搜索资源列表
LiveVideo_demo3
- 视频和音频的实时网络传输解决方案,使用DirectX技术。-to use the directx skill ,to deal with the video frequency and the audio frequency as the live network transport method
demo7_1
- 点象素的画法,在DIREXTX下实现,一个初学者的开始-point pixel method of painting, in DIREXTX realizing, a beginners start
ChinaCard
- 如果您觉得本站还算不错,请赞助本站,方法:拨打声讯电话获取卡号,并在下方提交,我们将建立捐赠者名录!-If you think the site is still not bad, sponsored site, and method : Call voice telephone access to the phone, and beneath submitted, we will establish a donor list!
media
- 用纯软件的方法完成的一个动画程序!-with pure software method to complete the procedures of an animation!
Sample02
- 使用DirectDraw画线。表面是一个按线性排列的内存块,它可以用一个char数组来描述。通过调用IDirectDrawSurface::Lock()方法,就可以访问与每个表面相关的内存。-using DirectDraw line drawing. The surface is a linear arrangement on the block of memory, it can use a char array to describe. By calling IDirectDrawSurf
D3DTheBlock.rar
- 这是用Directx写的一个2D的俄罗斯方块小游戏,游戏很简单,主要用讲了Sprite方法,This is Directx write a 2D Tetris game, the game is very simple, the main method used gave a Sprite
DXRngWin
- 结合在DirectX也可以实现不规则的窗口,但是会对摄像机的成像造成影响,不过这都好说,关键在这里我们可以确定的是,这种方法应用在窗口模式下的DX程序仍然有效。-DirectX can be achieved with the irregular window, but will affect the camera' s image, but it is hard to say, the key here is that we can determine, this method used
DirectX2D20101229
- 本人自己写的使用DirectX9.0c来制作游戏的常用方法库,包含了封装过的精灵,数字,扑克,麻将,动画等等。- Write my own to create games using DirectX9.0c common method library containing the package over the wizard, numbers, poker, mahjong, animation and so on
PushSource
- DirectX推模式的例子,是一个Filter,可以看出获得单帧图像,图像序列等的方法-DirectX push model example of a Filter, can be seen to obtain single-frame images, image sequences, such as the method
Directshow_SDK_Notes
- 詳細說明DirectShow基本操作方法的學習書本-Detailed descr iption of the basic method of operation DirectShow learning books
DirectShowSSSPCSSXSF
- 一种基于DirectShow 的实时视频传输实现方法,比较实用,值得推荐。-DirectShow-based real-time video transmission method, more practical, it is recommended.
tree
- 用opengl的方法生成四叉树的方式,调用opengl中的画点画线的函数来生成四叉树。-The method used to generate opengl quadtree way, call the opengl stipple lines function to generate the quadtree.
csharp
- 三维显示控件使用方法 该三维显示控件基于Visual C#和DirectX 9开发,实现了摄像机旋转、缩放、移动以及根据高度图建立地形等功能,其开放的方法及属性-Use three-dimensional display control method The three-dimensional display control based on Visual C# and DirectX 9 in development and the camera rotation, zoom, mov
1233123DirectShow
- 基于DirectShow流媒体采集和播放系统设计和实现 阐述了DirectShow的体系结构。研究了开发基于DirectShow应用系统的一般方法,着重于流媒体采集和 播放的关键技术: DirectShow过滤器和过滤器图表的构建及管理。提出了一种基于DirectShow流媒体采集和播放 系统结构,并通过对系统的需求分析,得到系统的功能。实现了基于DirectShow流媒体采集和播放系统。实践证 明, DirectShow简化了流媒体应用系统的开发,缩短了开发周期。 -Ex
moban
- 用dx实现模版测试,同样的方法可以在游戏中添加影子效果。-Dx achieved with template test, the same method can add a shadow effect in the game.
zzTerr
- 基于dx9.0的地形渲染的例子,包含了一个地形网格的计算方法的类,可以方便地集成到你的工程中去。-Terrain rendering based dx9.0 example, contains a topographic grid of the calculation method of the class, can be easily integrated into your project to go.
3Dgame-engine-design
- 3D游戏引擎设计的架构,用DirectX编程方法,也参考OpenGL方法.-3D game engine design architecture, programming with DirectX, OpenGL also reference method.
IAG
- 3D direct current resistivity modeling with unstructured mesh by adaptive finite-element method
MFCFilter
- 是一个DirectShow的MFC的Filter,主要提供搭建MFCFilter框架的方法,可以实现播放功能,点击菜单中的PLAY VIDEO即可。-It is a MFC Filter framework basede on DirectShow tecnology,providing a easy method to build a MFC Filter.Just a simple instance.
2
- 一种基于DirectShow 框架的实时视频彩色图像增强方法-A real-time video based on DirectShow framework for color image enhancement method