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phong
- Code for blinn BRDF, using fs
HalfLambertPBlinnPhong
- DirectX9+HLSL Half Lambert and Blinn Phong Shader
GrBezierEffect
- Shader is based off of Loop-Blinn Quadratic GPU Rendering The output of this effect is a hairline edge for conics. Conics specified by implicit equation K^2 - LM.
Blinn-phong
- 基于phong光照模型的简单光反射模型,用于红外物理中(phong illumination model)