搜索资源列表
water
- 实现图像上有水纹波动的效果.zip-achieve watermarked images on the effect of fluctuations. Zip
Realtimetable
- VC++6.0的实时曲线图表程序.随着输入数据的变化,图表曲线随之实时的上下波动.-VC 6.0 real-time graphs procedures. Along with the changes in input data, Real-time charts followed the curve fluctuations.
glwater
- 一个用OPENGL模拟水面波动的程序,虽然很简单,但是清楚的说明了水面模拟的基本思路,很适合学习。-a simulation using OpenGL surface fluctuations in the proceedings, although it is very simple. However, a clear indication of surface simulation basic idea is well-suited to learning.
wave_equation
- 来自《游戏编程精粹1》的源码,未贴纹理的水面波动模拟,具有水面物体的交互波动。-from the "essence of a game program," the source, not affixed to the surface texture fluctuations simulation, with the interaction of surface objects fluctuations.
surfBin-0.2
- 一个相当不错的曲面程序,实现结果能有效利用在水面波动等方面-a pretty good surface procedures, the results can be used effectively in areas such as fluctuations in the water
surfSrc-0.2
- 一个相当不错的简单的曲面程序,曲面网格不断波动-a quite simple procedure surface, surface grid of constant fluctuations
MYRIPPLE111
- 这是一个非常漂亮水纹波动效果的程序,做的非常逼真。-This is a very beautiful symbol of the effects of fluctuations procedures, the very realistic.
OpenGLWater
- 本程序主要介绍海浪波动的模拟技术,水的流动效果、水波的模拟。-the procedures introduced wave fluctuations in the simulation, water flow effect, the wave simulation.
3DOpenGLsourcecode
- 三维绘图程序,水波程序具有电影般的波动效果,三维成像具有完整的openGL法向量计算过程,鲨鱼,透明盒子和飘动程序绝对令人耳目一新-3D mapping procedures, procedures film wave-like fluctuations in effect, 3D imaging with a complete openGL France vector calculation process, sharks, box and transparent procedures for
oceanwatersimulation
- 运用opengL编写了海洋的仿真代码,运用了纹理映射技术,用正旋波动方程模拟了海洋的波动形态-opengL prepared by the use of the marine simulation code, the use of texture mapping technology, Rotary is used to simulate the wave equation fluctuations in the ocean patterns
WATERsea
- 通过对64*64image图像的贴图使用.实现了一个逼真的海水波动演示-of 64 * 64image image map use. Achieve a realistic demonstration of the water fluctuations
draw3Dgid
- 一个显示如何绘制3维网格以及使其显示波动-show how to map a three-dimensional grid, and that it would show the fluctuations
Water
- 水面实时渲染,使用FFT和Wave方程来生成水面波动,要求显卡必须支持SM3.0和VTF(Geforce6以上) 使用2005.8的DXSDK编译
wavedflag
- 飘动的红旗,对给定的图片或自己的图片(其尺寸一定要符合OPENGL纹理的要求)实现正弦波运动效果;图片在波动过程中正面显示为网格效果也就是由线条组成,反面显示为完全填充效果。
OpenGllianbo
- OpenGl链波动画演示,基于VC++的opengl源代码
使用混合的水平面波动效果
- 利用标准的水波算法实现的水波程序 基于opengl、mfc
OpenGL的水面波动模拟程序
- OpenGL的水面波动模拟程序 鼠标点击处产生涟漪波纹,The effects of water wave
Untitled2
- 针对二维波动方程,我们研究了一个实例,即弹性薄膜的波动方程。 其实际物理意义是:两手抓住弹性薄膜的两个位置,分别提起,使薄膜上形成两个峰,在t=0时刻突然松手,根据生活常识可以预料,这两个位置的薄膜将来回震动,与此同时产生的波向四周传播,而且波与波会在相遇处叠加。用matlab编程并将这个过程可视化。(In view of the two-dimensional wave equation, we have studied an example, the wave equation of the
eg2
- 波动方程离散化后中心差分与向前、向后差分精度的比较(Comparison of difference accuracy between center difference and forward and backward)
图形学波动水面的实现
- 图形学波动水面的实现,花园模型场景搭建,OpenGL打光,相机设置,完整工程项目