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wendu
- 一个很好的温度测试控件,硬件需要:支持opengl的三维图形加速卡
51to75
- 3ds max7中文版应用100例,51到75例,分别是喷泉模型、玻璃球模型、香烟模型、海底模型等25种模型-Application of Chinese version of 3ds max7 100 cases, 51-75 cases, namely fountain model, the glass sphere model, cigarette model, submarine model, 25 models
Classic_tutorial_opengl_shading_language
- opengl着色语言经典教程Classic tutorial opengl shading language-opengl shading language classic tutorial Classic tutorial opengl shading language
ATmega16keyboardsimulation
- Platform : proteus7.4仿真电路 Project : 4乘4矩阵键盘程序(GCC) Clock F : 3.6864M Software : WinAVR-20090313+Proteus7.4 Author : hh comments : 1、学习4*4键盘程序的编写方法 2、采用轮询的方法检测按键,按键使用防抖处理 3、当按下按键后,对应的LED灯点亮 4、占用5.4 存储器空间,较ICCAVR的22 小的不少,但仿真时速度较慢,可能与计
opengl
- opengl,用处很多,适合开发人员实用,主要学习用-opengl, a lot of useful, developers, utility, mainly to learn
A02_OpenGLBasicGraphic
- opengl基本图形结构。一些基本的图形元素-opengl basic graphical structure. Some basic graphic elements
aaindex
- C++的开发中关于Opengl的透明度的使用-C++ Developing opengl transparency on the use of
bazier
- 使用C和OPENGL绘制一个曲线上点可控制的bazier曲线-OPENGL rendering the use of C and on a curve control point curve bazier
ex_01
- 该程序是在OpenGL在完成绘制2维图画。-2D
GLUT_GL
- 计算机图形学OpenGL基础OpenGL Basic-OpenGL Basic
NH_4
- 使用OpenGL画3D图形的简单例子,通过此代码可以很直接的学习画3D图形,用中文注释-3D graphics using OpenGL drawing of a simple example, the passage of this code can be very straightforward to learn painting 3D graphics, use of Chinese Notes
nonphoto2
- OpenGL计算机图形学编程源码,实现动画效果,可配合OPENGL编程基础(第三版)一书使用-Computer Graphics OpenGL programming source, achieve animation effects, and with basic programming OPENGL (Third Edition) to use one book
openglactivex_htmldemo
- AXCTIVE控件源码,适合图象处理类专业,以及学习OPENGL 图象处理的人学习用-AXCTIVE source control, suitable for professional image processing and image processing OPENGL learning to learn to use
pengzhuang-opengl
- 小球碰撞用opengl做的,用VC++开发-Small ball collision with opengl do with VC++ Development
sceneOBJ
- 一个简单的虚拟漫游实例。对初学OPenGL非常有帮助-A simple example of virtual roaming. OpenGL on the beginner very helpful
log
- What you need to get started with OpenGL This tutorial is a little digression from the OpenGL fundamentals. This tutorial needs to be here because I want to explain what my OpenGL base code is turning into.
ADXL345含欧拉角及openGL
- 使用树莓派驱动ADXL345 显示欧拉角/OPENGL 3D建模控制 历史曲线等(Use raspberry pie to drive ADXL345 to display Euler angle/OPENGL 3D modeling control history curve, etc.)