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zhang_calibration_opencv
- 在VC6.0和OpenCV1.0的环境下亲测通过,采用张正友棋盘标定方法对摄像机进行标定,程序要求每幅图像中角点的数目都是一样的。-In the VC6.0 and OpenCV1.0 the environment pro-test by Zhang Zhengyou checkerboard calibration method to calibrate the camera, the procedural requirements are the same number of each i
The-cube-texture-mapping-algorithm
- 运用OpenGL,生成一个正方体的纹理映射,映射的图形为棋盘形式,并且包含有动画功能-Use OpenGL, generate a cube texture mapping, mapping form a checkerboard pattern, and contains animated feature