搜索资源列表
BrilyfSDK
- 适用ogre搭建的游戏开发引擎,适合初学者学习适用ogre搭建游戏开发框架及直接适用起开发。ogre只是一个渲染器,需要添加其他如ui,物理引擎等等,本框架就是这样搭建的的例子。-Ogre structures applicable to game development engine, suitable for beginners to learn the application of game development framework structures ogre and directl
95302940ogreapplayout
- Ogre 与 ODE 结合 这个程序介绍如把图形引擎和其他物理引擎结合起来的,比如OGRE和ODE -Ogre and ODE combination of this procedure, introduced as the graphics engine and other physics engine combined with, such as Ogre and ODE
Beginning.Math.and.Physics.For.Game.Programmers.ra
- 游戏开发中应用的数学和物理入门教程-Beginning.Math.and.Physics.For.Game.Programmers-XX
NxOgre.1.5.3.BloodyMess000
- Nxogre是ogre中使用的物理引擎 1.5.3 Nxogre是ogre中使用的物理引擎 1.5.3-Nxogre 1.5.3 Nxogre 1.5.3 Nxogre 1.5.3
PhyToyV1_0
- 物理玩具,本人设计一款2D物理模拟软件,仿制了真实环境物体的各种连接与碰撞.应用少年智力开发 等研究 - Physics-Toy, a 2D physics engine, simulation of the real environment of various objects connected with the effects of collision.
Source
- 基于MDX 的3d 游戏引擎源码,目前最新版本,支持.x,mdl模型及物理引擎-The MDX-based 3d game engine source code, the latest version, support. X, mdl model and physics engine
ModifiedOgreSourceForNeoAxisEngine-0.852
- ogre 物理引擎,可以很方便的进行游戏开发-very good
KmPhys_source
- 物理引擎,Phys的模仿,只实现基本刚体运动-Physics engine, Phys imitation, only to basic rigid body motion
betajaen-nxogre-0e13c77
- nxogre是以PhysX为基础,为OGRE而服务的物理引擎。-nxogre PhysX is based on OGRE and services for the physics engine.
ChipmunkLatest
- chipmunk物理引擎,该引擎是最效的物理引擎,被广泛用在游戏引擎里,很不错呀-chipmunk physics engine is the most efficient physics engine, is widely used in the game engine, it is pretty good
box2d-chinese-tutorial
- box2d中文教程,一个物理引擎,做游戏的朋友们可以研究一下。愤怒的小鸟就是用的这个引擎。-box2d Chinese tutorial, a physics engine, games, friends can look at. Angry bird is to use this engine.
Follower
- 利用VC++程序,在开环物理引擎(OSG)上实现场景漫游、物体动作等,特别适用于方针软件、游戏的开发应用,有极高的学习价值,快来下载哦-Using vc++, open loop the physics engine (OSG to realize scene roaming, objects such as action, especially suitable for policy software, the development of the game application, have
Sharp3D.Math.Directx
- 利用VC++程序,在开环物理引擎(OSG)上实现场景漫游、物体动作等,特别适用于方针软件、游戏的开发应用,有极高的学习价值,快来下载哦~-Using vc++, open loop the physics engine (OSG to realize scene roaming, objects such as action, especially suitable for policy software, the development of the game application, hav
Sharp3D.Math.GDI
- 利用VC++程序,在开环物理引擎(OSG)上实现场景漫游、物体动作等,特别适用于方针软件、游戏的开发应用,有极高的学习价值,快来下载哦-Using vc++, open loop the physics engine (OSG to realize scene roaming, objects such as action, especially suitable for policy software, the development of the game application, have
Sharp3D.Math
- 利用VC++程序,在开环物理引擎(OSG)上实现场景漫游、物体动作等,特别适用于方针软件、游戏的开发应用,有极高的学习价值,快来下载哦-Using vc++, open loop the physics engine (OSG to realize scene roaming, objects such as action, especially suitable for policy software, the development of the game application, have
OgreOde-WalkingCharacter
- 用OgreOde创建一个会走动的角色,以ogre为渲染引擎,ode为物理引擎的第一步。-Will move with OgreOde create a role for the rendering engine to ogre, ode physics engine for the first step.
SilverlightSpeedGame
- 这是用 Farseer 物理引擎制作的一个小游戏。玩法特别简单:用鼠标控制白球的位置,尽量不要让白球碰到黑球。距离中心越远,得分越少。 作者项目中遇到的问题: *模拟环境和显示环境使用的长度单位不一致,需要对两者的单位进行转换。我这里使用的是 ConvertUnits 类进行转换的。 *Farseer 引擎默认设置物体运行速度是不能超过 64 的。可以在源码的 *Settings.MaxTranslation 设置此参数。 *Farseer 引擎具有自动适应功能。
OgrePhysX0.4
- Features: - PhysX initialisation - bind scene nodes or other "PointRenderable" implementations to actors - mesh cooking - raycasting - destructible objects I will probably implement more features in the future, but the main idea is to
box2d
- box2d是一个很出名的2d物理引擎,API-box2dAPI introducturn
cocos2d
- cocos2d 是一个很出名的2d物理引擎 API-cocos2d API introduction