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NewtonBasicGeometry
- 这个例子展示了Newton物理引擎和Direct3D中怎样使用基本的几何形状(球,圆柱,箱子),注意这个例子中只使用了球,圆柱,箱子等几何形状,其他的Newton几何形状还包含圆锥、胶囊、斜面圆柱等。-This sample shows how to use some of the basic geometry in Newton (sphere, cylinder, box). Note that while only the sphere, cylinder, and box are use
NewtonCharacterController
- 这个例子展示了如何在Newton物理引擎中创建角色控制器。它被简化为我们把力放在胶囊物理对象上,并用一个关节使他保存直立。-This sample shows how to create a character controller in Newton. It is simply a capsule physics object that we push around using forces, and keep upright using a joint.