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24POINT
- 24点游戏,是在做MFC实验时做的,代码有点粗糙,经修改后解决了一些BUG,但学是存在。-24-point game, MFC is doing experiments to do, code a bit rough, , as amended, to solve some BUG, but we exist.
five
- 五子棋博弈树java实现 没有禁手,做得比较简单粗糙。好像还有BUG,概率不大,原因不明。 智力与效率都很一般运行环境jre1.5以上。-Gobang java game tree to achieve not ban hand, is relatively simple to do rough. It seems there are BUG, not probability, for unknown reasons. Intelligence and efficiency are th
eluosi
- 俄罗斯游戏,朋友编的算法,有些粗糙,不过很独特。-Russian games, made friends of the algorithm, and some rough, but unique.
Chess
- 这是个中国象棋游戏,本人花了挺长的时间制作的,有点粗糙,望见谅-This is a Chinese chess game, I spent a very long period of time produced a bit rough, hope will be forgiven
ELS
- 俄罗斯方块游戏,游戏有点大,可能我还没找到好的方法,希望我的新手同行们指正,界面有点粗糙,美工不好。-Tetris game, the game a bit large, perhaps I have not found a good way to new hope that my colleagues can correct me, the interface a bit rough, bad art.
sanguosha-3-2
- 控制台三国杀的说明 这个程序耗费了我三四个星期的时间与精力,不过做的很粗糙,没有实现三国杀的全部功能。 现在这个版本,实现的功能是两个武将一对一,玩家开始时控制A武将,由电脑接管B武将来响应A的出牌;A武将回合 结束后,玩家控制B武将,由电脑接管A武将响应B武将出牌。(不要喷我哦~现在没实现AI控制主动出牌~)如此循环往复,直 到一名武将阵亡,游戏宣告结束。 这个程序使用三国杀标准包,一共104张牌。实现了杀、闪、桃、乐不思蜀、闪电、无中生有、南
playcards
- 斗地主游戏平【联网】界面有点粗糙,作业之用,有详细注释和运行方法-Landlords [network] interface level the game a little rough, work purposes, with detailed notes and run method
WuziqiWUAI
- 五子棋的简单实现,单机版,无AI,界面有些粗糙,练手的-Simple realization of backgammon, stand-alone version, without the AI interface is a bit rough, practice hand