232/model/ms3d/lantern.BMP
HeightmapSceneLOD3232/model/ms3d/planks.BMP
HeightmapSceneLOD3232/model/ms3d/roof.BMP
HeightmapSceneLOD3232/model/ms3d/stone.BMP
HeightmapSceneLOD3232/model/ms3d/win_glass_dull.BMP
HeightmapSceneLOD3232/model/ms3d/wood.BMP
HeightmapSceneLOD3232/model/myGun.BMP
HeightmapSceneLOD3232/model/myGun.md2
HeightmapSceneLOD3232/model/sodf.BMP
HeightmapSceneLOD3232/model/sodf.MD2
HeightmapSceneLOD3232/model/sodfweapon.BMP
HeightmapSceneLOD3232/model/sodfWeapon.md2
HeightmapSceneLOD3232/Ms3dLoader.cpp
HeightmapSceneLOD3232/Ms3dLoader.h
HeightmapSceneLOD3232/Normal.cpp
HeightmapSceneLOD3232/Normal.h
HeightmapSceneLOD3232/Particle.cpp
HeightmapSceneLOD3232/Particle.h
HeightmapSceneLOD3232/3dE.h
HeightmapSceneLOD3232/3dExplorer.cpp
HeightmapSceneLOD3232/3dExplorer.dsp
HeightmapSceneLOD3232/3dExplorer.dsw
HeightmapSceneLOD3232/3dExplorer.exe
HeightmapSceneLOD3232/3dExplorer.ncb
HeightmapSceneLOD3232/3dExplorer.opt
HeightmapSceneLOD3232/3dExplorer.plg
HeightmapSceneLOD3232/AmmoManager.cpp
HeightmapSceneLOD3232/AmmoManager.h
HeightmapSceneLOD3232/Audio.cpp
HeightmapSceneLOD3232/Audio.h
HeightmapSceneLOD3232/Bullet.cpp
HeightmapSceneLOD3232/Bullet.h
HeightmapSceneLOD3232/Camera.cpp
HeightmapSceneLOD3232/Camera.h
HeightmapSceneLOD3232/CGL.cpp
HeightmapSceneLOD3232/CGL.h
HeightmapSceneLOD3232/CMath.cpp
HeightmapSceneLOD3232/CMath.h
HeightmapSceneLOD3232/CoverManager.cpp
HeightmapSceneLOD3232/CoverManager.h
HeightmapSceneLOD3232/Debug/3dE.obj
HeightmapSceneLOD3232/Debug/3dE.sbr
HeightmapSceneLOD3232/Debug/3dExplorer.exe
HeightmapSceneLOD3232/Debug/3dExplorer.obj
HeightmapSceneLOD3232/Debug/3dExplorer.pdb
HeightmapSceneLOD3232/Debug/3dExplorer.sbr
HeightmapSceneLOD3232/Debug/AmmoManager.obj
HeightmapSceneLOD3232/Debug/AmmoManager.sbr
HeightmapSceneLOD3232/Debug/Bullet.obj
HeightmapSceneLOD3232/Debug/Bullet.sbr
HeightmapSceneLOD3232/Debug/Camera.obj
HeightmapSceneLOD3232/Debug/Camera.sbr
HeightmapSceneLOD3232/Debug/CGL.obj
HeightmapSceneLOD3232/Debug/CGL.sbr
HeightmapSceneLOD3232/Debug/CMath.obj
HeightmapSceneLOD3232/Debug/CMath.sbr
HeightmapSceneLOD3232/Debug/CoverManager.obj
HeightmapSceneLOD3232/Debug/CoverManager.sbr
HeightmapSceneLOD3232/Debug/FrustumCull.obj
HeightmapSceneLOD3232/Debug/FrustumCull.sbr
HeightmapSceneLOD3232/Debug/Heightmap.obj
HeightmapSceneLOD3232/Debug/Heightmap.sbr
HeightmapSceneLOD3232/Debug/HeightmapScene.obj
HeightmapSceneLOD3232/Debug/HeightmapScene.sbr
HeightmapSceneLOD3232/Debug/House.obj
HeightmapSceneLOD3232/Debug/House.sbr
HeightmapSceneLOD3232/Debug/LensFlare.obj
HeightmapSceneLOD3232/Debug/LensFlare.sbr
HeightmapSceneLOD3232/Debug/MD2Loader.obj
HeightmapSceneLOD3232/Debug/MD2Loader.sbr
HeightmapSceneLOD3232/Debug/MD2Normal.obj
HeightmapSceneLOD3232/Debug/MD2Normal.sbr
HeightmapSceneLOD3232/Debug/Ms3dLoader.obj
HeightmapSceneLOD3232/Debug/Ms3dLoader.sbr
HeightmapSceneLOD3232/Debug/Normal.obj
HeightmapSceneLOD3232/Debug/Normal.sbr
