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XNACamera2D
- 2D Camera範例,由visual studio XNA 3.1 所撰寫的程式,可始用於xbox 360 與pc 遊戲程式開發。-2D Camera example, by the visual studio XNA 3.1 written by the program that started the game for the xbox 360 and pc program development.
XNARPGBookCode
- RPG Programming Using XNA Game Studio 3.0 源代码-source code for RPG Programming Using XNA Game Studio 3.0
XNA3HelpLib
- 微软XNA游戏开发包的一些实用的帮助类. C# .Net framework 3.5-Some help class for Microsoft s XNA framework
Bars
- visual studio xna 3.1 開發環境,xbox360與pc平台可始用,loading progress bar.-visual studio xna 3.1 development environment, xbox360 and pc platform before use, loading progress bar.
ProgressBarSample
- 一個用visual studio xna 3.1 所寫的loading progress bar, 可始用於pc與xbox360平台。-A written using visual studio xna 3.1' s loading progress bar, can be started for the pc and xbox360 platform.
RectangleCollision.Zip
- Microsoft visual studio xna 3.1 所寫的碰撞偵測,可始用於遊戲xbox360平台與pc環境。-Microsoft visual studio xna 3.1 written by the collision detection can be started with the pc for games xbox360 platform environment.
BG_2D_Chapter3
- c#+XNA 2D游戏开发教程(3)这一部分我们将完成的工作是在工程中添加Asset,听上去好像很复杂,Asset是什么?添加到工程又是什么概念?那其实是很简单的事情,我会通过三个部分的解说包括实际的操作方法来说明这次的章节,看不懂的可以看视频的,那么接下去就正式开始写了。 一、Visual Studio的用法。 这就是我说的三个部分中的第一个,VS的解说。肯定很多看到这里的人要不耐烦了,你弄这种东西干什么啊,都来看XNA了当然会C#会.net会VS-c#+ XNA 2D game develo
XNARPGBookCode
- Its source code of RPG Programming XNA Game Studio 3,0 Book. It is very usefull to start game programming, Also XNA Game Programming
Particles
- 由visual studio XNA 3.0 所撰寫的程式,可始用於xbox 360 與pc 遊戲程式開發.实现了简单的粒子系统-From the visual studio XNA 3.0 code written can be the beginning of the game for the xbox 360 and pc programming. To achieve a simple particle system
Beginning-XNA-3.0-Game-Programming-From-Novice-to
- XNA GAME PROGRAMMING EBOOK
XnaTetrisSourceCode
- xna startkit source install xna 3 open the visual studio
GSMSample_4_0_Mango
- XNA官方游戏状态管理示例,可用于3.0,3.1,4.0-XNA Game State Management Example