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3DEngine
- 3d引擎,没有用API。用的OpenGL. 包括 建筑3d模型 旋转模型 平坦阴影 光照 控制操作 -3d engine, did not use API. Using OpenGL. Including construction 3d model of a flat rotation model of the shadow of light control operations
game
- vc++6.0编写的一个小游戏,该程序使用了opengl的多纹理扩展, 如果运行的显卡不支持多纹理扩展,或没有安装合适的驱动程序,程序将会终止. 我运行的环境为winxp , celeron 2.0G cpu , 256M内存, geForce2 MX/MX 400的显卡,关闭光影时侦速率约为65fps, 打开光影侦速率会下降,默认时光影是打开的-vc++6.0 write a small game, the program uses the multi-texture open
BlossomEngine
- GPU PRO介绍的图形渲染引擎 D3D与OPENGL之前的移植-- quad-tree scene management - per-pixel lights (forward shading) - sunlight and spot light shadows (hardware shadow maps) - sky-box - full-scene bloom
Pingpong
- 基于opengl的类似模拟乒乓球的系统。glut交互。无光照。采用opengl中最简单的几何体。方便初学者学习!-table tennis opengl-based systems. glut interaction. No light. Using opengl most simple geometry. Easy for beginners to learn!
v
- 关于GLSL的点光源,载入模型,纹理-light engine code OpenGL.
7185
- Minimum mean square error (MMSE) algorithm, Much posture, multi-angle, have different light, Suppressed carrier type differential phase modulation.