HeightmapSceneLOD3232/Debug/Particle.obj
HeightmapSceneLOD3232/Debug/Particle.sbr
HeightmapSceneLOD3232/Debug/Plant.obj
HeightmapSceneLOD3232/Debug/Plant.sbr
HeightmapSceneLOD3232/Debug/Rifle.obj
HeightmapSceneLOD3232/Debug/Rifle.sbr
HeightmapSceneLOD3232/Debug/Rocket.obj
HeightmapSceneLOD3232/Debug/Rocket.sbr
HeightmapSceneLOD3232/Debug/SkyBox.obj
HeightmapSceneLOD3232/Debug/SkyBox.sbr
HeightmapSceneLOD3232/Debug/Sprite.obj
HeightmapSceneLOD3232/Debug/Sprite.sbr
HeightmapSceneLOD3232/Debug/SpritManager.obj
HeightmapSceneLOD3232/Debug/SpritManager.sbr
HeightmapSceneLOD3232/Debug/StdAfx.obj
HeightmapSceneLOD3232/Debug/StdAfx.sbr
HeightmapSceneLOD3232/Debug/Terrain.obj
HeightmapSceneLOD3232/Debug/Terrain.sbr
HeightmapSceneLOD3232/Debug/Text.obj
HeightmapSceneLOD3232/Debug/Text.sbr
HeightmapSceneLOD3232/Debug/Texture.obj
HeightmapSceneLOD3232/Debug/Texture.sbr
HeightmapSceneLOD3232/Debug/vc60.pdb
HeightmapSceneLOD3232/flare/Flare0.BMP
HeightmapSceneLOD3232/flare/Flare1.BMP
HeightmapSceneLOD3232/flare/Flare10.BMP
HeightmapSceneLOD3232/flare/Flare2.BMP
HeightmapSceneLOD3232/flare/Flare3.BMP
HeightmapSceneLOD3232/flare/Flare4.BMP
HeightmapSceneLOD3232/flare/Flare5.BMP
HeightmapSceneLOD3232/flare/Flare6.BMP
HeightmapSceneLOD3232/FrustumCull.cpp
HeightmapSceneLOD3232/FrustumCull.h
HeightmapSceneLOD3232/Heightmap.cpp
HeightmapSceneLOD3232/Heightmap.h
HeightmapSceneLOD3232/HeightmapScene.cpp
HeightmapSceneLOD3232/HeightmapScene.h
HeightmapSceneLOD3232/House.cpp
HeightmapSceneLOD3232/House.h
HeightmapSceneLOD3232/Icon1.ico
HeightmapSceneLOD3232/LensFlare.cpp
HeightmapSceneLOD3232/LensFlare.h
HeightmapSceneLOD3232/MD2Loader.cpp
HeightmapSceneLOD3232/MD2Loader.h
HeightmapSceneLOD3232/MD2Normal.cpp
HeightmapSceneLOD3232/MD2Normal.h
HeightmapSceneLOD3232/Menu.cpp
HeightmapSceneLOD3232/Menu.h
HeightmapSceneLOD3232/model/MAJOR.BMP
HeightmapSceneLOD3232/model/major.md2
HeightmapSceneLOD3232/model/majorWeapon.BMP
HeightmapSceneLOD3232/model/majorWeapon.md2
HeightmapSceneLOD3232/model/ms3d/brick.BMP
HeightmapSceneLOD3232/model/ms3d/door.BMP
HeightmapSceneLOD3232/model/ms3d/dormer_glass.BMP
HeightmapSceneLOD3232/model/ms3d/house.ms3d
HeightmapSceneLOD3232/model/ms3d/lantern.BMP
HeightmapSceneLOD3232/model/ms3d/planks.BMP
HeightmapSceneLOD3232/model/ms3d/roof.BMP
HeightmapSceneLOD3232/model/ms3d/stone.BMP
HeightmapSceneLOD3232/model/ms3d/win_glass_dull.BMP
HeightmapSceneLOD3232/model/ms3d/wood.BMP
HeightmapSceneLOD3232/model/myGun.BMP
HeightmapSceneLOD3232/model/myGun.md2
HeightmapSceneLOD3232/model/sodf.BMP
HeightmapSceneLOD3232/model/sodf.MD2
HeightmapSceneLOD3232/model/sodfweapon.BMP
HeightmapSceneLOD3232/model/sodfWeapon.md2
HeightmapSceneLOD3232/Ms3dLoader.cpp
HeightmapSceneLOD3232/Ms3dLoader.h
HeightmapSceneLOD3232/Normal.cpp
HeightmapSceneLOD3232/Normal.h
HeightmapSceneLOD3232/Particle.cpp
HeightmapSceneLOD3232/Particle.h
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