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Munsell_src
- Direct3D is the component of DirectX that can render immersive 3D worlds. Direct3D is ideally suited for programs that allow the operator to fly through complex models in 3D space. The specific model I tackled was a model of the Munsell color solid.
DirectX---Screen-saver
- 用DX实现的3D旋转立方体半透明屏保,实现全频截图,alpha通道半透明特效,边缘反走样,全频抗锯齿特效等-DX-3D rotating cube to achieve a translucent screen savers, to achieve full-range shots, alpha channel semi-transparent effects, edge anti-aliasing, full-frequency effects such as anti-aliasing
DX-Project-7
- 《DirectX 8 教程》及配套代码 第七章:灯光与材质 Introduction (序) DirectX Lighting vs. Real World Lighting (DX光照 对 真实世界光照) Attributes of a light (光的属性): Position (位置) Direction (方向) Range (范围) Attenuation (衰减) Diffuse Light (漫反射) Ambient Li