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Advanced Animation with DirectX (source code)
- Advanced Animation with DirectX 书的配套代码,详细讲解了用DricetX9 制作高级3D动画,对游戏开发者有帮助。-DirectX Advanced Animation with the matching code, detailed account of DricetX9 produced using advanced 3D animation, game developers to help.
06-3
- 本书的大部分主题均结合一个具体的游戏开发系统Fly3D(包含在光盘中)加以讲述,这有助于读者直接编写源代码来实现制作动画的梦想。通过编写或修改插件,读者可以对书中的实例进行试验,甚至可以开发出属于自己的游戏。 -most of the book's themes of the specific combination of a game development system Fly3D (included in the CD-ROM) to be about, which helps
20tele
- 一份游戏策划书的范例 在游戏开发策划阶段用 可以做为参考-a game plan in the example of game development planning stage can be used as a reference
3dddddd
- 3d游戏与计算机图形学中的数学方法,经典的书-3d games and computer graphics, mathematical methods, the classic book
DirectX09
- 游戏开发导引第九章源码,材质和光照处理,书很好,BaiDu上搜不到源码的,故上传,太大了(总共10多兆)下载困难,只好分开传,原本该网站只有1-5章内容-game development Seeker IX source, and light material handling, a good book, portal not found on the source code, upload it, too (a total of more than 10 trillion) download
Hangman
- 涉及一个 Hangman 玩游戏程序。程序要求用户输入一个类型,如书或电影。基于提供的类型, 抽取其中的书名或电影名称,用户可通过给出字符及其位置猜测名称。
Game-Programming-Gems-2
- 一本比较好的介绍vc环境下如何编程的书,如何用图形来处理游戏的开发,是本好书
3d游戏编程实例代码
- 图书《3D游戏编程》的配套源代码(包含书中全部演示代码)。-books "3D game programming" supporting source code (the book includes all the demo code).
C++游戏编程入门
- beginning c++ game programming 一书中用到的游戏引擎
多玩家游戏设计.rar
- 多玩家游戏设计一书的源代码
real-time_Rending_technique.ra
- 3D游戏:实时渲染与软件技术一书的源代码,包含了Fly3D 3D 实施引擎API,3D game: real-time rendering technology and software source code book, including the implementation of Fly3D 3D engine API
3D.Game.Programming.All.In.One
- 这本书是另一本——游戏编程大全的姊妹篇,3D游戏编程大全,着重介绍3D游戏编程用到得技术、知识和3D游戏引擎的编写知识,是学习3D游戏制作,3D游戏引擎制作必备之书。-This book is the second one- the Guinness姊妹篇Game Programming, 3D Game Programming Book, focuses on using a 3D game programming technology, knowledge and the preparati
Introduction_to_3D_Game_Programming_with_DirectX_9
- Introduction to 3D Game Programming with DirectX 9.0 该书主要讲述了如何利用DirectX 9.0进行3D游戏的开发,相信对各位学习使用DirectX 的同仁们很有帮助-Introduction to 3D Game Programming with DirectX 9.0 The book focuses on how to use DirectX 9.0 for 3D game development, I believe that lea
DirectX9.03Dgameprogramingandcode
- DirectX 9.0 3D游戏开发编程基础(英文版)及配套代码 关于direct 9.0的入门书籍,非常经典-DirectX 9.0 3D game programing
GameEngine
- 美Michael Morrison著的游戏编程入门中的游戏引擎,由于从图书馆中借的书没有光盘,所以自己补充了部分代吗,已经通过VC6的编译-Beginning game programming Michael Morrison
vc_game
- vc++游戏编程导学源码一书的 配套的程序,另外我本人再在其基础上面扩充了网络-the 《vc++游戏编程导学源码》
3DGame_Direct3D
- 非常好的入门级3D游戏书;介绍了基本必备的数学知识,以及Direct3D基础,以及实用的Direct3D包括网络模型,粒子系统,拾取,以及着色器和效果等-Very good entry-level 3D game books introduces the basic mathematical knowledge necessary, and Direct3D based, and practical Direct3D including network model, particle syst
3D数学基础 图形与游戏开发
- 龙书,介绍使用DirectX进行图形编程(It is a book talk about how to use DirectX to programing)
DX11龙书中译
- 基于DirectX的游戏编程,适合新手入门,仅供参考(Game programming based on DirectX, suitable for beginners, for reference only)
游戏编程入门(第四版)
- 游戏编程入门(第四版) 书中源码(带素材)