搜索资源列表
SuperBrickBreaker_src
- 一个经典打砖游戏,使用directx的范例,编译前须安装directx sdk 8.0以上版本
TVideoGrabber
- TVideoGrabber 是一款通用的视频捕捉和媒体播放组件,可用于 C#、VB、C++、Delphi、C++Builder 和 ActiveX-compatible 开发工具。软件功能强大,使用简单,可捕获来自 Firewire (IEEE1394)、DV摄像机、USB摄像头、电视卡、视频播放设备等的视频和音频信号,并保存为 AVI、ASF、WAV、MP3、MPEG2等格式文件。同时带有DV机控制,电视卡转台功能。 在录制视频的基础上,更可实现视频拼接、分割和格式转换功能。
duideng_c
- 对等网络C#编写的源代码,《对等网络编程源代码》一书附带的光盘的C#源码-This file contains the information about running the C# version of the application. You must have the following Software installed on your machine in order to run this application. 1. Microsoft Visual Studio
PCM_WAVE
- Load the .WAV file from the disk into memory (parsing .WAV file s RIFF structure) Save the .WAV file from memory to the disk (creating .WAV file s RIFF structure) Playing the .WAV file using the default WAVE_MAPPER device Offline mixing of t
Dndhkfein
- 这是一个基于directx8.0 sdk的一3d飞行模拟游戏源码Demo,虽说纹理与模型不怎样,但是功能还是齐全的,包含.x模型导入,飞行控制,2d显示出来,索引缓冲,键盘与鼠标键入,灯光与材质.是是3d学习者的源代码,可直接使用。-This is based on a 3d directx8.0 sdk source flight simulation game Demo, although the texture and the model is not how, but the funct
DX-Project-12
- 《DirectX 8 教程》及配套代码 第十二章:键盘与鼠标输入 Introduction (序) DirectInput Include and Library files (头文件与库文件) The Controls (控制方案) Initialising DirectInput (初始化DirectInput) Setting up the keyboard (设置键盘) Setting up the mouse (设置鼠标) Buffer
DX-Project-11
- 《DirectX 8 教程》及配套代码 第十一章:3D中的2D Introduction (序) Adding Text (添加文字) Steps for 2D in 3D Rendering (在3D中渲染2D的步骤) 2D Camera (2D摄像机) 2D Objects (2D对象) Texture Transparency (纹理透明) Summary (摘要) -" DirectX 8 tutorials and supporting co
DX-Project-9
- 《DirectX 8 教程》及配套代码 第九章:有纹理的球体、圆柱体和锥体 Introduction (序) How to make a cylinder (怎样生成圆柱体) How to make a cone (怎样生成圆锥体) How to make a sphere (怎样生成球体) HTML Logging (HTML格式的程序日志) Summary (摘要) -" DirectX 8 tutorials and supporting co
DX-Project-4
- 《DirectX 8 教程》及配套代码 第四章:全屏幕模式和深度缓冲 Introduction (序) Depth Buffers (深度缓冲) Full Screen (全屏幕) Logging (实时记录) Summary (摘要) -" DirectX 8 tutorials and supporting code Chapter IV: full-screen mode and depth buffer Introduction (sequence)
Puzzle(execude)
- this solve puzzle 8 by artificial intelligence. write by Visual c++ 2012 x64 & DirectX 9. work on windows 7 x64. -this is solve puzzle 8 by artificial intelligence. write by Visual c++ 2012 x64 & DirectX 9. work on windows 7 x64.
DX-Project-3
- 《DirectX 8 教程》及配套代码 第三章: 旋转的立方体 Introduction (序) 3D World Space (3D 世界空间) Backface Culling (背面拣选) How to make a cube (怎样创建立方体) Matrices (矩阵) World Matrix(世界矩阵) View Matrix(视图矩阵) Projection Matrix(投影矩阵) -" DirectX 8
DX-Project-7
- 《DirectX 8 教程》及配套代码 第七章:灯光与材质 Introduction (序) DirectX Lighting vs. Real World Lighting (DX光照 对 真实世界光照) Attributes of a light (光的属性): Position (位置) Direction (方向) Range (范围) Attenuation (衰减) Diffuse Light (漫反射) Ambient Li
DX-Project-13
- 《DirectX 8 教程》及配套代码 第十三章:声音和音乐 Introduction (序) DirectX Audio and DirectShow (DirectX Audio和 DirectShow) Wav, Midi and Mp3 - When should I use what? (WAV,MIDI和MP3——什么时候该用什么?) Wav files (WAV文件) Midi files (MIDI文件) Mp3 files (MP3文件)
snake
- 基于directx 8.0的贪吃蛇程序,是一个课程设计写的,可以通过串口通信控制该程序,在没有串口的情况下也可以使用-Snake procedures based directx 8.0 is a program designed to write, through serial communication control the program, in the case of no serial port can also be used
hge181_dx9
- HGE is an easy to use yet powerful hardware accelerated 2D game engine. It is a full featured middleware for all who want to develop commercial quality 2D games rapidly and easily. It covers all imaginable 2D game genres: you could create everything
Win8_Screen_capture_sample
- Windows 8的截屏API. 使用DirectX 11的特性。-Windows 8 screen capture API
Directx8-Cn-En-Ebook-and-source-code
- DirectX 8.0 的中英文教程 包含工程源码-DirectX 8.0 Ebook include chinese and English and the include the source code
E_DirectX
- E_DirectX 2.0 更新日志 - 2015-03-21 12:50 以下更改相对于 E_D3D9 1.0正式版: 1:[!]"E_D3D9" 改名为“E_DirectX".为其他DirectX组件作准备. 2:[!]调用"d3dx9_42.dll"库改为"d3dx9_39.dll"库.直接影响相关的ID3DX...类. 3:[!]优化各类(修改为继承),删除与基类重复的方法,相对减少源码体积(不
VirtuaNES.v0.97.Source
- FC模拟器 NES 任天堂 红白机 完全开放的 源代码!。编译需要DirectX 8 SDK支持!。DirectX 8 现在网上比较难找了。。有需要的可以联系我。(FC simulator NES Nintendo Red and White Machine completely open source code!. Compilation needs DirectX 8 SDK support!. DirectX 8 is now more difficult to find on the I
DirectX8SDK.part01
- 网上很难找到的古老的DirectX 8 SDK ,有些老版的软件需要Directx 8 支持!例如VirtualNES 。欢迎使用!(It's hard to find the old DirectX 8 SDK on the Internet. Some old software needs DirectX 8 support! For example, VirtualNES. Welcome to use!)