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用Java书写的3D图形渲染程序,不使用Java3D和OpenGL,纯Java实现,采用扫描线深度消隐,和局部光照模型,该程序用作图形学教学。程序使用Jcreator3.5编译(内建工程),当然也可以用其他Java工具编译。需要详细了解的网友可与我联系-written with Java 3D graphics rendering procedures, and not to use OpenGL Java3D, pure Java, scanning depth blanking line,
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在vc++6.0环境下,调用opengl函数建立光照模型,实现旋转的立方体-in vc + + 6.0 environment, the establishment of function called opengl illumination model, the rotating cube
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本程序是完成图形学中关于光照模型的示例,通过本人编译通过,可以运行!-the procedure is completed graphics on the sample illumination model, I compile, run!
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使学生掌握凸多面体的Roberts消隐法,掌握三维图形的深度缓存算法消隐技术,了解多边形区域的排序算法和列表优先算法的消隐技术。掌握利用简单光反射模型进行三维图形的明暗处理。了解整体光照模型、光透射模、光线跟踪算法,了解物体间的漫反射-enable students to master the convex polygon Roberts blanking France, grasp the depth of 3D graphics algorithms hidden cache technol
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球的光照模型,对于理解计算机图形学上面的光照反映很有帮助-ball illumination model for understanding computer graphics above reflect the light helpful
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opengl高级渲染语言可以允许用户自己在shader编程实现自己的光照代码.本代码摈弃了opengl传统的光照编程,在fragment program实现了phone光照模型。vc7.1+opengl2.0-opengl advanced rendering language allows users in shader programming their own illumination code. the code of opengl abandon traditional illumin
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这是我的图形学的3D大作业,使用MFC的图形界面,使用了局部光照模型,透视投影等。-This is my big 3D graphics operations, the use of MFC graphical interface, the use of the partial illumination model, such perspective projection.
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1,画一个三棱锥(或三棱柱)穿透一个立方体,并用Z_buffer算法消隐,其中立方体和三棱锥的各个面用不同的颜色表示
2,用动画实现穿透的全过程并且实现光照 立方体可以旋转运动 三棱锥可一上下穿透
关键词:Z缓冲器算法 Z向深度缓存算法
Z_buffer Phong光照模型 -a painting a three pyramid (or three prism) penetrating a cube. Z_buffer algorithm using hidden, cube an
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该程序实现了图形学中的一些算法,如画线、画圆,填充、直线多边形、扫描转换,扫描线消隐算法以及一个简单的Gouraud光照模型。-the realization of a number of graphics algorithms, painting lines, the Circle, filling, linear polygon scan conversion, Lines scanning algorithm and a simple scan illumination model.
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球体生成,包括光照模型、网格生成等模型。适用于初学者-ball production, including the illumination model, mesh generation, and other models. Apply to beginners
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其中包含了五个光照模型的例子,还有一个全屏泛光的例子,对于想学习的人非常的有帮助-Which contains examples of five illumination model, there is a full-screen pan-ray example, for people who want to learn very helpful
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大名顶顶的Phong模型(简单光照模型)不用介绍了吧!有兴趣就看看吧- The famous Phong model (simple illumination model) did not need
to introduce! Has the interest to have a look
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在屏幕中心绘制球,给球体施加不同的环境光,漫反射光,镜面反射光,改变球体的材质,改变光源的位置,从各个方面对球的光照模型进行演示
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球的光照模型算法,计算机图形学,C++源代码-Global illumination model algorithm, computer graphics, source code
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计算机图形学实验 球的光照模型算法 vc-Computer graphics algorithm for illumination model experimental ball vc++
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计算机图形学:使用VC实现球的冯氏光照模型算法-Computer Graphics: use of a VC ball, Fung illumination model algorithm
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利用OPenGL制作的简单消隐与光照模型-The simple blanking using OPenGL made illumination model
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光照模型的完整源码,内含Gouraud和phong两种明暗处理。-Complete source of illumination model, to containing Gouraud and phong two-shading.
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ogre光照模型的展示,光照模型的材质文件请参考ogre引擎里的:
Media\materials\scr ipts\Shading.material-ogre illumination model display, illumination model of the material documents refer ogre engine inside: Media \ materials \ scr ipts \ Shading.material
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用VS2012实现的计算机图形学中OPEN-GL的光照模型,绘制球形,可以调整光照亮度,亮斑大小,环境光等等参数来改变球的颜色,看起来效果不错。-VS2012 using computer graphics to achieve the illumination model OPEN-GL, the drawing ball, you can adjust the brightness of the light, bright spot size, ambient light, etc. par
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