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ATL_DirectX
- ATL写的基于DirectX的游戏引擎,C++编写,使用Visual C++ 6.0环境编写。-ATL was based on the game engine DirectX, C preparation, using Visual C 6.0 preparation of the environment.
ocxd3d
- Implement Activex OCX of Directx, you can execute it in I.E.-Implement ActiveX OCX of Directx. you can execute it in I.E.
ATL_DirectX_GameEngine
- ATL写的基于DirectX的游戏引擎, ATL写的基于DirectX的游戏引擎-ATL was based on the DirectX game engine ATL was based on the DirectX game engine, ATL was based on the game engine DirectX
yycjbo
- DirectX 为windows 而设计的API允许开发人员调用多媒体硬件设备的各项功能。 本软件应用DirectSound实现一个语音的ActiveX控件,控件实现了全双工的语音通信
electric
- 电流急急棒游戏,用键盘控制小球移动,使用DirectX制作全屏幕画面,并加入极具震撼的音效!
ZV2002Video
- 基于DIRECTSHOW的骗解控件,充分体现了DIRECTX的编程.
Inside-COM
- 《COM技术内幕》是一本很有意思的书,可以说是中级程序员到高级程序员的过渡,有兴趣的朋友不防学学。COM,即Microsoft组件对象模型(Component Object Model),是开发软件组件的一种方法。组件实际上是一些小的二进制可执行程序,它可以给应用程序、操作系统以及其他组件提供一些服务。开发定制的COM组件就如同开发动态的、面向对象的API。多个COM对象可以连接起来以形成应用程序或组件系统,并且组件可以在运行时,在不重新链接或者编译应用程序的情况下被卸下或替换掉。Micros
Tricks-of-Win-Game-Programming-
- 详细覆盖了从Windows编程到direct 3D, direct Draw, direct Music, direct Input的编程方法,以及游戏编程中的常用算法和编程技巧。-This book takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Fo
DirectX.11.Game.Programming
- About This Book This book is the follow-up edition to Wendy Jones’s Beginning DirectX 10 Game Programming book. In this book, we teach you the basics of getting started with game graphics using the latest iteration of Direct3D: Direct3D 11. T