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Text_6
- 这是NEHE中如何把纹理映射到立方体的六个面-read the point cloud
movelight
- 光源可移动,光源颜色可变,立方体可旋转,用openGL实现-Movable light source, light color variable, the cube can be rotated
html
- html5 3D效果加立方体显示,注意浏览器的选择-html5 3D effects plus cube display
colorcube
- 旋转的彩色立方体,计算机图形学的程序,C++源程序-color cube
c-3
- opengl立方体,纹理添加,六个面,自动旋转-opengl cube
5785674
- 对于iOS立方体标签栏控制器,精选ios编程学习,很好的参考资料。-The iOS cube tab controller, select the IOS programming learning, a good reference.
main
- 包含运算,两个立方体之间进行包含判断,然后输出运算后的立方体-Contain operators, comprised between the two cubes for judgment, after the operation and then outputs the cube
ruiji(C)
- 数字系统设计中关于单输出函数立方体的锐积运算,并输出结果-Digital system design output functions on a single cube of sharp product operation and output
lab2
- OpenGL 双缓存动画 立方体变形-OpenGL double buffer animated cube deformation
Paint3D
- QT+OpenGL绘制三维图形,包括正四面体,立方体,及利用帧缓存技术的水壶绘制-QT+OpenGL draw 3D image
Cube
- 通过opengl绘了一个简单的线框立方体,通过这个立方体,能了解opengl的入门,以及函数的使用-Opengl painted by a simple wireframe cube by cube, to understand opengl entry, and the use of the function
3
- 设计一个立方体类Box,能够计算并输出立方体的表面积和体积。 提示:定义一个立方体类Box,包含一个私有数据成员(立方体边长),两个公有函数(构造函数Box和计算并输出立方体的表面积和体积的函数show)。 -Design of a cube class Box, the output can be calculated and the surface area and volume of the cube. Tip: define a class cube Box, comprisin
OLED
- 0.96" OLED (SSD1306) for arduino 驱动及3D立方体演示 能用I2C或SPI连接及控制,并且内带基本图形绘制函数:点,线,中空圆形,填充圆形,中空矩形,填充矩形..等 除了一般图形范例外,另外还附上仿3D图形的源码, 能在OLED屏上显示一个立体自由旋转的立方体 -0.96 " OLED (SSD1306) for arduino drivers and 3D cube demo I2C or SPI can be connected and c
MagicCube
- 一个魔方立方体,魔方六个面各有九个格子,皆有纹理贴图,魔方会自动旋转和作魔方变换-A Rubik cube, cube six sides have nine grid, there are textures, Rubik cube will automatically rotate and be transformed
Rotator
- 本程序基于OpenGL使用VC++进行开发,实现了具有简单人机交互功能的立方体光照模型。程序分为三个部分:矩阵运算、图形显示及事件响应模块。-The program is based on OpenGL development using VC++ to achieve a cube with a simple illumination model of human-computer interaction function. Program is divided into three part
problem1
- 通过分层模型生成3个立方体 三个立方体会在屏幕中间 一起转动-Generates three tiered model three cubes cube will rotate together in the middle of the screen
problem2
- 生成3个六面体 长短不一 现实在屏幕中央 用户点击任何一个 会弹出新的窗口 对用户点击的立方体进行仔细观察 可以通过上下左右键进行各个方向的旋转 通过‘s’键 就会退出仔细观察模式 ‘space’键 三个立方体会回到初始的样子 ‘Esc’键 程序关闭-In this problem,some function is already inluded in the problem 1. In the second problem,I also used the function prov
inverse
- 立方体的简单旋转 通过键盘操作进行相应的旋转-Simply rotate the cube is rotated by the corresponding keyboard
toushi
- 图形学中的透视投影算法 在屏幕中心绘制立方体的透视投影 可以绘制一点透视图 二点透视图 三点透视图-Graphics in the perspective projection algorithm for drawing a cube in the center of the screen you can draw a little perspective projection perspective two point perspective three-point perspective
zhengjiaotouying
- 正交投影算法在C ++中使用双缓冲技术来绘制二维正交投影屏幕上的立方体线框模型-Orthogonal projection algorithm in C++ using double buffering technique to draw a cube wireframe model in the two-dimensional orthogonal projection screen