搜索资源列表
A_Star
- A_Start算法。用自己改进的A_Start算法解决迷宫问题。采用文本读入数据。-A_Start algorithm. Improved A_Start own algorithm to solve maze problems. Text read by the data.
A_star
- 我自己写的,自动寻路程序。VC2008可直接编译运行。-I wrote it myself, self-seeking way process. VC2008 can be directly compiled to run.
star
- 关于A_star算法的程序,主要数据结构为最小堆栈,整个程序结构清晰,适合于学习与改进-A_star algorithm on the procedure, the main data structure for the smallest stack, the entire program structure clear, suitable for learning and improvement
a_star
- shortest path searching
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- 使用A*算法实现旅行商问题,给出较为合理的方案-The use of A* Algorithm for Traveling Salesman Problem, gives a more reasonable program
A_Star
- Find way using the A* Algorithm
A_STAR
- Informed Search techniques
A_star
- A_star 实现八数码问题(分别才用了不同的评估函数) 程序界面-A_star for Eight digital problems (were assessed only with a different function) program interface
Eight-Digital-A_star
- 八数码A*算法,浙大OJ已AC 内含序列合法判定以及A*搜索思路-Eight Digital A* algorithm, Zhejiang University has AC OJ
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- c++实现的A*寻路算法,供菜鸟学习之用,老鸟无视之。-c++ implementation of the A* pathfinding algorithm for the rookie learning, fields and ignore it.
a_star
- a_star算法,A*(A-Star)算法是一种静态路网中求解最短路最有效算法。本工程实现了简单了a_star算法,并在vc6.0下直接编译通过。-a_star algorithm, A* (A-Star) algorithm is a static network in the most efficient algorithm for solving the shortest path. The project achieved a simple a_star algorithm, and i
A_Star-Windows
- A* Alogrithm - Source Code
A_Star
- 在3*3组成的九宫格棋盘上,摆有8个将牌,每一个将牌都刻有1-8中的某一个数码。棋盘中留有一个空格,允许其周围的某一个将牌向空格移动,这样通过移动将牌就可以不断改变将牌的布局。给定一种初始的将牌布局或结构(称初始状态)和一个目标布局(称目标状态),编程给出一个最优的走法序列。 -3* 3 composed of squared board, put 8 cards, each of the license are inscribed with a digital 1-8. The chess
A_star
- A星算法,windows窗口演示 支持任意生成路径,动态演示-A star algorithm, the windows window shows support for randomly generated path, dynamic presentations
a_star
- a星算法,用于计算2d中的障碍物,可以使用本程序进行路径选择-a star algorithm used to calculate the the 2d obstacles, you can use the program to select paths
A_Star-puzzle
- 使用A星算法,解决8棋盘问题。但是有时会没有结果。-A star algorithm to solve the problem of the 8 board. But sometimes no results.
A_star-2012
- 应用A*算法解决八自由度迷宫问题,具有地图读入写出功能,可以扩展应用到路径规划问题。-Application of A* algorithm to solve the eight DOF maze problem with map reading into the write function, can be extended to the path planning problem.
A_Star
- a star algoritm in doc ide turbo c-a star algoritm in doc ide turbo c++
A_Star
- A星算法解决八数码问题,代码共有两种,基础版用于接收外部输入,解决输入状态到输出状态的变化,训练版为在已写好的数据集(362880个数据)下测试运行效果,代码用C语言书写,较为简洁-A star algorithm to solve the problem of the digital code there are two basic version for receiving an external input, output changes state to resolve the inpu
A_Star-path-planning-algorithm-demo
- A_Star算法路径规划演示 包括完整的程序和仿真结果,可以运行-A_Star path planning algorithm demo includes a complete program and simulation results, you can run crorrect