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21dianpai
- 21点牌 使用C语言中顺序,选择,循环(三大结构)和随机函数,实现对一副牌(52张,除大小王)的初始化,洗牌,发牌,是否要牌,计算一次胜负并亮牌,计算总胜负等功能。 -21:00 licensing the use of C language in the order of selection, cycle (three structures) and the random function, implementation of a pair of license (52, with t
vcELS
- 在VC平台下的俄罗斯方块程序,包括方块的每个模型的搭建程序-VC platform in the Russian box under the procedures, including the box model structures for each process
the_core_algorithms_of_gobang
- 五子棋是一种受大众广泛喜爱的游戏,其规则简单,变化多端,非常富有趣味性和消遣性。这里设计和实现了一个人机对下的五子棋程序,采用了博弈树的方法,应用了剪枝和最大最小树原理进行搜索发现最好的下子位置。介绍五子棋程序的数据结构、评分规则、胜负判断方法和搜索算法过程。-Renju is a widely loved by the public of the game, its rules are simple, varied and very rich, and recreational fun. H
wuziqi
- 可进行简易的五子棋人机对战,又黑棋先行,包含了结构、数组、循环、函数、分支、指针等功能-Can be simple backgammon crew war, and Black first, includes structures, arrays, loops, functions, branches, pointers etc.
Fujida
- 使用负极大算法实现黑白棋的对弈,中间使用递归,底层用MFC搭建。-Using negative great algorithm black white s play chess, and the middle use recursion, bottom with MFC structures.
reversi
- 一款黑白棋游戏软件主要分为界面开发、存储结构、规则设计、人工智能算法设计等四大模块。用α-β剪枝算法实现,MFC界面-Reversi game software is divided into four modules interface development, storage structures, rules, design, artificial intelligence algorithm design. With α-β pruning algorithm, MFC interfa
wzq
- 程序由图像生成、光标移动与落子、判断胜负和系统帮助等子程序组成,程序应用了 结构体、数组、全局变量、按键处理、图形编程等元素。-Program generated by the image, move the cursor composition and Lazi, and systems to help determine the outcome, such as a subroutine, procedure applied to structures, arrays, global var