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ode-0.5
- Open Dynamics Engine,物理/力学模拟的SDK,解决碰撞检测,刚体运动等,非常适合于游戏开发。-Open Dynamics Engine, physical / mechanical simulation of the SDK, solution collision detection, rigid-body movement, is well suited to game development.
dmzhu2002a
- 计算机所的专家们写的IK反向动力学原理说明,非常详细.顺着文章中的专业术语和参考文献指引,可以找到更多相关的详细资料.-The computer experts note written response dynamics, very detailed.
The-dynamics-car
- unity3d的动力学汽车脚本,实现汽车类运动,暂时缺少轮胎印代码-The dynamics of unity3d car scr ipts
Real_Time_Fluid_Dynamics_for_Games.
- 这篇论文介绍了一种简单快速的动态流体的解决方案应用于游戏引擎。-In this paper we present a simple and rapid implementation of a fluid dynamics solver for game engines. Our tools can greatly enhance games by providing realistic fluid-like effects such as swirling smoke past a
ODE_Sample
- Open Dynamis Engine (ODE) is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collisio
blender-2.50a1.tar
- IK反向动力学 骨骼动画的资料和源码网上能找到很多,但写得最好的开源代码,恐怕是blender里面的. -IK inverse dynamics of information and source skeletal animation can be found online a lot, but the best of open source code written, I am afraid that blender inside.
ode-0.12
- ODE library for physic dynamics