搜索资源列表
Delaunay
- Delaunay 分治算法三角网格剖分!-Source code for DeWall, a divide and conquer 3d Delaunay
BM3D
- BM3D去噪算法的实现和相关文档,很好的去噪算法-Image and video denoising by sparse 3D transform-domain collaborative filtering Block-matching and 3D filtering (BM3D) algorithm
3d
- FDTD算法计算空间内电磁场分布,此例程为3D情形。-FDTD algorithm to calculate the spatial distribution of electromagnetic field, this routine for the 3D case.
nonrigid_version7b
- 非刚性图像配准算例,包括最速梯度下降优化、二次样条、2D/3D配准、互信息最小化、3D仿射等多种配准算法。 非刚性配准是当前应用最多的配准方法,用于处理有较大位移的配准问题-Non-rigid image registration examples, including the steepest gradient descent optimization, quadratic spline, 2D/3D registration, mutual information minimizatio
matlab_jiaocheng
- Matlab是Matlab产品家族的基础,它提供了基本的数学算法,例如矩阵运算、数值分析算法,Matlab集成了 2D和3D图形功能,以完成相应数值可视化的工作,并且提供了一种交互式的高级编程语言——M语言,利用M语言可以通过编写脚本或者函数文件实现用户自己的算法。 这是关于matlab的教程-Matlab family of products is the basis of Matlab, which provides the basic mathematical algorithms,
Implit_Function_And_Marching_Cube
- 实现了3D模型变形(morphing)的隐函数插值算法。并有Matching Cube算法网格化模型。这个程序花了我不少时间编写。-Achieved a 3D model of the deformation (morphing) of the implicit function interpolation algorithm. And Matching Cube Mesh count model. This process gave me a lot of time to prepare.
TextureMapping
- 3D模型的简单纹理映射算法,结合效果展现,需要OpenGL支持-3D model of a simple texture mapping algorithm, combined with the effect of showing the need for OpenGL support
parallel-SPH-0.1.tar
- 光滑质点无网格法SPH并行计算程序,一种新型算法-Smooth particle meshless method SPH parallel computing procedures, a new type of algorithm
BillardGL-1.75
- 使用OpenGl开发的3D台球,采用碰撞算法完成-OpenGl developed using 3D billiards, collision algorithm used to complete
The.3-D.Global.Spatial.Data.Model.Foundation.Of.Th
- 详细介绍了3D空间系统的开发的相关算法,数据模型,地图投影等等,是开发类似GOOGLE-EARTH系统的必备-Described in detail the development of 3D space systems related algorithms, data model, map projection, etc., is to develop a similar system GOOGLE-EARTH essential
Imageprocessing
- 图象处理算法代码,包括画直线、反走样直线、画圆、画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。-Image processing algorithm code, including painting a straight line, anti-aliased line, circle, drawing an oval, rectangular painting, painting polygon, rectangle fill, polygon fill, 3D tra
HwTosept
- 用matlab实现3D骨架提取的抽取基本点集算法-sdfp oepo doip
source-localization1
- beamforming, capon, 和music 三种波达方向定位算法的matlab仿真源代码。(出三维图)-Code source sous matlab de SOURCE LOCALIZATION ALGORITHM(beamforming, capon, and music) (3D)
jiyu3Dlitibabiaodeshexiangjibiaodingsuanfa
- 利用透镜成像理论建立摄像机数学模型, 提出了一种线性求解摄像机内外参数的方法。该方 法特点是采用主动发光的光点阵列标定靶,利用2D 标定靶的精确移动来实现基于3D 立体靶标的摄像 机标定的算法。-Lens imaging theory using mathematical models set up the camera, a camera inside and outside the parameters for solving linear approach. The met
ASTAR245.ZIP
- A*算法 机器人路径 单机器人路径 多机器人路径规划算法-A* algorithm for robot path of a single robot path to multi-robot path planning algorithm
ROAMSimple
- roam的地形算法。3d图形学的一个演示,高效的地形生成和渲染算法。-algorithm roam the terrain. A demonstration of 3d graphics and high-efficient algorithm for terrain generation and rendering.
mobiTPS
- 3d dvhop的算法,已知网络中几个锚节点就可以计算出网络中其他点的坐标-3d dvhop the algorithm, a number of known network anchor node on the network can calculate the coordinates of other points
PQRbayes
- 从ML-EM 重建算法入手,分析了贝叶斯模型的一些关键点,针对采用传统方法求解MAP问题的局限性,提出一种用于正电子成像的贝叶斯神经网络重建算法,为了保留边缘信息,引入了二进制的保边缘变量,并应用共轭神经网络求解,模拟的重建结果表明,应用这种算法可以得到比ML-EM 算法更好的重建图像@-From the ML-EM reconstruction algorithm start with an analysis of Bayesian model some of the key points,
marchingsource
- marching cubes 三维重建源码-marching cubes 3d reconstruction
3Dm
- 一个3D的魔方游戏,算法精良,十分有趣。用opengl开发的-It s magic cube game which developed by OPENGL.