搜索资源列表
shuzifangzheng
- 数字旋转方阵问题 可以输入行数 然后自行输出方阵-Digital rotation matrix can then enter the number of rows to output square
3dtrans
- 3D Space Coordinate Transformations This folder contains 3 files (m-functions) : - t2x.m Transformation Matrix to Generalized Position Vector. - x2t.m Generalized Position Vector to Transformation Matrix. - m2m.m Mass/Inertia Tensor
tridperl0_1_12.pl
- 3D simulator stelar telescope in perl with matrix rotation
lxjz
- 从0到99的由内置外的旋转矩阵,初学C语言-From 0 to 99 by the built-in outside the rotation matrix, beginner C language
222
- 老师在班上给我们提供的一个小程序,母的是让我们学习C++编程,这个程序的功能是打印旋转方阵-Teacher in the class provides us with a small program, the mother is to allow us to learn C++ programming, the function of this program is to print the rotation matrix
Matrix-rotation-reflection
- 矩阵旋转反射,实现矩阵的旋转反射程序,简单而实用-Matrix rotation reflection matrix rotation reflection program, simple and practical
eulerAngles2rotationMatrix
- euler角转到rotation matrix by AJMAL SAEED MIAN-euler angle to rotation matrix by AJMAL SAEED MIAN
ex
- C++编写的各种示例程序有N皇后,旋转方阵,字符串等等,刚学C++的可以参考-The the various sample program written in C++ N-Queens, rotation matrix, string, just learning C++ can reference
8fbb509537ae07120ade8ad45456d6a3
- 四元数的优势: 三维空间的旋转完全可以由4元数来胜任。传统意义上需要3×3矩阵来进行向量的旋转(4x4矩阵的第四列表示平移)。所以四元数更节省空间,运算速度更快。既然四元数能方便的表示3D旋转,那么对他们进行插值就能产生平滑的旋转效果。-Quaternion advantages: the rotation of three-dimensional space can count from $ 4 to do the job. Traditionally need 33 for vector r
two-kinds-of-Matrix
- 两种简单的矩阵,蛇形矩阵与旋转矩阵,写法比较不好,难以理解-Two simple matrix, serpentine matrix and the rotation matrix, written relatively poor, difficult to understand
Matrix
- c++语言,利用模板类实现了矩阵的求逆,矩阵乘法,旋转和平移-using the template class to implement the inverse of the matrix,the multiplication of matrix,the rotation and translation of matrix.
bloch
- Bloch simulator. [mx,my,mz] = bloch(b1,gr,tp,t1,t2,df,dp,mode,mx,my,mz) Bloch simulation of rotations due to B1, gradient and off-resonance, including relaxation effects. At each time point, the rotation matrix and decay mat
GyroEuler(1)
- 本代码给出了欧拉角、旋转矩阵和四元数之间的变换关系。-This code gives the euler angles, the rotation matrix and the transformation of relationship between quaternion.
bb
- 该程序利用OPENCV中的一些知识,实现旋转矩阵和旋转向量之间的转化,实现方法简单。-By rotating the rotation matrix vector calculation
123
- 3*3转置矩阵的指针实现,是一个比较简单的学生程序,可以拿来练练手- 3* 3 rotation matrix of pointers, is a relatively simple student program, can be used to practice your hand
rot
- Rotation matrix source code, Python
Quaternion
- 四元数基本类库(C#),包括基于单位四元数应用于旋转与欧拉角、旋转矩阵转换,利用四元数完成空间坐标转换等方法-Quaternion basic class library (C#), including those based on unit quaternion rotation applied to the Euler angles, rotation matrix conversion, use quaternion perform spatial coordinate conversio
programs-for-estimation
- 文件包含用于位姿估测、旋转矩阵计算的一系列小程序,分别为TRIAD算法、QUEST算法、改进型TRIAD算法、改进型QUEST算法。-The document contains a series of small procedures for the position and attitude estimation, rotation matrix calculation, respectively, TRIAD algorithm, QUEST algorithm, improved TRIA
E2C
- This file can convert Rotation matrix to ouler angels
ICP
- 点云配准过程,就是求一个两个点云之间的旋转平移矩阵(rigid transform or euclidean transform 刚性变换或欧式变换),将源点云(source cloud)变换到目标点云(target cloud)相同的坐标系下。(Matching of two sets oPoint cloud registration process, is to get a two point cloud between the translation and rotation matri