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人物骨骼运动
- 这里有一些3D小人的实例,可以个大家参看,谢谢,为了游戏开发,打基础-Here are some examples of 3D mean, we could see 000, thank you, for game development, laying the foundation
基于kinect,openni的ppt控制程序
- 基于kinect,openni的ppt控制程序,用户站在摄像头前,利用骨骼系统定义用户行为。当拍手是最大化ppt,双手前伸启动关闭,左手左伸为左翻页,反之右翻页,动作识别准确率高。-Based kinect, openni the ppt control program, the user stands before the camera, the use of skeletal system-defined user behavior. When the clapping is to maxi
BoneAnimation
- vs2003中用directx编写的两节骨骼。用户可以使用鼠标渲染顶部的骨骼,使用箭头键移动整个骨架。-directx prepared using vs2003 two bones. Rendering the user can use the mouse at the top of the skeleton, use the arrow keys to move the entire skeleton.
play_game
- 动作和语音控制的体感游戏,手势识别调用Microsoft.Samples.Kinect.SwipeGestureRecognizer库,调用集成类SwipeRightDetected SwipeLeftDetected进行动作识别;调用数据类型JointType用于储存识别后的骨骼节点;动作识别后对应键盘操作 -Motion and voice control of somatosensory game, gesture recognition Microsoft.Samples.Kinec
follow
- 通过kinect来采集数据,然后提取骨骼数据。-Through access to collect data and then extract the skeleton data