搜索资源列表
纹理映射Texture
- 本程序在窗口中显示了一个加入纹理的场景,使得该场景更加真实,平滑,是基于单文档的MFC应用程序。 在本程序中,纹理场景是通过SetCheckTexture()函数生成的,然后通过DoTransform()函数 将—个顶点从物体坐标系转换到窗口坐标系,利用openGL进行矩阵计算,通过UpdateModelView()函数和InitMatrices()函数实现。-the procedures in the window shows a scene by adding texture, making
OPENGL_Demo
- 一个简单的OPENGL程序源码,对于OPENGL的初学者有很大的帮助,包含了坐标设定,转换矩阵,光照-a simple procedure source OpenGL, OpenGL and beginners are of great help to contain the coordinates of the creation, conversion matrix, light.
GLOutput
- 在WINDOWS环境下做HDC初始化OPENGL 在屏幕上显示文字 这里提供利用HDC设置字体的方法,并且提供两种绘制模式,矩阵无关和矩阵相关-in Windows environment so HDC initialization OpenGL displayed on the screen for the use of language here HDC installed fonts, and offers two rendering modes, and has nothing
glutPrint
- 利用glut平台无关的特性,和display高效的性质做opengl文字输出,提供矩阵无关和矩阵相关两种模式-use glut platform-independent features, and efficient display of nature do opengl text output, and has nothing to do with Matrix Matrix two models
33MatrixCa
- 这个是一个矩阵运算的代码引擎,采用C++语言编写,并已封装.该代码只用于3*3的矩阵,效率比较高,主要用于OpenGL ,D3D编程时候使用-this is a matrix calculation engine code using C language, and Packaging. The code used only 3 * 3 matrix, more efficient, mainly for the OpenGL, when using D3D programming
dataface
- 一个openGL的小程序,让大家重温一下黑客帝国的感觉~-a small procedure for the public to review the feeling Matrix ~
gear
- Qt中实现openGL的一些基本功能!包括光源,上色,矩阵变换!-Qt openGL achieve some of the basic functionality! Including the light source, color, matrix transformation!
BeginningOpenGLgameprogramming
- 英文原名:Beginning OpenGL game programming 中文:OpenGL游戏编程 本书分为两部分,首先是OpenGL的基础知识,内容包括OpenGL库函数、WGL简介、图元处理、变换和矩阵、颜色和灯光的渲染以及纹理映射 第二部分内容包括一些OpenGL的高级功能特性,内容涉及OpenGL的功能扩展、高级纹理映射,如何提高性能以及OpenG缓冲区的知识。-English version : Beginning OpenGL game programming Chi
Matrix-Inversion-Algorithm
- 用OpenGL实现了点的显示,实现了求逆矩阵算法-Using OpenGL to achieve a point of the display, to achieve the inverse matrix algorithm
matrix
- 帮助理解旋转矩阵的windows程序,可以旋模型观察旋转矩阵的实时变化。-A program to help user understanding the transfer matrix of OpenGL
lab3
- 在模型变换实验的基础上,通过实现下述实验内容,掌握OpenGL中三维观察、透视投影、正交投影的参数设置,并能使用键盘移动观察相机,在透视投影和正交投影间切换,验证课程中三维观察的内容; 进一步加深对OpenGL三维坐标和矩阵变换的理解和应用。 -On the basis of model transformation experiments, by implementing the following experiment content, master OpenGL three-dim
opengl-execise1
- 定义基于opengl的二维投影矩阵,显示图形,可以改变图形颜色及坐标-Definition is based on a two-dimensional projection matrix opengl, the display graphics, you can change the color and coordinate graphics
gl-matrix.c-master
- gl-matrix.c: C Matrix library for OpenGL apps. A port of the gl-matrix Javascr ipt library.
library
- transfer matrix method photonic crystal simulation and the simulation and ease of use, especially
bd185
- Contains the eigenvalue and eigenvector extraction, the training sample, and the final recognition, Calculate the maximum eigenvalue judgment matrix of AHP, This is the second energy entropy matlab code.
fun-V8.0
- Use matlab intelligent predictive control algorithm, Calculate the maximum eigenvalue judgment matrix of AHP, Modern signal processing jobs when the graduate.
5084
- A noise auxiliary data analysis method, A one-dimensional transfer matrix method to calculate the phonon crystal structure, FMCW frequency modulated continuous wave radar range and angular measurements.
6823
- A one-dimensional transfer matrix method to calculate the phonon crystal structure, The commonly used digital signal modulation based on artificial neural network, Using common plane wave expansion method.
code
- 1、利用OpenGL函数画一个三维物体; 2、利用鼠标或键盘控制三维物体在屏幕上移动、旋转和放缩 (1)移动:不能直接调用OpenGL几何变换函数,运用齐次坐标,采用矩阵相乘的方式自己编程实现; (2)旋转、放缩可以调用OpenGL函数(1. Draw a three-dimensional object by using the OpenGL function; 2. Use the mouse or keyboard to control the movement, rotation
Matrics4
- 进行矩阵变换使用,包括旋转变换,平移变换,缩放变换(Use of matrix transformation)