搜索资源列表
Mfc_D3D9
- 示例了在MFC框架中直接使用D3D9 API所遇到的问题以及如何解决-example of the MFC framework D3D9 API used directly by the problems encountered and how to solve
DirectX 中文开发手册
- 很不错的资料,我找了很久才找到的-very good information, I look for a long time to find the
CODE_UPLOAD137411132001
- 三维公园,有树和飞鸟,是学习DIREXT 3D 的好例子-3D Park, the trees and birds, learning DIREXT 3D is a good example
040
- 里面是一个avi播放器,用mfc控件开发得,用来向新手展示mfc控件如何操作,有参考价值!-avi players, with mfc control of development, used to display mfc novice how to operate the controls, the reference value!
hmqa07b1
- This file is part of the MIDAS Sound System, and may only be used, modified and distributed under the terms of the MIDAS Sound System license, LICENSE.TXT. By continuing to use, modify or distribute this file you indicate that you have read the licen
CMPP3.0协议源码下载
- MP3的VC和BC代码,对于想了解MP3的人应该有帮助-MP3 VC and BC code for the MP3 would like to know who should help
Real-Time 3D Terrain Engines source code
- Real-Time 3D Terrain Engines 的源代码,描述怎样实时渲染3D地形,对游戏开发者应该有帮助。-Real-Time 3D Terrain Engines source code, describing how real-time rendering of 3D terrain, the game should help.
Advanced Animation with DirectX (source code)
- Advanced Animation with DirectX 书的配套代码,详细讲解了用DricetX9 制作高级3D动画,对游戏开发者有帮助。-DirectX Advanced Animation with the matching code, detailed account of DricetX9 produced using advanced 3D animation, game developers to help.
cn-Winamp280-Dfx6113
- 本规范中所指定的数据类型如INT,FIXED,VARSTR,FLOAT,DATE,TIME等只是为数据检查设定的;前端系统通过调用时均以字符串方式上送,AG会根据该规范进行必要的类型和长度检查; 除非特别说明,本规范中的规定的字段长度都是最大长度(FIXED类型是定长)。-the norms as specified in the data types such as INT, fixed, VARSTR, FLOAT, DATE, TIME, etc. only to check data s
DirectX8实现的台球游戏
- 用DirectDraw编写的台球游戏源码,调试时请确保已经安装DirectX8.0SDK-with DirectDraw prepared by the billiards game source code, debug Please ensure that the already installed DirectX8.0SDK
cdirectx
- 一组Driectx例程,通过它可以帮助快速掌握Directx的程序设计,对学习有很多参考价值。-a group Driectx routines, it could help grasp the DirectX programming, to learn a lot of reference value.
szpvideo
- 基于DirectShow编辑而成的视频流播放处理类,收集了许多常用的视频播放控制功能-based on DirectShow edited streaming video broadcast class, the collection of many commonly used video playback control functions
D001
- 用direct show 写的个播放器,可是实现最简单的播放、暂停、停止、截图等。-show with direct write-player, but to achieve the most simple play, pause, stop, and screenshots.
基于Delphi的VFW视频捕获程序的开发
- 许多关于视频的软件(如视频会议、可视电话等)开发都应用于视频捕获技术。微软为软件开发人员提供了一个专门用于视频捕获的VFW SDK,从而为在Windows系统中实现视频捕获提供了标准的接口,并大大降低了程序的开发难度。由于VFW SDK只有VC和VB版,没有Delphi版,因此需要在Delphi中一一声明DLL中的各个函数和变量。文中详细介绍了如何利用VFW在Delphi中开发视频捕获程序的步骤,同时给出了程序实例。-many of the video software (suc
LiveVideo_demo3
- 视频和音频的实时网络传输解决方案,使用DirectX技术。-to use the directx skill ,to deal with the video frequency and the audio frequency as the live network transport method
SimNatureExe
- 实现大规模室外场景渲染技术,本程序使用基于严格的四叉树的方法建立一个LOD算法,并用该LOD算法实现了一个视点相关的动态多分辨率地形。采用多遍地面纹理,亮度图等技术来照明场景。同时DEMO还实现了Billboard,运动模糊,的功能。程序采用C++,模块化的结构让程序具有很高的可扩展性。 -achieve large-scale outdoor scene rendering technology, the use of procedures based on strict quadtree
smlib
- SimNatureExe代码补丁本程序使用基于严格的四叉树的方法建立一个LOD算法,并用该LOD算法实现了一个视点相关的动态多分辨率地形。采用多遍地面纹理,亮度图等技术来照明场景。同时DEMO还实现了Billboard,运动模糊,的功能。程序采用C++,模块化的结构让程序具有很高的可扩展性。 -SimNatureExe patch the code to use based on the strict procedures of the quadtree methods to establi
The-basis-for-computer-game
- 本书介绍了如何以Visual C++及DirectX 来设计游戏,深入浅出的概念讲解 与游戏实例相结合来逐步实现自己制作游戏的。本书从游戏画面绘制、游戏输 入消息处理、游戏动画技巧、游戏物理现象设计原理、游戏人工智能及如何进 入3D 世界等基本的游戏设计基础。除了让学习者有清楚的基础概念以外,还能 实际地应用于游戏设计。-This book describes how to design games with Visual C++ and DirectX, explanation
3D-The-cube
- 用direct3d 实现的俄罗斯方块游戏,有兴趣的可以下载研究学习。-The cube game by using direct3d,hope you can learn something from it.
Inftrmation-the
- 信息查看器,可以完整的查看windows的各项系统信息-Information viewer, can complete view of the Windows system information,,