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VC++源代码之网络泡泡龙
- 环境:windows98/2000/xp,Visula C++6.0下编译通过.模型采用的目前非常流行的C/S架构,TCP/IP通信协议-environment : windows98/2000/xp, Visula 6.0 C compiler through. The current model is very popular C / S architecture, TCP / IP communication protocol
vga13h0.2
- 本工作室专门为DOS TC开发的VGA图形函数库,目前已经完成了0.3版,这个是0.2版。实现了一些实用的图形功能,最终目标是实现一个游戏引擎。0.2版还存在很多问题,架构不好,代码也很乱。-the studio specifically for the development of the TC DOS VGA graphics libraries, has completed version 0.3, the 0.2 version. The practical realization of
Ares1.0引擎代码
- Ares1.0引擎代码,Ares引擎是由Honeysuckle(快乐魔导师)推出的用于游戏开发的开放源码引擎。这套引擎是基于Microsoft Windows 2000,DirectX 8.0,Visual Studio .NET开发,特点是“服务聚合,面向用户,开放源码,代码重用,跨用户平台”。使用这套引擎,你可以轻易的写出基于DirectX的游戏,可以对图像,声音,网络,视频等服务进行方便的访问和控制。由于完全基于面向对象编写,引擎本身具有很强的扩展性,用户可以在引擎的基础上,添加少量的代码
midiApplet
- Application & Integration Services are at the heart of any Service Oriented Architecture (SOA). Sun Java System Application Server and integration services provide a highly scalable and reliable platform for the standards-based deployment of Java app
axiom-0.7.2.0-src
- Open-source, cross-platform 3D rendering engine for .NET. The Axiom Engine is a high-performance C# port of the powerful OGRE engine. Its flexible component-oriented architecture allows easy extension and provides full support for both DirectX and Op
WildMagic2p2.win
- <3d Game Engine Architecture> 附带光盘源代码,很难下载到哦:)
20040828051244
- 这是俄罗斯方块的原代码 虽然不是太完善 但是已经很具构架-This is the Rubik's cube of the original code is not very sound but has very architecture
WildMagic引擎4p9版
- 著名的3D Game Engine Architecture一书中开发的引擎的最新版,为2009年4 月11日发布的版本
BlackJackGame_DocView
- This was my first real dive in doc/view architecture and i wanted to create a card game that the user could play against the computer...thus i chose blackjack. The implementation is not finished (no multiplayer support) but the game will play and its
3D.Game.Engine.Architecture
- 非常经典的一本3D引擎开发方面的书,作者写书时是基于他自己开发的wildmagic引擎,非常具有实用性-Is a classic 3D engine in the development of the book, the author is writing a book based on his own wildmagic development engine, very practical
wangchaoSource
- 网络游戏王朝delphi源代码,包括客户端,服务端-wangchao game delphi source
network-game-server
- 一种高性能网络游戏服务器架构设计,介绍了一种高性能网络游戏服务器架构-A high-performance network game server architecture, presents a high-performance network gaming server architecture
wuziqi
- 自己用java写的一个五子棋小程序,C/S结构,包含客户端和服务器的源代码,供以参考。-Own use java applet written in a Gobang, C/S architecture, including client and server source code, for by reference.
Design_and_Architecture_of_a_Portable_and_Extensib
- 设计和架构一个可扩展的多玩家3D游戏引擎,该书讲述了如何讲述了对多人在线网络游戏引擎的架构,使得游戏开发者能够方便地进行扩展和试用-Design and Architecture of a Portable and Extensible Multiplayer 3D Game Engine
GameEngineArchitecture
- Game Engine Architecture 对有意开发游戏引擎的人员有很大的借鉴作用;-Game Engine Architecture of the staff intends to develop a great game engine for reference
Game-Engine-Architecture
- 游戏引擎结构 完整的书籍 影印版 详细的游戏引擎结构-Part1 game engine architecture
Game-Engine-Architecture
- it is a good book if you like make games.
GEA.pdf
- Game Engine Architecture by Jason Gregory.
Game-Architecture-and-Design
- The book treats pure game design separately from architecture and formal planning. The game design constitutes a feature-based descr iption of the end product that can be used as a shared creative vision by the whole team. As development progress
Game-Engine-Architecture
- 游戏引擎架构》同时涵盖游戏引擎软件开发的理论及实践,并对多方面的题目进行探讨。本书讨论到的概念及技巧实际应用于现实中的游戏工作室,如艺电及顽皮狗。虽然书中采用的例子通常依据一些专门的技术,但是讨论范围远超于某个引擎或API。文中的参考及引用也非常有用,可让读者继续深入游戏开发过程的任何特定方向。 《游戏引擎架构》为一个大学程度的游戏编程课程而编写,但也适合软件工程师、业余爱好者、自学游戏程序员,以及游戏产业的从业人员。通过阅读《游戏引擎架构》,资历较浅的游戏工程师可以巩固他们所学的游戏技术及