搜索资源列表
EngineGame
- 不夜人的D3D游戏引擎,里面有完善的画面渲染,场景管理和粒子系统,如果认真学习肯定收获不少,我用他引擎写了一个好游戏-night of Motion game engine, with a perfect screen exaggerated, scene management and particle system, If conscientiously study harvest certainly many, I used his engine was a good game! !
Maze.rar
- 利用C++和D3D写的第一人称场景,用键盘和鼠标控制视野,类CS,The use of C++ and D3D scene first person to write with the keyboard and mouse control of vision, type CS
D3D.rar
- 实现3D游戏中的一些基本功能.例如:摄像机的控制,人物的行走、跳跃,人物与场景的的碰撞,还有一些打怪的基本数据计算,还有一些特效(HLSL)等。,3D games to achieve some of the basic features. For example: camera control, character walking, jumping, the characters and the scene of the collision, there are some basic data
LittleVR_Chp04
- 一个D3D的场景漫游程序,使用DX9自带的TEXTURE实例拓展而来,结构简单,适合初学者上手用。包含自己写的OBJ模型文件读取类,以及自制的简易摄像机类。-A D3D scene roaming procedures, examples of the use of DX9 native TEXTURE expand from simple structure, suitable for beginners get started with. Contains its own writing O
NotWOW
- D3D游戏DEMO,很像WOW风格,有LOD,有场景管理,有骨骼动画-The DEMO, D3D game, much like the WOW style, LOD, scene management, skeletal animation
3Ddemo_MFC
- D3D+MFC做的一个DEMO 初学者学习资料,鼠标拾取检测,线程实现的渲染场景。VS2005编译。-D3D MFC beginners to learn to do a DEMO data with mouse detection, scene rendering thread to achieve.VS2005 compiler.
article_skinnedmesh_modular
- 骨骼动画 一个场景演示d3d的骨骼动画-Skeletal animation demo scene D3D bones animation
RigidbodySimulationDemo
- 这是一个用D3D开发的刚体演示Demo及源码,在Demo中图形渲染的比较简单,侧重点在虚拟场景仿真的实现。-This is a development of a rigid body with D3D Demo Demo and source code, in the Graphics Rendering Demo at the relatively simple, the focus in a virtual scene simulation implementation.
Solar
- 用Directx3D开发的太阳系程序,实现了飞船在地球场景和太阳系场景的自由漫游,对于D3D的基础技术是个不错的总结-Directx3D development of the solar system with applications that implement the spacecraft in the Earth scenes and the freedom to roam the solar system scene, for D3D based technology is a goo
changjing
- 基于D3D9编写的一个非常漂亮的场景,包括源代码。-On D3D9 written a very beautiful scene, including the source code.
AlphaDialog
- Win2000/WinXP 透明窗口显示D3D物体,背景镂空。 把 3D 场景绘制到 RenderTarget 上,透明度信息(Alpha信息绘制到另一个 RenderTarget 上),把透明信息作为 LayeredWindow 的 Alpha 通道,实现了3D场景的背景镂空效果。-Combine D3D scene and Win2000/WinXP LayeredWindow.Render 3D scene to a D3D RenderTarget,and render Alpha
D3D_xuanzhongjuese
- 这是学习d3d编程中选择场景中的角色的源代码,是一个学习的小例子,希望对大家有所帮助-This is a learning d3d programming to select the scene in the role of the source code, is a small example of learning, we hope to help
xcv
- 本代码是一个利用D3D固定流水线和可编程流水线一起使用的一个粒子。进入之后是一个3D场景,天空盒还加了动态纹理效果。程序中还加入了一个小球,按下1键后,可模拟抛物线运动。-This code is a fixed-line and programmable using D3D for use with a particle line. Followed by a 3D scene into the sky box also added a dynamic texture. Program al
TestingTerrain
- 使用D3D实现山地场景的下雪的源代码,Win32-Mountain scene with snow D3D implementation source code
scene3
- D3D做的3D场景,可用鼠标控制旋转。适合初学者学习directX时参考,有模型及源码-D3D to do the 3D scene, use the mouse control rotation. Suitable for beginners to learn directX reference, a model and source
D3DGroud
- D3D的研究,实现一个动态向前走的场景。-The D3D research to move forward to achieve a dynamic scene.
BlossomEngine
- GPU PRO介绍的图形渲染引擎 D3D与OPENGL之前的移植-- quad-tree scene management - per-pixel lights (forward shading) - sunlight and spot light shadows (hardware shadow maps) - sky-box - full-scene bloom
house
- d3d实现房屋3d场景 包含椅子桌子以及一只茶壶-d3d implement of house scene