搜索资源列表
srv
- 在windows系统下可实现快速关闭所打开的不必要的文件和窗口,没有解密码-in windows systems can be quickly opened by the closure of unnecessary documents and window, not a secret code
My3DGame
- DX项目,实现场景的漫游,实现下雨下雪等的粒子系统-DX projects to achieve roaming scenarios to achieve rain snow and other particle systems
directui_src
- Windows系统下,DirectX才是王道!作出超炫的界面不是梦!源码实现了各种DirectUI,很强大,供参考学习.-Windows systems, DirectX is the rules! Make stunning interface is not a dream! Source to achieve a variety of DirectUI, very powerful, for reference study.
skyboard-boards
- Skyboard Software Collaboration Database - Information Systems-Skyboard Software Collaboration Database- Information Systems
3DGameEngine
- 01_B 三维基础 B00 框架--简单框架 B01 框架--DXUT框架 02_S 三维场景 S00 室内--BSP结构场景 S10 室外--基本高度图地形 S13 室外—城市场景管理 S21 水体--基于实时反射的水 03_N 环境特效 N00 光影--闪电效果 N03 光影--实时阴影 N11 天气--蓝天白云 N15 天气--小雨飘飘 N17 天气--小雪飘飘 04_M 模型处理 M1
3DGame_Direct3D
- 非常好的入门级3D游戏书;介绍了基本必备的数学知识,以及Direct3D基础,以及实用的Direct3D包括网络模型,粒子系统,拾取,以及着色器和效果等-Very good entry-level 3D game books introduces the basic mathematical knowledge necessary, and Direct3D based, and practical Direct3D including network model, particle syst
directX_lz
- 游戏开发的DirectX粒子系统运用,源码有注释-The development of DirectX games using particle systems, source code annotated
DirectDraw
- DirectDraw的高性能表面,DDraw是面向表面的作图系统,所谓面向表面就是说所有作图不是只是针对屏幕(显存)的,而是针对一块作图区域,你可以在作图区域上面画点,线绘图片然后可以在区域与区域之间拷贝图形,这种作图区域在微软的DirectX中被叫做表面(Surface),在其他开发包中被叫做位图(Bitmap)或者图层(Layer),总之都可以称为面向表面的作图系统,这是最灵活高效的作图方式。-High-performance DirectDraw surface, DDraw surfac
dx9_particle_system
- 本程序利用DirectX 9.0实现了粒子系统的气泡特效。演示效果非常棒。且代码短小,利于学习。-The program uses DirectX 9.0 to achieve the bubble effects of particle systems. Demonstration effect of good. And the code is short, conducive to learning.
fly2
- c++游戏程序设计,directX的基本功,包括纹理,光照,粒子系统,摄像机漫游等-c++ game programming, directX basic skills, including texture, lighting, particle systems, cameras roaming
SkyFogDemo
- c++游戏程序设计,directX的基本功,包括纹理,光照,粒子系统,摄像机漫游等 -c++ game programming, directX basic skills, including texture, lighting, particle systems, cameras roaming
randfield
- c++游戏程序设计,directX的基本功,包括纹理,光照,粒子系统,摄像机漫游等 -c++ game programming, directX basic skills, including texture, lighting, particle systems, cameras roaming
snow
- c++游戏程序设计,directX的基本功,包括纹理,光照,粒子系统,摄像机漫游等-c++ game programming, directX basic skills, including texture, lighting, particle systems, cameras roaming
water
- DirectX9编写的喷泉例子系统演示,请在VS环境下运行-Examples of systems written in fountain DirectX9 demo
smoke
- Direct9编写的烟雾粒子系统,可以以此为基础写出更为复杂的粒子系统-Direct9 written smoke particle system, can be written as a basis for more complex particle systems
Intr-to-3DGame-Program-DirectX9.0c-
- 书名: Introduction to 3D Game Programmingwith DirectX- 9.0c - A Shader Approach 经典的DirectX 9.0c入门书籍龙书的2006年新版本, 相比03年的那般增加了非常多的内容, 包含的技术足够让读者做出一个简单但完整的游戏. 这本书在网上一直只有一个chm的版本, 非常不便于阅读, 现在托亚马逊kindle的福, 官方电子书版出现, 本人有幸获得, 并在此分享. -Introduction to 3D Game
super-mario
- 这是一个模仿任天堂经典游戏《超级玛丽》的克隆游戏。目前支持windows 和linux两种操作系统。你应该已经得到了这个游戏的全部源代码和地图编辑器 的源代码。地图编辑器( MapEdit目录下 )使你可以充分发挥想象力,轻而易举 地创造出游戏中的关卡( 目前我只做了两关 )。-This is a parody of the classic Nintendo game "Super Mario" Cloning of the game. Support windows &
Directx3D-Program
- DirectX 9.0 3D游戏开发编程基础源代码 初始化Direct3D,绘制流水线,光照,纹理映射,融合,网格,粒子系统,着色器-DirectX 9.0 3D Game Development Programming source code Initializing Direct3D, drawing line, light, texture mapping, integration, grid, particle systems, shaders
Spring
- Directx3D实现一个简单的喷泉效果图,运用粒子系统-Implement a simple fountain, using particle systems
3D_display_control
- 基于directx的三维小系统,主要实现地形数据的读取,以及对地形的旋转平移等操作-Directx-based three-dimensional small systems, the main achievement to read topographical data, as well as operations such as rotation and translation terrain