搜索资源列表
Resolution_Independent_Curve_Rendering
- 分辨率无关的bezier曲线绘制。利用GPU,通过pixel shader绘制bezier曲线。特别适合绘制OpenType(TrueType)文字。-Resolution independent bezier curve drawing. Using GPU, drawing bezier curves by pixel shader. Particularly suitable for drawing OpenType (TrueType) text.
Direct3D10MFC_CUDA
- 使用Direct10及CUDA实现图像变换,来比较CPU及GPU变换图像的效率。变换之后的图像作为纹理使用Pixel Shader 渲染处理。-Using the Direct10 and CUDA to transform the Image in order to compare the efficiency of CPU and GPU.
Hieroglyph3
- DirectX11开发的渲染引擎,里面有Vertex shader, Pixel shader,Geometry shader, Compute shader及 Hull shader 的例子,也有许多图像后处理的例子,还有Direct3d11的许多GPU特效,是学习D3D11的最好实战工具。-DirectX11 rendering engine development, which has Vertex shader, Pixel shader, Geometry shader, Comput
BillboardSample_4_0
- Billboard Sample for XNA 4.0 This sample shows how to efficiently render large numbers of billboard sprites by using a vertex shader to perform the billboard computations entirely on the GPU.
GPUGems1-3
- GPU精粹1-3,GPU着色器研究,shader编写入门(GPU essence 1-3, GPU shader research, shader preparation entry)
Real Time Rendering.3rd.pdf
- Real Time Rendering.3rd.pdf, 学习gpu的很好书籍(Real Time Rendering.3rd.pdf, learn gpu good book)