搜索资源列表
four_face
- 利用粒子系统和Opengl贴图技术,根据正四面体的性质,生成一个正四面体!-particle system and Opengl mapping technology, according to the nature of being tetrahedron, a tetrahedral formation!
square_wang
- 利用粒子系统和Opengl中的贴图技术,生成一个正方体,可以漫游。-use Opengl particle system and the mapping technology, generate a cube, can roam.
firework_src
- 这是一个关于OPENGL 粒子系统的源码-This is a particle system on the OpenGL source
Tracking
- Kalman跟踪和粒子跟踪的实现与性能对比,使用opencv实现-Kalman tracking and particle tracking and performance comparison, the use of achieving OpenCV
ParticleSim
- 模拟火焰生成,利用了粒子系统的思想,通过改变菜单中的纹理图片,还可以观察不同效果,另外,还能模拟烟花场景-simulated flame generated, using the particle system of thinking by changing menu of texture images, one can observe different effects, in addition to scenes can simulate fireworks
MySnow
- 对天空下雪花的场景进行模拟,主要利用了粒子系统的思想-right under the sky snowflakes scene simulation, the main use of particle systems thinking
Fountain2
- 用 OpenGL 编写的模拟3D 喷泉程序。粒子系统例子称训。-with OpenGL 3D simulation prepared by the fountain procedures. Examples of said particle system training.
kld
- 基于数学形态学的图像颗粒度分析算法,先去噪再求面积然后绘制颗粒度函数。-based on mathematical morphology particle size analysis algorithms, first try to de-noising area before drawing particles function.
bpso
- 用C#编写的基本微粒群算法的源程序代码,非常使用方便!-C# prepared in basic particle swarm algorithm source code is very easy to use!
spso1
- 用c#编写的随机微粒群算法的源程序代码,希望对大家有所帮助!-prepared using random particle swarm algorithm source code, we want to help!
java图形处理
- java编写的关于图形的简单的粒子系统-prepared on the simple graphical particle system
firescene-billborading
- 用opengl的粒子效果模拟火的场景,内附源码及3d模型-use opengl effects of particle simulation of the fire scene, enclosing source and 3d model
Particlerainbow
- 一个用opengl编写的彩虹效果,其中用到了粒子系统-opengl prepared with a rainbow effect, which uses a particle system
Waterfall-opengl
- opengl粒子系统开发的瀑布模型,在水的颜色方面做了从上到下颜色的过渡,以及pool中有水泡的冒上,程序中加了个图片,感觉不是很好,可以将它去掉,那样看起来就真实多了.-opengl particle systems development waterfall model, the water color has done a top to bottom color of the transition, and pool have blisters on the run, procedures
ColorfulMeteor
- opengl粒子系统开发的流星,流星的颜色由电脑随机产生,看上去效果还不错.-opengl particle system development meteor, Meteor colors randomly generated by a computer, the results were pretty good looks.
fountain
- DELPHI写的包括粒子的生成、粒子的运动、粒子的死亡、粒子的绘制及场景的绘制 -including particle formation, particle movement, particles of death, particle rendering and scene rendering
hPSO
- A hybrid Particle Swarm Optimization algorithm for finding the minimum of the function fitness in the real space.-Particle Swarm Optimization algo abbreviation for finding the minimum of the function fi tness in the real space.
Particle200Demos
- Particle System API 2.0, 一个开源的粒子系统演示, 支持CPU模拟状态相关和状态无关的粒子系统,06年最新的版本2.0加入了GPU优化.-Particle System API 2.0, a particle system revenue demonstration CPU simulation support state and state-related unrelated to the particle system, 06 The latest version 2
bipso
- 围绕粒子群的当前质心对粒子群重新初始化.这样,每个粒子在随后的迭代中将在新的位置带着粒子在上次搜索中获得的“运动惯性”(wvi)向Pi,Pg的方向前进,从而可以在粒子群的运动过程中获得新的位置,增加求得更优解的机会.随着迭代的继续,经过变异的粒子群又将趋向于同一点,当粒子群收敛到一定程度时又进行下一次变异,如此反复,直到迭代结束.-particle swarm around the center of mass of the current PSO reinitialization. Thus,
countnum
- 此代码是关于查找图象中的粒子数目,可以运行,仅供参考-this code is on the search for the particle image number, you can run, for information purposes only