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DesigningaPCGameEngine
- We outline here the requirements of a 3D game engine, illustrated by describing a particular engine’s components. We designed the game engine, marketed as NetImmerse, to run on PCs with a broad range of performance levels, both with and wit
HeroM21108Engine
- 1. 新首饰的发光效果修改为3-9 2. 解决登陆器的卡机问题. 3. 解决新的封加速会踢挂机号的问题. 4. 解决其他部分小问题.-1 new jewelry glow revised to 3-92 resolve the lander card machine. 3. Solve new closure acceleration will kick-hook No. 4. Solve the small problems of the other part.
cWiimote_25_3
- wiimote与计算机相连,测试wiimote的加速度,最多可以连接三个。-connecte wiimote with computer, calculate the acceleration data, up to three wiimote
cWiimote_add_position_6_final
- wiimote 与计算机相连,最多可以测试6个wiimote的加速度,并在屏幕上实时显示,并可和IR sensor bar测量他们的2D位置-connection wiimote to computer, caluclate up to 6 wiimote and get their acceleration data, and realtime show them, and calculate wiimote s 2D position and show them
IndieLib_SDK
- IndieLib is a c++ 2.5d engine for game development and fast game prototyping in a really easy way. Internally it uses Direct3d for hardware acceleration, but doesn t use DirectDraw or ID3DXSprite, it directly draws textures on polygons. The engine is
OGRE
- OGRE(Object-Oriented Graphics Rendering Engine,即:面向对象图形渲染引擎)是一个用C++开发的面向场景、非常灵活的3D引擎,它旨在让开发人员更容易、更直接地利用硬件加速的3D图形系统开发应用。-OGRE (Object-Oriented Graphics Rendering Engine, namely: object-oriented graphics rendering engine) is a development in C++ scene-
hgesimpleguide
- HGE 是一个硬件加速 ( Hardwareaccelerated ) 的 2D 游戏引擎 ( Game Engine )-HGE is a Hardware acceleration (Hardware accelerated) 2 D Game engine
VB_3D_ENGEIN
- 一个高手用纯VB编程打造的极速3D游戏引擎,没有采用DirectX加速技术以及OpenGL技术,本程序非常流畅的模拟了用热跟踪导弹拦截UFO的情景。-A master speed 3D game engine programming to create pure VB does not use DirectX acceleration technology, and OpenGL, the process is very smooth to simulate the thermal tracki