搜索资源列表
Draw12
- 使用 OpenGL 进行三维地形的绘制的源代码,能够通过输入参数值确定地形的坡度-Using OpenGL for rendering of the source code for the three-dimensional terrain, through the input parameter values to determine the slope of the terrain
CreateMeshX
- 利用Direct3D9生成一个基于视点的连续LOD的三角形状平面网格。该平面网格可用于三维地形渲染。-Using Direct3D9 to generate a view-dependent continuous LOD triangular shape plane grid. The planar grid can be used for3D terrain rendering.
ffraactal-FBBr
- 分形里面的随机中点位移法(分形布朗运动),要正常运行程序源码,必须在机器上装OPENN GL,有原代码,可用于三维地形仿真显示出来方面,但是缺点是比较占用资源 可直接使用。 -The sub-form inside the random midpoint displacement method (sub-shaped Brownian motion), to be normal running program source code must be in the machine tops O
heightmap3d
- 根据一张灰度图生成三维地形并漫游的程序源码,使用C++和Direct3D-Program source code according to a grayscale to generate 3D terrain and roaming, to use C++ and Direct3D
3-d-terrain-simulation-technology
- 三维地形的动态显示,包括绘制纹理,地形自动旋转等-Dynamic display of three-dimensional terrain, including the drawing texture, topography automatic rotation
terrain
- OpenGL实现三维地形实时动态显示,有云,有山,有草地,效果很逼真-OpenGL to achieve real-time dynamic display of three-dimensional terrain, cloud, mountains, grasslands, the effect is very realistic
MyTerrain
- 在MFC框架下用OPENGL实现了简单的三维地形,用到了DEM和分布形等知识-With OPENGL MFC framework to achieve a simple three-dimensional terrain, use the DEM and knowledge distribution shaped
geomipmapping
- 该程序主要是采用GeoMipMap算法实现三维地形的渲染,算法对层次细节的不同点进行了处理,使得渲染效果更好,销量更高。-The program using GeoMipMap algorithms 3D terrain rendering processing algorithm on different points of the level of detail rendering better, higher sales.
quadtree
- 该程序主要是采用四插数算法实现三维地形的渲染,算法对层次细节的不同点进行了处理,使得渲染效果更好,销量更高。-The program four plug number algorithm to achieve the 3D terrain rendering, different points of the algorithm on the level of detail processing, making rendering better, higher sales.
ROAM
- 该程序主要是采用ROAM算法实现三维地形的渲染,算法对层次细节的不同点进行了处理,使得渲染效果更好,销量更高。-The program ROAM algorithm 3D terrain rendering algorithms deal with different levels of detail points, making better rendering higher sales.
OgreTerrain
- 基于OGRE的三维地形三维可视化程序,解决地形回执问题-ogre dem
3Dmap
- 美国大峡谷三维地形可视化,执行里面的EXE文件-Grand Canyon 3D terrain visualization, execution inside the EXE file
TerrainView_cngr
- 这个是一个三维地形生成和管理软件,可以动态精确地显示、发布三维地形-this is a software for 3d terrain
43523578Rand_Map
- 地形生成算法的研究,基于opengl三维地形生成算法的研究-Terrain generation algorithm, based on opengl three-dimensional terrain generation algorithm
MyTerrain1fractional
- 实现三维地形模拟。地形网格采用随机网格生成法,在地形的绘制中采用多阶曲线插值的方法,最后采用三角形近似和纹理贴图。-3D terrain simulation. Terrain mesh using random mesh generation method, in terrain rendering using multi-order curve interpolation method, and finally the triangle approximation and texture.
MyTerrain2fractional
- 实现三维地形的动态生成与模拟。用到的关键技术:地形高程随机生成、地形平滑、根据高程确定地形颜色、地形动态生成、用四边形近似模拟的方法实现地形绘制-Dynamic 3D terrain generation and simulation. Key technology used: randomly generated terrain elevation, terrain smoothing, determined according to the terrain elevation colors,
draw_moun
- 分形方法生成三维地形的简单实例,适用于初学者。-Fractal method to generate three-dimensional terrain simple example, suitable for beginners.
vp_mfc
- 基于VC的平台,利用VegaPrimer工具实现三维地形的显示及在上面进行利用OpenGL进行绘图-VC-based platform, using VegaPrimer tools to achieve three-dimensional terrain display and the use of OpenGL graphics above for
dixingxuanran
- 实现三维地形渲染,根据要求,渲染成不同颜色来增强显示-Three-dimensional terrain rendering, as required, up into different colors to enhance the display
Tool
- 生成真实感的三维地形,具有光照纹理等功能-Generate photorealistic 3D terrain, with a light texture and other features