搜索资源列表
movelight
- 光源可移动,光源颜色可变,立方体可旋转,用openGL实现-Movable light source, light color variable, the cube can be rotated
pclightlab
- 光源效果图。物件有茶壶圆圈和方形。可以分别为白色,红色和蓝色。可以改变灯光颜色和物件颜色-Light Source of OpenGL
a6
- C++通过OpenGL实现纹理贴图程序 绘制桌子,茶壶,为他们贴上不同纹理 在桌面实现复合纹理 纹理与光照混合等效果-C++ drawing table, teapot achieved through OpenGL texture mapping procedures to achieve different textures for their complex texture paste mixed with a light texture and other effects o
hahah
- opengl开发:在OpenGL消隐和光照实验的基础上,通过实现实验内容,掌握OpenGL中纹理的使用,并验证课程中关于纹理的内容。-opengl development: Based on OpenGL blanking and light experiments, through the realization of the experiment content, mastered the use of OpenGL texture and verify the contents of th
Osasjdkll
- 一个OPenGL的基础程序,里面是一个正方体3D模型,程序中包含纹理光照处理,适于初学者学习。-A OPenGL foundation program, which is a 3D cube model, the program includes a texture light treatment, suitable for beginners to learn.
5DGS-3D-Shadow
- Opengl 阴影,WASD移动光源位置,上下左右移动物体位置,按空格可以切换出直升机-Opengl shadow, WASD to move the light source position, the vertical and horizontal position of a moving object, press the space bar to switch out of a helicopter
lab
- OpenGL 图元绘制 茶壶绘制 对茶壶添加材质和光照-OpenGL drawing primitives to draw on the teapot teapot to add texture and light
day
- openGl大作业,包含光源,移动物体,简易动画,纹理场,建筑等。-openGl large operations, including light, moving objects, simple animation, texture field, construction and so on.
About_Graphics
- OpenGL 光栅化和图形要素,光照,细节纹理等的实现-Achieve OpenGL rasterization and graphic elements, light, texture and other details
openGL_Light
- Example of OpenGL project. This project explains how to use light effect in a OpenGL window
Water
- 根据光的映射形成水波纹的算法 用opengl+vc实现- According to the mapping of light form water ripple algorithm with opengl+ vc implementation
BlossomEngine
- GPU PRO介绍的图形渲染引擎 D3D与OPENGL之前的移植-- quad-tree scene management - per-pixel lights (forward shading) - sunlight and spot light shadows (hardware shadow maps) - sky-box - full-scene bloom
CHAP01_OLYMPIC
- 奥运五环动态显示,调用OpenGL实现,光源材质设定-Olympic rings dynamic display, call OpenGL implementation, light material set
xx-a
- OpenGL入门,以太阳、地球作为例子,把太阳作为光源,模拟地球围绕太阳转动时光照的变化。于是,需要设置一个光源——太阳,设置两种材质——太阳的材质和地球的材质。-OpenGL entry to the sun, the earth as an example, the sun as the light source to simulate the Earth' s rotation around the sun light changes. Thus, the need to set
movelight
- opengl program to display moving light-opengl program to display moving light...............................
OpenGLmulti
- opengl编写的一个场景,其中囊括了许多功能和特点,如光照、材质、纹理、深度缓存、模板缓存、交互等等。-opengl prepared a scene which encompasses many functions and features, such as light, material, texture, depth buffer, stencil buffer, interactive and so on.
house
- opengl绘制的一个简易的房子,带环境光等能实现简单的开门关门操作-opengl draw a simple house with ambient light, such as opening and closing doors to achieve a simple operation
A5_IlluminationaShading
- 实现了OpenGL中的消隐与光照。包括漫反射,材质设定,镜面反射和类似于射灯效果的聚光灯模式及切换-Implements OpenGL blanking and light. Including diffuse reflection, material set, the effect of specular and spotlight mode and switch between them
3D-rendering
- 用OpenGL绘制一个四面体,并打上光照,通过读取bmp文件,实现纹理映射。-OpenGL rendering with a tetrahedron, and marked light, by reading bmp files, to achieve texture mapping.
Planet
- 用OpenGL模拟太阳系的运行,由太阳,地球,月亮三者组成,有地球的自转和公转,月亮的公转。并打上光照。-Solar system simulation using OpenGL run by the sun, the earth, the moon composed of three, there is the Earth s rotation and revolution, the revolution of the moon. And marked with light.