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Samples1-4
- DirectX特效游戏编程的1-4章所有的程序实例源码。全在里面了。
DirectShow
- 如何用vc来实现directShow编程WDMWDM与VFW的实例.
DirectShow_wushijingxuan_code
- 本书是“DirectShow专业著作”丛书的第二本,侧重介绍了DirectShow技术在当前主要的几个领域中的应用,包括音视频采集、视频聊天、视频点播、视频叠加、媒体播放等。在介绍各种应用的同时,辅助以大量详尽的实例源代码。这些实例,不仅具有很强的实用价值和指导意义,更让读者理论联系实践,使学习DirectShow技术变得轻松自如。本书的配套光盘提供了DirectShow SDK 9.0的安装程序及书中各章节涉及的所有实例源代码。 本书结构合理,内容丰富新颖、条理清晰,适合广大的流媒体应用开
3d游戏编程实例代码
- 图书《3D游戏编程》的配套源代码(包含书中全部演示代码)。-books "3D game programming" supporting source code (the book includes all the demo code).
DirectDraw实现的游戏源代码
- 推出的几个经典DirectDraw实例 都是最简单的DirectDraw的编程例子 相信它对你入门游戏编程很有好处! 当然,前提是你必须懂得基本的DirectDraw编程。 如果这也不会,那你就有必要找更多别的资料看看了。 1-7实例依次增加难度。你可以在学习过程中得到提高。
DirectX9.03DGameDevelopmentPro
- 经典C++ \D3D 游戏编程书籍《DirectX 9.0 3D Game Development Programming》 中的实例代码,Classic C++ \ D3D game programming books, " DirectX 9.0 3D Game Development Programming" in the instance of the code
3D
- 三维的变换矩阵与坐标系的应用实例!注释比较详细,为初学3D编程有一定帮助!-Three-dimensional coordinate system transformation matrix and application examples! Note more detailed 3D programming for the novice some help!
DirectX9.0c-A-Shader-Approach
- 本书是一本描述Directx 9.0可编程渲染管线,Shader技术的入门书籍。作者是Frank D. Luna,有丰富的DirectX程序经验,已出版过多本DirectX相关书籍。书中讲解由浅入深,且配合大量实例,是游戏入门书籍的精品!-This book is a descr iption of Directx 9.0 programmable pixel pipelines, Shader technology introduction to books. The author is Fr
Dodger
- C#下directX游戏编程的简单实例,适合入门同学。-C# Under directX game programming examples of simple, suitable for entry-classmates.
gonggaoban
- 这是DirectX编程中公告版技术的一个实例,里面还有D3D中2D文字使用方法,希望可以给学习DirectX编程的参考下-This is the version of DirectX programming technology in the notice an example, which characters have to use D3D in 2D, and I hope that can give a reference study under DirectX Programming
Terrain
- 一个DirectX地形基础演示实例,希望对初学DirectX编程的初学者有所帮助.-DirectX terrain based on a demonstration example, in the hope of learning DirectX programming help beginners.
DDraw01
- directx编程实例,能够实现对directx基本操作-directx programming examples to achieve the basic operation of directx
DirectX9.03DGameDevelopmentProgrammingsourcecodePa
- 经典C++ \D3D 游戏编程书籍《DirectX 9.0 3D Game Development Programming》 中的实例代码 这是9-15章的(上次是1-8章)-Classic C++ \ D3D game programming books, " DirectX 9.0 3D Game Development Programming" in the example code in this 9-15 chapter (the last is the chap
DirectXtemplate
- DirectX编程的模板,和一些DirectX编程的基本实例,适合初学者。-some DirectX programming templates, and some simple DirectX examples. it s fit for beginners.
DirectHello
- DirectHello 简单的DX 编程实例程序 适合初学者-DirectHello simple programming example programs for beginners DX
9.6-Stencil-Buffer-All-Objects
- DirectX 的常用代码 自己编写的实例教程 对理解DirectX 的编程过程很有启示作用-Their common DirectX code examples written in DirectX programming tutorials for understanding the role of the process very enlightening
Cube
- DIRECTX编程实例,一个简单的旋转茶壶-DIRECTX programming examples, a simple rotation of the teapot
DirectXShowCard
- 有关DirectX的编程实例,对于初次接触DirectX编程的人有一定帮助-DirectX programming instance, the initial contact DirectX programming
3DCube
- VC++ DirectX11游戏编程实例,DX11真正实现的立体俄罗斯方块-三维方块-VC++ DirectX11 game programming examples, DX11 truly three-dimensional Tetris- a three-dimensional box
AVIMovie
- vega 与VC++混合编程实例,模拟仿真,能精确调整车辆方向、速度,推力等数值,可以用键盘和鼠标互动-vega car motion