搜索资源列表
BitCheck
- 做过任务系统吗?里面用到的检测任务状态的变量,也许你用INT 或 SHORT 或BOOL 可我用的是BYTE 看谁的效率高!-Mission Systems has done it? Detection task used inside a state variable, perhaps you SHORT or INT or BOOL I used to see who is the efficiency of high-BYTE!
sat
- SAT问题也称为合取范式的可满足问题,一个合取范式形如:A1∧A2∧…∧An,子句Ai(1≤i≤n)形如:a1∨a2∨…∨ak,其中,ai称为文字,为某一布尔变量或该布尔变量的非。SAT问题是指:是否存在一组对所有布尔变量的赋值(TRUE或FALSE),使得整个合取范式取值为真。-SAT problem is also known as conjunctive normal form satisfiability problem, a conjunctive normal form: A1 ∧
Value_View
- 传世版本引擎自带变量查看源码,可查看A,T,G变量当前的值及备注-Handed down version of the engine comes with variable View the source code, you can see A, T, G variable current value and Remarks
juzhenxiangcheng
- 编写程序,可以实现m*n矩阵和n*p矩阵相乘。m,n,p均小于10,矩阵元素为整数。 分析: 首先我们可以根据题意写出函数头。可以定为void MatrixMutiply(int m,int n,int p,long lMatrix1[MAX][MAX],long lMatrix2[MAX][MAX],long lMatrixResult[MAX][MAX]),其中lMatrix1和lMatrix2分别是输入的m*n矩阵和n*p矩阵,lMatrixResult是输出的m*p矩阵。 因
98
- 这是一捆机器人大战的哟西,开始定义了全局变量playerlife和enemylife分别代表了游戏者的生命值和对方的生命值,通过生命值来控制比赛的输赢-This is a bunch of Robot Wars yo West defined the global variable playerlife and enemylife respectively on behalf of the game by the value of life and the other life to contr
changespeed
- 游戏变速,吾爱变速源码!包含了所以需要的模块-Variable speed of the game, my love speed source! Contains so required modules
game.programming.all.in.one
- 游戏开发大全-game.programming.all.in.one.pdf-Before moving to the last four operators let me explain something. When you work with arrays, the memory for each element is organized sequentially, but this doesn’t mean that each element is only a byte awa
Chuanqi3BianLiang
- 用于传奇3引擎变量定时添加,以便引擎实现动态脚本显示实时参数,同时可作用于引擎多功能定时处理!-Legend 3 engine for variable timing of adding to engine dynamic scr ipt displays real-time parameters, while acting on the engine multifunction timing of treatment!