搜索资源列表
directX手册
- directX手册 所有的文档都是Word文档转过来的,目前,手册中只有DirectDraw部分,它的内容都是从DirectX 5.0 SDK 中翻译过来的-all the documents are in turn Word documents, at present, only manual part DirectDraw, its contents are from the DirectX 5.0 SDK were a literal translation
DirectX 5.0游戏编程指南之DirectDraw篇
- 讲解如何用DirectDraw进行游戏编程,DirectX有些旧,但方法仍可用。-explain how DirectDraw game programming, DirectX some old, but the measures could be used.
DirectShowKAIFAZHINAN_Chapter05
- 《DirectShow开发指南》 范例源代码,Chapter05:第5章用到的代码,其中GraphBuilding为Filter Graph构建技术 的一些代码,SimplePlayer为一个简单的播放器例子。 -"DirectShow Development Guide" paradigm source code, Chapter05 : Chapter 5 to use the code, which GraphBuilding Graph Filter Cons
DirectX09
- 游戏开发导引第九章源码,材质和光照处理,书很好,BaiDu上搜不到源码的,故上传,太大了(总共10多兆)下载困难,只好分开传,原本该网站只有1-5章内容-game development Seeker IX source, and light material handling, a good book, portal not found on the source code, upload it, too (a total of more than 10 trillion) download
Directshow_filter
- Really Great DirectShow Project by \"Jesse Stone\" from Taiwan. It Include 1.AC3 Filter 2.Mpeg1 Splitter for Video and Audio two pins 3.Directshow BaseClass for debug using 4.Standard mpge1 file that you correctly try it in the Gr
Directshow2.0_filter
- Complete directshow for real job, mpeg1 filter.you will never find a project like this good.Its a hard work for me. 1.async filter 2.mpeg1 splitter 3.mpeg1/2 video filter 4.mpeg1/2 audio filter 5.ac3 filter by Jesse Stone, Taiwan. a
ball_proj
- 1.DirectShow how to output to render 2.USE MFC Shared DLL 3.Include <afx.h> that you are easy to use Socket and String function 4.Include network recieve data 5.DNS to IP 6.Xvid Mpeg4 decoder 7.Ap Pass param to Direcshow interfa
Samples5-10
- DirectX特效游戏程序设计5-10章源码
DDEX1
- Windows CE 5.0 DirectDraw 例子, 微软样例代码 DDEX1
soterrain-0.5.tar
- soterrain0.5引擎 包括chunk以及lod技术~~ 转自SourceForge
DirectShow
- DirectShow应用开发案例,第4章用到的代码,其中AppIPTransform为MFC Filter的例子,DsDemo是一些演示代码FilterTitleOverlay是字符叠加Filter的源代码。 第5章用到的代码,其中GraphBuilding为Filter Graph构建技术的一些代码,SimplePlayer为一个简单的播放器例子。 第7章用到的代码,其中DsDemo是一些演示代码。 第9章用到的代码,其中DESCallback演示了控制DirectShow智能
DirectShowLibV1-5
- Direct Show Libary File ver.1.5, 提供Direct show 開發時引用工具集
127
- DIRECT3D_LANDSCAPE_GENERATOR类似游戏三角洲特种部队的引擎,曾获源码5星推荐
CODE_UPLOAD14622262001._01
- MasterX SDK .5
dircet教程代码5
- dircet教程代码主要讲述怎么用vc++ direct8.1 制作游戏引擎的深入浅出通俗易懂 比较简单-direct Directory code used mainly about how vc direct8.1 game production engine is relatively simple easy accessibly
ch08-5
- 一个简单的人物动画程序。一个卡通人物的走动程序。-a simple character animation process. A cartoon characters walking the procedure.
2C3
- 程序说明: 1.本程序实现了对字母顶点设定材质的设置; 2.本程序实现了对数字顶点设定材质的设置; 3.本程序实现了对所有顶点打光; 4.本程序实现了8个移动的光源; 5.环境光为全黑。 操作说明: 按1:开启/关闭平行光(默认关闭) 按2:开启/关闭点光灯(默认开启) 按3:开启/关闭聚光灯(默认关闭) 按4:开启/关闭萤火虫效果(默认关闭) 按5:开启/关闭Material1(默认开启) 按6:开启/关闭Material2(默
5.Direct3d_light
- 5.Direct 3D顶点、转换和打光处理管线。direct3d很好的教程-5.Direct 3D vertex, transformation and lighting processing pipeline. a very good tutorial direct3d
8.5
- 8.5 以点(point)类为基类,重新定义矩形类和圆类。点为直角坐标点,矩形水平放置,由左下方的顶点和长宽定义。圆由圆心和半径定义。派生类操作判断任一坐标点是在图形内,还是在图形的边缘上,还是在图形外。缺省初始化图形退化为点。要求包括拷贝构造函数。编程测试类设计是否正确。-8.5 point (point) class is the base class, redefined class and rounded rectangle class. Points for the rectangul
Book-Part-II-Code2-5
- DirectX 9.0 3D 游戏开发编程基础 对初学者很有用