搜索资源列表
particlesystem
- 自己编写的粒子系统演示程序,希望对初学者有所帮助-prepared by their particle system demonstration program, and I hope to help beginners
Engine_v0.2.tar
- 一个巨cool的3D游戏引擎源代码。其0.3版本开始收费,卖10000美金,其功能有bsp/portal,particle system,physics,skelet-animation,energe unit,lod.四叉树/八叉树,shaders(glsl/hlsl)-a giant cool 3D game engine source code. Version 0.3 of its fees, selling 10,000 dollars, and its function is BSP
Engine_v0.1.tar
- cool3dengine的0.1版本,漂亮的室内引擎,支持bsp/portal,lod,particle,physics,skeleteanimation,shader-cool3dengine the 0.1 version, the beautiful indoor engine, support for BSP / portal, incomplete, the particle and physics, skeleteanimation, shader, etc.
ablazeballsrc
- 此为一款用vc和opengl编写的3d游戏。粒子系统作的尤其漂亮。非常的cool.-for this new and used vc opengl prepared by the 3d games. Particle system for the particular good. Very cool.
Granulate
- 颗粒粗化源码,将马赛克现象认为的作用于一副图像,称之为颗粒粗化。可以用来建立图像切换效果-source of coarse particles, that the phenomenon will mosaics in the role of an image, known as particle coarsening. Images can be used for switching effects
neo_snow
- 这是用NEO写的一段简单的下雪特效,源代码在TC/DEV下编译通过,以演示如何通过程序产生粒子效果。-This is the NEO was a simple snow effects, the source code TC / DEV compiler, to demonstrate how procedures particle effects.
lizixitong
- 是个OPENGL绘制的粒子系统。。解压后有具体的使用说明-OpenGL rendering is the particle system. . After extracting a specific use
cometsrc
- 超级经典的粒子系统程序,适合初学者哦-super classic particle system procedures, suitable for beginners oh
Meshless_SPH
- 使用fortran编写的无网格(光滑质点流体动力学)SPH算法-using FORTRAN prepared by the non-grid (smooth particle hydrodynamics) SPH algorithm
SPSOOptimize
- 微粒群算法,c语言编写,通过优化,可以自己添加测试函数-particle swarm algorithm, c language, through optimization, can add their own function testing
OPGLTorus
- 粒子模拟喷泉 利用的vc和opengl共同开发-fountain particle simulation using the vc and common development opengl
PSOt
- 智能优化算法: 粒子群优化算法(PSO)应用于神经网络优化程序。分为无隐含层、一隐含层、二隐含层。运行DemoTrainPSO.m即可。 程序来自:Brian Birge NCSU-intelligent optimization algorithms : Particle Swarm Optimization (PSO) used neural network optimization procedures. Divided into hidden layer, a hidden
cg_lizixitong01
- 计算机图形学中的三维几何造型之粒子系统生成的算法演示,做的很棒的。-computer graphics of 3D Geometric Modeling particle system, an algorithm was demonstrated, so terrific.
Particleglor
- 做的很漂亮的火焰图,基于粒子系统做的,调用VC里的OPenGL。有原程序和可执行程序。-done a very nice flame map, based on particle systems do, called VC's OpenGL. There are procedures and the original executable.
UnscentedParticleFilter
- 基于次优贝叶斯估计的非线形非高斯条件下的粒子滤波器的MATELAB仿真-based Bayesian estimation of non-linear non-Gaussian under the conditions of the particle filter simulation MATELAB
pso_pid
- 这是个利用粒子群算法(PSO)优化PID控制器参数的matlab程序,其中选取的性能指标为ITAE。-this is the use of particle swarm algorithm (PSO) PID controller optimized parameters of Matlab procedures, these performance indicators selected for ITAE.
UsePSprite
- 这是一个使用简单粒子系统的代码 仅仅支持有限的粒子功能,并不支持如更该核心几何处理的功能。 想充分让粒子听话还需要构造高级的 粒子系统。-This is a simple to use particle system code only limited support particles function, if more do not support the core functions of the geometry processing. To fully enable par
psotbbeta
- 用matlab开发的微粒群算法工具箱,使用方法见说明-using Matlab development of the particle swarm algorithm toolbox, use see note
binarypso_c
- C语言编写的基本微粒群算法的应用介绍源码-C language's basic particle swarm algorithm for the application of the source
Particlefilter_code
- 粒子滤波的C++程序,可以很好的掌握粒子滤波的编程问题-particulate filter C program, a good grasp of programming particle filter problem