搜索资源列表
GpuMixImage
- 这是偶以前写的一个GPU实现图象混合的程序,使用GLSL实现,本程序包含C++代码和GPU shader代码(在release文件里)
Water_Simulation.rar
- GPU精粹里的水效果渲染,用到shader,效果很逼真,GPU Pristine water effects rendering, use shader, the effect is very realistic
raycasting_tutorial
- 老外写的GPU加速的raycasting算法,硬件加速算法用CG编写。对学习硬件加速的体绘制算法很有用-Written by foreigners GPU-accelerated raycasting algorithms, hardware-accelerated CG algorithm used to prepare. Learning hardware-accelerated volume rendering algorithm is useful
Resolution_Independent_Curve_Rendering
- 分辨率无关的bezier曲线绘制。利用GPU,通过pixel shader绘制bezier曲线。特别适合绘制OpenType(TrueType)文字。-Resolution independent bezier curve drawing. Using GPU, drawing bezier curves by pixel shader. Particularly suitable for drawing OpenType (TrueType) text.
Md5MeshLoader
- doom3的 md5模型加载。 vc7.1+opengl 。 源码包已经附带glut库 。-doom3 of md5 model load. vc7.1+ opengl. Glut library source package has been included.
GPUandCG
- GPU编程与CG语言,国内牛人所著,2009年出品,学习shader必备工具书。-GPU Programming And Cg Language Primer 1rd Edition
CIRLGPUGLSLGeometryShaderTutorial
- CIRL GPU GLSL Geometry Shader Tutorial.rar
Direct3D10MFC_CUDA
- 使用Direct10及CUDA实现图像变换,来比较CPU及GPU变换图像的效率。变换之后的图像作为纹理使用Pixel Shader 渲染处理。-Using the Direct10 and CUDA to transform the Image in order to compare the efficiency of CPU and GPU.
Hieroglyph3
- DirectX11开发的渲染引擎,里面有Vertex shader, Pixel shader,Geometry shader, Compute shader及 Hull shader 的例子,也有许多图像后处理的例子,还有Direct3d11的许多GPU特效,是学习D3D11的最好实战工具。-DirectX11 rendering engine development, which has Vertex shader, Pixel shader, Geometry shader, Comput
BillboardSample_4_0
- Billboard Sample for XNA 4.0 This sample shows how to efficiently render large numbers of billboard sprites by using a vertex shader to perform the billboard computations entirely on the GPU.
SiftGPU-V370
- 使用gpu、cpu并行进行sift算子计算匹配,能够在原来的基础上加速处理,但对显卡要求较高,具体环境配置使用方法可以参照mannual-SiftGPU is an implementation of SIFT [1] for GPU. SiftGPU processes pixels parallely to build Gaussian pyramids and detect DoG Keypoints. Based on GPU list generation[3], SiftGPU th
ex-twisting
- OPENGL中的GLSL实现基于GPU的绘制,写顶点着色器shader,实现了图形学经典的twisting效果-OPENGL in GLSL GPU-based rendering, to write the vertex shader shader, to achieve the effect of twisting the classic graphics
ex-bulge
- OPENGL中的GLSL实现基于GPU的绘制,写顶点着色器shader,实现了图形学经典的bulge效果-OPENGL in GLSL GPU-based rendering, to write the vertex shader shader, to achieve the effect of graphics classical bulge
ex-shrinking
- OPENGL中的GLSL,实现基于GPU的绘制,通过写几何着色器实现了shrink效果-OPENGL in GLSL, GPU-based rendering, by writing to the geometry shader effects to achieve a shrink
ex-replace
- OPENGL中的GLSL,实现基于GPU的绘制,通过写几何着色器实现了replace效果-OPENGL in GLSL, GPU-based rendering, by writing to replace the geometry shader effects to achieve a
GPUImageProcessor
- 一个简单的GPU图像处理程序,使用Qt框架,OpenGL API和OpenGL着色器语言开发。-A simple GPU image processing program, using the Qt framework, the OpenGL API and OpenGL shader language development.
glsl-optimizer-master
- GLSL优化算法,用c++语言编写,适合学习计算数学的和工科类的运用-GLSL optimizer A C++ library that takes GLSL shaders, does some GPU-independent optimizations on them and outputs GLSL back. Optimizations are function inlining, dead code removal, copy propagation, constant foldi
CgReferenceManual
- nvidia 的gpu编程语言 cg的用户手册 学习u3d shader的可以参考-the U3D shader the the nvidia gpu programming language cg user manual to learn can refer to
GPUGems1-3
- GPU精粹1-3,GPU着色器研究,shader编写入门(GPU essence 1-3, GPU shader research, shader preparation entry)
Real Time Rendering.3rd.pdf
- Real Time Rendering.3rd.pdf, 学习gpu的很好书籍(Real Time Rendering.3rd.pdf, learn gpu good book)