搜索资源列表
46
- 用C++,OpenGL和GLSL实现GPU排序技术
MeshRender.rar
- 实现基于GPU的网格渲染,使用GLSL着色器,mesh rendering based on GPU
Opengl
- openGL 开发手册 便于查阅。内有glsl的详细讲解,开发shader的朋友不容错过。-the development of accessible openGL manual. There are detailed on glsl, development shader friends should not be missed.
GLSL_Marching
- Marching Cube based on the GLSL
McGhee
- Conceptually, you can consider the declaration #extension GL_ARB_texture_rectangle : require, to allow support for texture rectangles, to be implicitly prepended to every GLSL shader when ARB_texture_rectangle is advertised. - Conceptuall
shallows-0.91
- Glsl programming shallow shader example, compilable on windows and linux platforms.
Shader4
- GLSL进行动态Cube Mapping, 以及静态的Spherical Mapping. 使用w, q, e, a, s, d控制反光球位置,i, I, o, O, p, P 控制反光球方向 z, Z, x, X, c, C控制照相机角度,上 下 左 右控制照相机位置 用v 切换进入Cube mapping 或 Spherical Mapping, Spherical mapping 采用的是另一场景,和天空盒无关。 -The Cube the Mapping of G
GLSL_GPU
- GLSL、GPU编写的着色器应用程序,可以借鉴参考一下 -GLSL, GPU shaders written application, can learn from the reference
Noise_Src
- Create a Noise Image with GLSL Shader
aras-p-glsl-optimizer-f2217b0
- source code for GLSL optimizer
G-OpenGL-Shader-
- GLSL的图像边缘提取。。。。。OPEGNGL。。。。着色语言-Edge Extraction of image on GLSL
osgShaderBrike
- osg的Shader,利用osg与GLSL结合,构建出砖块的表面效果,需要自己下载osg的库和数据文件。-using OSG and GLSL to create Brick face in some models. User should download osg libs and it s data.
A00751366_Assigment1_part1_V2
- This is my first work with C++ & glsl
tetris
- 基于ubuntu系统和opengl3.1的俄罗斯方块,使用glsl模块-A tetris game based on Ubuntu system and opengl3.1, using glsl module
helloGPGPU_GLSL-1.0.2
- 显示如何使用GPU进行通用计算,例子中使用GLSL实现高斯-拉普拉斯边缘检测算子-show how to use the GPU for general purpose computing, for example the use of GLSL achieve Gaussian- Laplace operator Edge Detection
FishEye_Test
- 基于opengl和glsl的鱼眼全景图,将鱼眼图片,通过GLSL编写的shader贴到球上,让人眼观看的时候产生鱼眼效果。-Based on OpenGL and glsl fisheye panorama, fish eye picture, written in glsl shader attached to the ball, let the human eye viewing when the fisheye effect.
tp-2
- phong shading using GLSL and visual C-phong shading using GLSL and visual C++
shaderGen
- 简单的version 450 glsl 和生成vulkan 二进制的数据(Simple version 450 glsl and generates Vulkan binary data)
glsl-fxaa-master
- 一种抗锯齿算法,内附demo 。fxaa 3 源代码(An anti aliasing algorithm with demo. Fxaa 3 source code)