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3D_grid.zip
- D3D学习必备代码。本代码基于DX9展示了如何通过优化三角形带构造一个tile网格的地图框架。
PhysX_Fluid.rar
- 基于PhysX的流体模拟 PhysX开发包中自带有流体模拟的部分,在它的示例中我们可以找到相关的例子,而且这流体还是基于SPH的,但是我们会发现它的例子只实现了流体的粒子模拟,而由粒子转换成网格的部份,则要我们自已来实现了,PhysX fluid simulation-based development package comes with PhysX fluid simulation are part of the sample in it, we can find examples, an
VertexBlend
- 一个网格动画的源程序,实现了网格 骨架的读入,生成运动的动画-An animation of the source grid, the grid implementation of the skeleton to read, exercise generated animation
Real_Time_Fluid_Dynamics_for_Games.
- 这篇论文介绍了一种简单快速的动态流体的解决方案应用于游戏引擎。-In this paper we present a simple and rapid implementation of a fluid dynamics solver for game engines. Our tools can greatly enhance games by providing realistic fluid-like effects such as swirling smoke past a
CGridSceneNode
- Irrlicht example for building grid scene nodes
Battlefield_C_2008
- This application is a battlefield simulator game with three types of units: Infantry, Cavalry, and Artillery. The map consists of several different terrain types lined in a six-sided-square grid as seen in many turn-based video games. The computer pl
em-x-help
- E.M-X利用辅助支持库,画地图格子,其他快速辅助函数。-EM-X supports the use of an auxiliary library, draw a map grid, other fast auxiliary functions.