搜索资源列表
LightTest
- 自己开发的OPenGL光照效果演示程序,可为初学者提供参考。-Own lighting effects OpenGL demo program can provide a reference for beginners.
Light1
- 设定光照模式、光源颜色及材质的组合变换,使用vc编写的opengl程序-Set light mode, light source color and texture combination of transformation, vc prepared using opengl program
OpenGlLight_material
- 基于对话框的OpenGl光照可修改例程,在此代码中将光源和材质用类封装了并提供了相应的修改借接口-Based on the dialog box to modify the light OpenGl routines, in this code will be using light sources and materials and provide class encapsulates amended by Interface
Lighting
- Opengl示例源码,实现了Opengl光照的特殊效果-Opengl sample source code to achieve special effects light opengl
3D_zzhearth
- 本程序中才用了3d贴图,执行 opengl计算,并根据标准光照模式计算单个物体的颜色。 。 -This procedure have used the 3d mapping, the implementation of opengl calculated according to the standard pattern of a single object illumination color. .
Sun_earth_moon
- 这个是用OpenGL做的具有光照和纹理效果的模拟太阳、地球和月亮公转和自转的程序,适合演示地理课程中的公转和自转。-This is done using OpenGL lighting and texture effects with simulated sun, the earth and the moon' s revolution and rotation procedures, suitable for presentation of the geographical curric
OpenGL_3
- OpenGL编程轻松入门之使用光照和材质 使用了光照和材质可以使物体更逼真,具有立体感。本例就是没有使用光照使呈现在我们眼前的物体茶壶和立方体没有立体感。-OpenGL programming easy entry material the use of light and light and materials used can make objects more realistic, with a three-dimensional sense. Is not used in this
VBOpenGL
- 本文就怎么利用vb结合opengl来研发三维地质构造图的基本步骤进行了周详地介绍,其中对像素格式的设定及光照和材质的设置进行了周详的描述。-This article on how to use vb to develop three-dimensional combination of opengl geological map of the basic steps to carry out a very thorough introduction, which set the pixel fo
OpenGL.RayTrace
- 本程序按照展示影响光照效果因素的思想进行设计,按照OpenGL中光线跟踪步骤实现,主要做了静态多光源,材料属性对光照效果的影响,动态光源三个方面展示的工作。-This procedure results in accordance with the display light of factors influence the design of the idea, according to Ray-tracing the steps of OpenGL to achieve, mainly to
MFC_OpenGL
- 利用MFC开发的OpenGL开发包VC源码-图像处理包,里面包含各种OPENGL开发程序,如光照,基本图形等等。-MFC Development using OpenGL Development Kit VC source- image processing package, which contains a variety of OPENGL development programs, such as light, basic graphics and so on.
255105lesson10
- 这是我图形学课程的作业,利用OPENGL和VC++开发,画的是一个动态场景,有光照,阴影等效果,可旋转。-This is my operating graphics programs, use of OPENGL and VC++ development is a dynamic art scene, with light, shadows and other effects, may be rotating.
table
- 3D光照编程,在单一光照下的编程。OpenGL库实现,需要glut头文件。-3D programing under the singular lighting.
earth
- 一个拥有动态光照的地球,可以用鼠标旋转交互,使用cg.-A dynamic illumination of the Earth, you can spin interaction with the mouse, use cg.
Light_on_cubic_and_sphere
- 对球体和正方体进行渲染设置,从而产生不同的效果。可以对材质、光照方向、聚光灯位置、光源属性(线形、连续、平方)分别进行设置。是学习OPENGL光照的非常好的程序。-On the sphere and the cube rendering settings to produce different results. Can be material, light direction, the spotlight position, light source attributes (linear, c
pro3
- 结合HENE的教程,写出基于MFC的OPENGL的代码,实现转动、移位及光照、贴图功能。通过菜单工具、鼠标和按键实现以上功能。-With HENE tutorials, the code based on MFC-OPENGL is programed, which can complelte shifting and lighting, mapping. Through the menu tools, the mouse and keybuttons, the above functions
Quad
- 利用OpenGL来绘制多面体,使用了光照和才是,使物体具有立体感。-OpenGL Resources
teapot
- draw the teapot with VC++ and OPENGL,应用光照等,纹理绘制茶壶-draw the teapot with VC++ and OPENGL, lighting and other applications, texture mapping teapot
ThreeDBMP
- 本人为了图像处理的需要,很想实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和 DrawScene函数中实现,主要初始化OpenGL运行时的环境变
73462676Light
- VC6.0在OPENGL中的运用,用于实现光照效果的一个简单程序-VC6.0 in OPENGL in the use of lighting effects used to implement a simple program
DynamicWorld
- 使用opengl中的纹理贴图,光照,以及3D模型导入,构造了一个房间,能够使用鼠标和键盘实现虚拟漫游(w,a,s,d)-Use opengl the texture mapping, illumination, and 3D model import, construct a room, be able to use the mouse and keyboard to achieve a virtual roaming (w, a, s, d)